HOME > Development > The Ultimate Hyper-Casual Guide With Unity

The Ultimate Hyper-Casual Guide With Unity

  • Development
  • Mar 02, 2025
SynopsisThe Ultimate Hyper-Casual Guide With Unity, available at $59....
The Ultimate Hyper-Casual Guide With Unity  No.1

The Ultimate Hyper-Casual Guide With Unity, available at $59.99, has an average rating of 3.5, with 173 lectures, based on 259 reviews, and has 1518 subscribers.

You will learn about Learn to code in C#, a powerful programming language, from scratch to hero. Get experience using Unity 2019 Develop a Great Logic for Hyper Casual Games Learn how object oriented programming works in practice. Get experience using Unity Game Engine This course is ideal for individuals who are Beginners Who Are Interested In Game Development. or Beginners With No Coding Experience or Anyone Looking To Learn Hyper Casual Games or Experienced Game Developers It is particularly useful for Beginners Who Are Interested In Game Development. or Beginners With No Coding Experience or Anyone Looking To Learn Hyper Casual Games or Experienced Game Developers.

Enroll now: The Ultimate Hyper-Casual Guide With Unity

Summary

Title: The Ultimate Hyper-Casual Guide With Unity

Price: $59.99

Average Rating: 3.5

Number of Lectures: 173

Number of Published Lectures: 173

Number of Curriculum Items: 173

Number of Published Curriculum Objects: 173

Original Price: $199.99

Quality Status: approved

Status: Live

What You Will Learn

  • Learn to code in C#, a powerful programming language, from scratch to hero.
  • Get experience using Unity 2019
  • Develop a Great Logic for Hyper Casual Games
  • Learn how object oriented programming works in practice.
  • Get experience using Unity Game Engine
  • Who Should Attend

  • Beginners Who Are Interested In Game Development.
  • Beginners With No Coding Experience
  • Anyone Looking To Learn Hyper Casual Games
  • Experienced Game Developers
  • Target Audiences

  • Beginners Who Are Interested In Game Development.
  • Beginners With No Coding Experience
  • Anyone Looking To Learn Hyper Casual Games
  • Experienced Game Developers
  • This is the most comprehensive online course for making Hyper Casual Games that will take you from beginner to creating your own Hyper Casual games in Unity Game Engine!

    The course is completely project-based.

    Starting things off very simple with learning Unity and C# from scratch, so if you are a complete beginner, don’t you worry I got you covered. You will learn C# from basic to advance topics in no time that will set you off to make games in it.

    The course is mostly focusing on being All Level course so if you are a beginner or intermediate game developer I will provide you with information that will teach you everything you need to know as a beginner and also teach you some advanced game development techniques. The structure of the course is starting with basic info and slowly progressing into more difficult as we progress with the course.

    My idea for this course is to make it a single place that will have all the resources you need to learn how to create Hyper Casual Games using the Unity Game Engine.

    By having a single course with all the resources it is much easier for me as an instructor to answer your questions so rest assured that you will have my full support while you are going through the course lectures. And it will be much easier for me to update the course on a regular basis.

    I want to create this course to be the best learning resource for making Hyper Casual Games that I will upload more and more content based on your vote thus it will make it easier to have my full support.

    Some of the things you will learn in the course:

  • Unity’s interface

  • Importing Assets

  • Organizing the Project

  • Basic, Intermediate And Advanced C# Programming

  • Basic AI(Artificial Intelligence)

  • Advanced AI(Artificial Intelligence)

  • Sound FX

  • Learn How To Use Unity’s UI System

  • Create And Animate Menus

  • Level System (Lock/Unlock Levels)

  • Visible Level Progress

  • Random AI Names

  • Input Player Name

  • That And Much More Is Awaiting You In This Course

    If You ever had an idea for an awesome game, then enroll in this course and learn the tools that you need to develop Your next hit game!!!

    Enroll Now!! You Will Not Be Disappointed!!

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Showreel

    Lecture 2: Download Unity And Looking At Its Interface

    Lecture 3: How To Move In Unity Scene

    Chapter 2: C# From Scratch

    Lecture 1: Variables

    Lecture 2: Operations With Variables

    Lecture 3: Functions

    Lecture 4: Conditional Statements

    Lecture 5: Loops

    Lecture 6: Arrays

    Lecture 7: Arrays And Functions

    Lecture 8: Classes And Objects

    Lecture 9: Constructors

    Lecture 10: Passing Values And References To Function Parameters

    Lecture 11: Getter And Setter/Public or Private

    Lecture 12: Inheritance

    Lecture 13: Monobehaviour

    Lecture 14: Static Variables And Functions

    Lecture 15: Coroutine

    Lecture 16: Enumerations

    Lecture 17: Arrays And List

    Chapter 3: The Fish Master

    Lecture 1: Importing Assets

    Lecture 2: Preparing the Hook

    Lecture 3: Hook X Movement

    Lecture 4: Movement Y Hook

    Lecture 5: Fish

    Lecture 6: Spawner

    Lecture 7: Hooking Fishes

    Lecture 8: Main UI

    Lecture 9: Idle Manager

    Lecture 10: Game Screen

    Lecture 11: Finishing Our Game

    Chapter 4: Paint Hit

    Lecture 1: Importing Assets

    Lecture 2: Ball

    Lecture 3: Make A New Circle

    Lecture 4: Color Changer

    Lecture 5: Making A New Circle

    Lecture 6: Adding More Circle Scripts

    Lecture 7: Level Handler Script

    Lecture 8: Color Script

    Lecture 9: Making Hurdles

    Lecture 10: Gameplay UI

    Lecture 11: Balls And Hearts

    Lecture 12: Finishing Gameplay UI

    Lecture 13: Level Complete Screen

    Lecture 14: Pause And Fail Screen

    Lecture 15: Main Menu And Start Game

    Lecture 16: Details

    Chapter 5: Angry Blocks

    Lecture 1: Importing Assets

    Lecture 2: Setting Up Our Project Or Cannon

    Lecture 3: Setting Up Our ShootScript

    Lecture 4: Finishing Our ShootScript

    Lecture 5: Shooting And Creating Ground

    Lecture 6: Spawning Level

    Lecture 7: Blocks

    Lecture 8: Changing Levels

    Lecture 9: Camera Transitions

    Lecture 10: Shot Count

    Lecture 11: Shot Count Text

    Lecture 12: Balls Count And Block Text

    Lecture 13: Extra Ball Bar

    Lecture 14: Setting Up For Gameover

    Lecture 15: Gameover UI

    Lecture 16: Adding Sound And Finishing Gameover

    Lecture 17: Pause

    Lecture 18: Score And HighScore

    Chapter 6: Color Helix

    Lecture 1: Importing Assets

    Lecture 2: Implementing Touch

    Lecture 3: Helix And Cylinder

    Lecture 4: Ball Movement

    Lecture 5: Wall

    Lecture 6: Camera Follow

    Lecture 7: Colors

    Lecture 8: More About Colors

    Lecture 9: Spawning Walls

    Lecture 10: Adding Finish Line And Collider

    Lecture 11: ColorBump

    Lecture 12: Generate Level

    Lecture 13: Star ColorBump

    Lecture 14: Changing Color And Finish Line

    Lecture 15: Adding Smaller Wall

    Lecture 16: Adding Levels

    Lecture 17: Game Over

    Lecture 18: Flashback

    Lecture 19: Score

    Lecture 20: UI Score And Pointdisplay

    Lecture 21: Level UI (Part 1)

    Lecture 22: Level UI (Part 2)

    Lecture 23: Soundfx

    Chapter 7: Stack Ball

    Lecture 1: Stack Fall Analyse

    Lecture 2: Preview Of The Stack Fall

    Lecture 3: Adding Sprites And Players Movement

    Lecture 4: Level Spawner

    Lecture 5: Destroying

    Instructors

  • The Ultimate Hyper-Casual Guide With Unity  No.2
    Magic Coding
    Game Developer Sensei
  • Rating Distribution

  • 1 stars: 23 votes
  • 2 stars: 20 votes
  • 3 stars: 31 votes
  • 4 stars: 66 votes
  • 5 stars: 119 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!