Unreal 5 Stealth Combat- Make Stealth Games in UE5 Blueprint
- Development
- Mar 02, 2025

Unreal 5 Stealth Combat: Make Stealth Games in UE5 Blueprint, available at $84.99, has an average rating of 4.29, with 68 lectures, based on 81 reviews, and has 1807 subscribers.
You will learn about An in-depth look at using Blueprints in Unreal to create a 3rd person player controller. How to use the latest technologies in Unreal 5, like MetaHumans, Quixel, Niagara, Behavior trees, and much more. Create an enemy AI to interact with the player as we navigate around a map. Level blockout and level design. Merging animations to get our 3rd person player controller smoothly navigating around different terrain. A sensor detection system for the alarms. An interaction interface to interact with some objects. This course is ideal for individuals who are This course is great if you already have a decent understanding of the basics of Unreal, but are looking to develop greater skills inside the engine. or Its also ideal if you want to create an ‘Assassins Creed’ like sort of combat stealth game. or And its perfect if you want to fully complete a whole project. It is particularly useful for This course is great if you already have a decent understanding of the basics of Unreal, but are looking to develop greater skills inside the engine. or Its also ideal if you want to create an ‘Assassins Creed’ like sort of combat stealth game. or And its perfect if you want to fully complete a whole project.
Enroll now: Unreal 5 Stealth Combat: Make Stealth Games in UE5 Blueprint
Summary
Title: Unreal 5 Stealth Combat: Make Stealth Games in UE5 Blueprint
Price: $84.99
Average Rating: 4.29
Number of Lectures: 68
Number of Published Lectures: 68
Number of Curriculum Items: 68
Number of Published Curriculum Objects: 68
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
?Are you looking to level up your game development skills and take your projects to the next level?
Do you like games like Assassin’s Creed?
Take your skills from beginner to advanced, while learning to organise and scale larger projects. You’ll learn how to use the latest technologies in Unreal 5, like MetaHumans, Quixel, Niagara, Behavior trees, and much more.
This course has everything you need to know, from start to finish, to create an Assassin’s Creed like stealth combat game.
Even if you’re not interested in stealth combat style games, these skills are super transferable to other types of games.
You’ll use Unreal Blueprints to create a 3rd person stealth combat game. You’ll create your own playable map, complete with alarm hazards, obstacles, intractables, enemies AND a local leaderboard to show the quickest map completion times!
So if you’ve already used Unreal and are looking to develop greater skills inside the engine. Or you’ve always wanted to create your own ‘Assassins Creed’ like combat stealth game. Or you’re simply looking to fully complete a whole project within the engine. This is the course for you!
This is a “Beginner+” course, which means you should have a beginner’s understanding of the Unreal engine and a simple understanding of blueprints.
You’ll get full lifetime access for a single one-off fee. The creators are qualified and experienced coders, so are able to explain complex concepts clearly, as well as entertain along the way. We’re thrilled to have teamed up with Gorka Games to bring you this course.
Benefit from our world-class support from both other students, and the instructors who are on the forums regularly.
You’ll gain access to a course forum where you can discuss topics on a course-wide basis, or down to the individual video. Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time).
Dive in now!
Course Curriculum
Chapter 1: Introduction & Setup
Lecture 1: Welcome To The Course
Lecture 2: Project Setup
Lecture 3: Community & Support
Lecture 4: Accessing Our Projects
Chapter 2: Player Creation
Lecture 1: Section Intro – Player Creation
Lecture 2: Player Blueprint
Lecture 3: Player Input and Movement
Lecture 4: Character Animations
Chapter 3: Sensors and Alarm
Lecture 1: Section Intro – Sensors and Alarm
Lecture 2: Alarm Setup
Lecture 3: Parent Sensor
Lecture 4: Rotative Sensor
Lecture 5: Rotative Sensor Model
Lecture 6: Bar Sensor
Lecture 7: Sensor Lever
Lecture 8: Interaction Interface
Lecture 9: Lever Logic
Chapter 4: Stealth Combat
Lecture 1: Section Intro – Stealth Combat
Lecture 2: Crouch Locomotion Blendspace
Lecture 3: Crouch Locomotion State
Lecture 4: Crouch Locomotion Logic
Lecture 5: Crouch Capsule Collider Shrink
Lecture 6: Uncrouch Obstacle Detection
Lecture 7: Dummy Setup
Lecture 8: Takedown Animations
Lecture 9: Guard Blueprint Interface
Lecture 10: Dummy Takedown Logic
Lecture 11: Player Takedown Logic
Chapter 5: Enemy Guard AI
Lecture 1: Section Intro – Enemy Guard AI
Lecture 2: Guard AI Setup
Lecture 3: AI Chase Player
Lecture 4: AI Catch
Lecture 5: AI Perception Sight
Lecture 6: AI Catch Trace
Lecture 7: Captured Fade Screen
Lecture 8: Guard Alarm Trigger
Lecture 9: Background and Escaping Music
Lecture 10: Dodge Roll
Lecture 11: Waypoint Patrol System
Lecture 12: Sensor Detection Meter Widget
Lecture 13: Sensor Detection Meter Time
Lecture 14: Sensor Detection Widget Update
Lecture 15: Sensor Detection Exit
Chapter 6: Environment
Lecture 1: Section Intro – Environment
Lecture 2: Level Blockout
Lecture 3: Level Expansion
Lecture 4: AI Guard Patrol Waypoints
Lecture 5: Mantle Calculations
Lecture 6: Mantle Animations
Lecture 7: Mantle Motion Warping
Lecture 8: Mantle System Polish
Lecture 9: Night Sky
Lecture 10: Import Megascans
Lecture 11: Add Megascans To Level
Lecture 12: Metahumans
Lecture 13: Rain Niagara System
Lecture 14: Rainy Clouds Nigara System
Chapter 7: Polish
Lecture 1: Section Intro – Polish
Lecture 2: Falling and Land States
Lecture 3: Captured Menu
Lecture 4: Pause Menu
Lecture 5: Main Menu
Lecture 6: Escape Timer
Lecture 7: Leaderboard UI
Lecture 8: Escape Widget and Trigger
Lecture 9: Steal Jewel
Lecture 10: Leaderboard Save System
Chapter 8: Wrap Up
Lecture 1: Outro
Instructors

GameDev.tv Team
Learn to Make and Sell Games

Gorka Aranzabal
Indie Game Developer and UE5 YouTuber +50K Subs
Rating Distribution
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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