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Blender Character Creator for Video Games Design

  • Development
  • Mar 18, 2025
SynopsisBlender Character Creator for Video Games Design, available a...
Blender Character Creator for Video Games Design  No.1

Blender Character Creator for Video Games Design, available at $139.99, has an average rating of 4.71, with 121 lectures, based on 7856 reviews, and has 54280 subscribers.

You will learn about Create a character from start to finish using Blender. Block out the basic shape of your character using a standard box modelling approach. Use the sculpt tools to shape the broad level details of your character. Use the sculpt tools to add fine details to your character. Texture paint your character to give it colour and details. Rig (add bones) to your character so that it can be animated. Animate your character. Add your character into the Unity game engine if you choose to do so. This course is ideal for individuals who are You should want to learn Blender 2.8 – specifically for character creation. or You may want to learn to rig and animate a character youve already created. or You have a character that you want to transfer into a game engine. It is particularly useful for You should want to learn Blender 2.8 – specifically for character creation. or You may want to learn to rig and animate a character youve already created. or You have a character that you want to transfer into a game engine.

Enroll now: Blender Character Creator for Video Games Design

Summary

Title: Blender Character Creator for Video Games Design

Price: $139.99

Average Rating: 4.71

Number of Lectures: 121

Number of Published Lectures: 120

Number of Curriculum Items: 121

Number of Published Curriculum Objects: 120

Original Price: $189.99

Quality Status: approved

Status: Live

What You Will Learn

  • Create a character from start to finish using Blender.
  • Block out the basic shape of your character using a standard box modelling approach.
  • Use the sculpt tools to shape the broad level details of your character.
  • Use the sculpt tools to add fine details to your character.
  • Texture paint your character to give it colour and details.
  • Rig (add bones) to your character so that it can be animated.
  • Animate your character.
  • Add your character into the Unity game engine if you choose to do so.
  • Who Should Attend

  • You should want to learn Blender 2.8 – specifically for character creation.
  • You may want to learn to rig and animate a character youve already created.
  • You have a character that you want to transfer into a game engine.
  • Target Audiences

  • You should want to learn Blender 2.8 – specifically for character creation.
  • You may want to learn to rig and animate a character youve already created.
  • You have a character that you want to transfer into a game engine.
  • Take your first steps to becoming a 3D character artist – learn everything from modelling to painting to animating the character. The course is the sequel to the highly popular Blender Character Creator course, enjoyed by 10s of thousands of students.

    This course has been created using Blender 2.83and is compatible with newer versions of Blender.

    Whether you’re a beginner or more advanced, the experienced instructors will take you through every step of the process, ensuring that you aren’t just “copy and pasting” what you see, but learning the tools and developing your own creative process as you go.

    For each concept taught this course includes a relevant challenge for you to implement yourself. You can follow along with the Ogre model used in the course, or create your own character using reference material or your own sketches.

    The course will show you how to create a highly detailed, great looking character for your portfolio as well as turning that same character into an asset ready to be implemented into a video game engine.

    The entire course is project-based, so you will apply your new skills immediately to real 3D models. All the project files will be included, as well as additional references and resources – you’ll never get stuck. There are talking-head videos, powerful diagrams, quality screencasts and more.

    For each model you build, you will follow this process

  • Be challenged to build the entire model yourself.

  • Be shown step-by-step how to build it.

  • Apply your knowledge regularly.

  • Encouraged and supported throughout your journey

  • You will get full lifetime access for a single one-off fee. If you’re a complete beginner, we’ll teach you all the modelling fundamentals you’ll need. If you’re an artist, we’ll teach you to truly bring your assets to life. If you’re a coder, we’ll teach you modelling and design principles.

    All students have access to the Q&A where our Instructors, Teaching Assistants and Community are ready to help answer your questions and cheer on your success.

    Note: access to this course comes with an optional, free community site where you can share games and 3D models, as well as connect with thousands of other students.

    Dive in now, you won’t be disappointed!

    Course Curriculum

    Chapter 1: Introduction & Setup

    Lecture 1: Welcome To The Course

    Lecture 2: Download & Install Blender

    Lecture 3: Blender Interface Introduction

    Lecture 4: Introduction To Edit Mode

    Lecture 5: Using Loop Cuts

    Lecture 6: Mirror Modifier

    Lecture 7: Extrude

    Lecture 8: Shader Editor

    Lecture 9: Community & Resources

    Chapter 2: Mech Master

    Lecture 1: Section Intro – Mech Masters

    Lecture 2: Creating the Cockpit

    Lecture 3: Creating the Body

    Lecture 4: Creating the Legs

    Lecture 5: Creating Weapons

    Lecture 6: Posing the Mech

    Lecture 7: Smooth & Flat Shading

    Lecture 8: Adding Materials

    Lecture 9: Camera & Background

    Lecture 10: Rotating camera

    Lecture 11: How to Render and Save Images in Blender 3D (Rendering the Mech)

    Lecture 12: Instructor Hangout – Mech Masters

    Chapter 3: Modular Vehicles

    Lecture 1: Section Intro – Modular Vehicles

    Lecture 2: Intro to Modules

    Lecture 3: Building the Base

    Lecture 4: Building the Vehicle top

    Lecture 5: Building the Wheels

    Lecture 6: Creating Car Bases

    Lecture 7: Tank Tracks

    Lecture 8: Creating the Tank Base

    Lecture 9: Making the tank top

    Lecture 10: Rocket Launcher Top

    Lecture 11: Making the Triple Gun Top

    Lecture 12: Making the Laser Cannon Top

    Lecture 13: The Tripod Base

    Lecture 14: Texturing the Vehicles

    Lecture 15: Material Slots

    Lecture 16: Instructor Hangout – Modular Vehicles

    Chapter 4: Blocking Out

    Lecture 1: Section Intro – Blocking Out

    Lecture 2: Reference & Background Images

    Lecture 3: How to Insert Background images into Blender 3D

    Lecture 4: Blocking out the shape

    Lecture 5: Subdivision Surface Modifier

    Lecture 6: Sculpting the Blocks

    Lecture 7: Dyntopo Sculpting

    Lecture 8: Dyntopo Sculpting – Body 1

    Lecture 9: Dyntopo Sculpting Body 2

    Lecture 10: Sculpting the Head

    Lecture 11: Combining Objects

    Lecture 12: Instructor Hangout#1

    Chapter 5: Detailed Sculpting

    Lecture 1: Section Intro – Detailed Sculpting

    Lecture 2: Mid Level Details – Body

    Lecture 3: Mid Level Details – Head

    Lecture 4: Mid Level Details – Horns

    Lecture 5: Using Alphas

    Lecture 6: Fine Details

    Lecture 7: Clothing & Armour – Belt

    Lecture 8: Clothing & Armour – Loin Cloth

    Lecture 9: Clothing & Armour – Buckle

    Lecture 10: Clothing & Armour – Shackle

    Lecture 11: Clothing & Armour – Sculpting 1

    Lecture 12: Clothing & Armour – Sculpting 2

    Lecture 13: Instructor Hangout – Detailed Sculpting

    Chapter 6: Retopology

    Lecture 1: Section Intro – Retopology

    Lecture 2: Understanding Retopology

    Lecture 3: Manual Retopology Demonstration

    Lecture 4: Automatic Retopology

    Lecture 5: Automatic Retopology 2

    Lecture 6: Automatic Retopology 3 – Tidy Up

    Lecture 7: Retopology – Small Items

    Lecture 8: Retopology – Decimate

    Lecture 9: Instructor Hangout – Retopology

    Chapter 7: UV Unwrapping

    Lecture 1: Section Intro – Unwrapping

    Lecture 2: Understanding UV Unwrapping

    Lecture 3: Marking Seams

    Lecture 4: Marking Seams 2

    Lecture 5: Unwrapping The Body

    Lecture 6: Repair Stretching Problems

    Lecture 7: Unwrapping All Objects Together

    Lecture 8: Instructor Hangout – Unwrapping

    Chapter 8: Baking

    Lecture 1: Section Intro – Baking

    Lecture 2: Understanding baking & PBR

    Lecture 3: Baking the orcs body

    Lecture 4: Baking the orcs body – cavity

    Lecture 5: Baking the horns & teeth 1

    Lecture 6: Baking the teeth & horns 2

    Lecture 7: Baking multiresolution objects

    Lecture 8: Instructor Hangout – Baking

    Chapter 9: Painting

    Lecture 1: Section Intro – Painting

    Lecture 2: Blocking out colours

    Lecture 3: Orc Body Painting Basics

    Lecture 4: Different Stroke Methods

    Instructors

  • Blender Character Creator for Video Games Design  No.2
    GameDev.tv Team
    Learn to Make and Sell Games
  • Blender Character Creator for Video Games Design  No.3
    Rick Davidson
    Helped More Than 1 Million Students To Create & Grow
  • Blender Character Creator for Video Games Design  No.4
    Grant Abbitt
    3D Artist
  • Rating Distribution

  • 1 stars: 29 votes
  • 2 stars: 47 votes
  • 3 stars: 285 votes
  • 4 stars: 1962 votes
  • 5 stars: 5533 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!