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Rattan Rocker - A Complete Game Asset Workflow

  • Development
  • Mar 14, 2025
SynopsisRattan Rocker | A Complete Game Asset Workflow, available at...
Rattan Rocker - A Complete Game Asset Workflow  No.1

Rattan Rocker | A Complete Game Asset Workflow, available at $79.99, has an average rating of 4.75, with 25 lectures, based on 58 reviews, and has 366 subscribers.

You will learn about Full workflow of a game-assets production lifecycle Modeling efficiently and non-destructively using modifiers UV Unwrapping tools, tips and tricks Flexible, reusable texture and material development in the Substance Suite High quality portfolio renders in Blender and Marmoset Toolbag This course is ideal for individuals who are Beginner 3D Game Artists looking to beef up their portfolio and get comfortable with an industry game asset workflow It is particularly useful for Beginner 3D Game Artists looking to beef up their portfolio and get comfortable with an industry game asset workflow.

Enroll now: Rattan Rocker | A Complete Game Asset Workflow

Summary

Title: Rattan Rocker | A Complete Game Asset Workflow

Price: $79.99

Average Rating: 4.75

Number of Lectures: 25

Number of Published Lectures: 25

Number of Curriculum Items: 25

Number of Published Curriculum Objects: 25

Original Price: $27.99

Quality Status: approved

Status: Live

What You Will Learn

  • Full workflow of a game-assets production lifecycle
  • Modeling efficiently and non-destructively using modifiers
  • UV Unwrapping tools, tips and tricks
  • Flexible, reusable texture and material development in the Substance Suite
  • High quality portfolio renders in Blender and Marmoset Toolbag
  • Who Should Attend

  • Beginner 3D Game Artists looking to beef up their portfolio and get comfortable with an industry game asset workflow
  • Target Audiences

  • Beginner 3D Game Artists looking to beef up their portfolio and get comfortable with an industry game asset workflow
  • If you have ever been interested in learning how to create game-ready assets using efficient, non-destructive workflow techniques then this is the course you’ve been looking for! In this course, we will cover the entire game asset workflow from start to finish. We will model, unwrap, texture and finally render out a game-ready rocking horse asset that will also look great for your game-art portfolio.

    In this course, you will also learn:

  • Two free Blender add-ons to speed up your workflow

  • Non-destructive modeling and texturing techniques for flexible designs

  • The complete creation of 3 seamless, high-quality materials using Substance Designer

  • Texture development and authoring using Substance Painter

  • Shooting portfolio renders using both Blender and Marmoset Toolbag 4

  • Over our 10 hours together, we will get to rapidly develop our rocking horse asset from initial concept to completed piece. We will learn various modifiers within Blender 3D to quickly iterate on our designs and walk through how we can efficiently unwrap our model for high-quality textures. Using Substance Designer, we will create 3 materials entirely from scratch which we can then add to our material library in Substance Painter for re-use later on any project we choose! Finally, we will use Blender and Marmoset Toolbag 4 to capture excellent renders of our hard work to be able to show our friends, family and future employers exactly how great our game development skills are!

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Course Overview

    Lecture 2: Project Setup

    Chapter 2: Modeling

    Lecture 1: Horse Body

    Lecture 2: Wicker Bracers

    Lecture 3: Closing Geometry

    Chapter 3: UV Mapping

    Lecture 1: UV Unwraps

    Lecture 2: UV Texture Set

    Chapter 4: Mesh Export

    Lecture 1: Export Prep

    Chapter 5: Substance Designer Materials

    Lecture 1: Plain Weave Height Map

    Lecture 2: Plain Weave Output Maps

    Lecture 3: Wicker Straps

    Lecture 4: Wood Height Map

    Lecture 5: Wood Output Maps

    Lecture 6: Material Exports

    Chapter 6: Substance Painter Texturing

    Lecture 1: Importing Mesh and Materials

    Lecture 2: Painting Wicker Material

    Lecture 3: Painting Wood Material

    Lecture 4: Painting Final Material Details

    Lecture 5: Exporting Textures

    Chapter 7: Post-Texture Modeling & Retopology

    Lecture 1: Ankle Connectors

    Lecture 2: Head Connectors

    Lecture 3: Retopology

    Chapter 8: Renders

    Lecture 1: Blender Render

    Lecture 2: Marmoset Toolbag 4 Render

    Chapter 9: Course Debrief

    Lecture 1: Closing Remarks

    Instructors

  • Rattan Rocker - A Complete Game Asset Workflow  No.2
    Chunck Trafagander
    3D Generalist/Material Artist and Online Educator
  • Rating Distribution

  • 1 stars: 1 votes
  • 2 stars: 0 votes
  • 3 stars: 1 votes
  • 4 stars: 11 votes
  • 5 stars: 45 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!