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2.5D Platformer Game Dev Beginner Friendly Course UE 5

  • Development
  • Feb 26, 2025
Synopsis2.5D Platformer Game Dev Beginner Friendly Course – UE...
2.5D Platformer Game Dev Beginner Friendly Course UE 5  No.1

2.5D Platformer Game Dev Beginner Friendly Course – UE 5, available at $19.99, has an average rating of 4.6, with 180 lectures, based on 16 reviews, and has 2604 subscribers.

You will learn about Use Unreal Engine 5 and all its 2D and 3D base features for creating games. Create A Fully Packaged Game Use Sprite Art and Sound for game design Beat procrastination and finish your game development projects by using the power of Planning and Scoping. This course is ideal for individuals who are Unity Developers shifting to Unreal Engine or Beginners looking to learn how to use Unreal Engine or Tutorial Hoppers who are looking for a more rounded course about game development where you make a small but satisfying game. It is particularly useful for Unity Developers shifting to Unreal Engine or Beginners looking to learn how to use Unreal Engine or Tutorial Hoppers who are looking for a more rounded course about game development where you make a small but satisfying game.

Enroll now: 2.5D Platformer Game Dev Beginner Friendly Course – UE 5

Summary

Title: 2.5D Platformer Game Dev Beginner Friendly Course – UE 5

Price: $19.99

Average Rating: 4.6

Number of Lectures: 180

Number of Published Lectures: 179

Number of Curriculum Items: 180

Number of Published Curriculum Objects: 179

Original Price: $19.99

Quality Status: approved

Status: Live

What You Will Learn

  • Use Unreal Engine 5 and all its 2D and 3D base features for creating games.
  • Create A Fully Packaged Game
  • Use Sprite Art and Sound for game design
  • Beat procrastination and finish your game development projects by using the power of Planning and Scoping.
  • Who Should Attend

  • Unity Developers shifting to Unreal Engine
  • Beginners looking to learn how to use Unreal Engine
  • Tutorial Hoppers who are looking for a more rounded course about game development where you make a small but satisfying game.
  • Target Audiences

  • Unity Developers shifting to Unreal Engine
  • Beginners looking to learn how to use Unreal Engine
  • Tutorial Hoppers who are looking for a more rounded course about game development where you make a small but satisfying game.
  • Made for absolute beginners getting into Game Development Unreal Engine. Learn how to create a 2.5D platformer in Unreal Engine.

    Platformers are one of the best ways to get into game design. Learn how to get a platformer up and running in a fully playable state. You will go from a blank project through all the steps a good game developer takes to make a fully playable game.

    The pacing is set just right so you never get confused or go into a topic without the right amount of knowledge.

    Through the course you aren’t just going to make a copy paste of what I make. Instead, I’m going to teach you how to think like a game designer so you will be able to create the games that you want to.

    My hope for you is that after this course you will go out and finish the game idea that you have had on your mind and launch it. As an avid gamer myself, I can’t wait to go on the journey you will create.

    For anyone coming from UNITY ENGINE, this is the right course for you. It teaches everything you need to get up to speed using blueprints to create the games you want to make. Built by a company run by Game Developers.

    Good luck.

    Course Curriculum

    Chapter 1: Course Overview

    Lecture 1: Overview On What You Will Be Learning

    Chapter 2: V 2.0 – Setup and Planning Phase

    Lecture 1: Get Unreal Engine And Start The Project As A Blueprints Project

    Lecture 2: Setting Up The Developer Level

    Lecture 3: Installing Paper ZD and Change Unreals Starting Level

    Lecture 4: Adding A Player Character Blueprint to the world

    Lecture 5: Importing Art into Unreal Engine for the player character

    Lecture 6: How to manage sprites and flipbooks

    Lecture 7: How to plan out your game using DCAA principles

    Chapter 3: V 2.0 – Creating A Fun And Well Rounded Player Character (Under Updates)

    Lecture 1: In depth explanation of how to add controller inputs.

    Lecture 2: Left and Right movement with Keyboard and Controller

    Lecture 3: Add constraint, fix stick drift and set player position

    Lecture 4: Setting Up PaperZD for animation management

    Lecture 5: Play Idle Animation through PaperZD

    Lecture 6: Play The Run Animation through PaperZD

    Lecture 7: Changing sprite direction based off movement direction

    Lecture 8: Adding The Audio Files For The Footstep sounds and how to make your own audio

    Lecture 9: Adding Spatial Running Sound When The Sprite Foot Lands

    Lecture 10: Using Comments to organize blueprints nodes

    Lecture 11: Control Setup and Code For Adding A Jump

    Lecture 12: Adding A Jump-Start animation

    Lecture 13: Jump Animation Transitions logic

    Chapter 4: Original Videos VIDEOS V 1.0 – Planning Phase

    Lecture 1: Introduction

    Lecture 2: Planning Overview

    Lecture 3: Planning The Main Menu

    Lecture 4: Level Planning Part 1

    Lecture 5: Level Planning Part 2

    Lecture 6: Planning Recap

    Lecture 7: Adding Jump-Start Sound

    Chapter 5: Making A Working Player And Level

    Lecture 1: Create New Project

    Lecture 2: Create A Developer Level

    Chapter 6: Player inputs

    Lecture 1: Create A Player Blueprint

    Lecture 2: Creating A Player Blueprint Part 2

    Lecture 3: Player Inputs Part 1

    Lecture 4: Player Inputs Part 2

    Lecture 5: Player Inputs Part 3

    Lecture 6: Camera Changes And Character Movement Polish

    Lecture 7: Creating Your First Platforms

    Chapter 7: Level Triggers

    Lecture 1: Next Level Trigger Part 1

    Lecture 2: Next Level Trigger Part 2

    Chapter 8: Moving Platforms

    Lecture 1: Making A Moving Platform Part 1

    Lecture 2: Making A Moving Platform Part 2

    Lecture 3: Making A Moving Platform 3

    Lecture 4: Some Code Commenting

    Chapter 9: Player Health and Health Bar

    Lecture 1: Creating Player Health

    Lecture 2: Creating A Simple Health Bar

    Lecture 3: Adding A Health Bar To The Screen

    Chapter 10: Game Over Screen

    Lecture 1: Pre-Fixing Some Bugs

    Lecture 2: Adding A Player Death System

    Lecture 3: A Simple Game Over Screen

    Lecture 4: Adding A Transparent Background To Game Over Screen

    Lecture 5: Blueprint Commenting And Organizing Code Before Moving Forward

    Chapter 11: Game Development Multiple Tutorials

    Lecture 1: Making The User Interface Controllable

    Lecture 2: Death Menu Interface Finalization

    Lecture 3: Review Of The Work Done So Far And Looking Forward

    Lecture 4: Simple Melee Enemy Player Detection And Movement

    Lecture 5: Making The Enemy Do Area Damage To The Player

    Lecture 6: Adding The Enemy To Our Developer Level

    Lecture 7: Adding A Health To The Melee Enemy

    Lecture 8: Adding An In Game Health Bar To The Melee Enemy

    Lecture 9: Creating A Spawning Player Sword Attack

    Lecture 10: De-spawning The Sword And Adding Damage

    Lecture 11: Finding Mistakes In Blueprint Code And Testing For Fixes

    Lecture 12: Creating A Moveable Block

    Lecture 13: Level Design And Some Advice On Doing Good Game Development

    Chapter 12: Ranged Enemy Design – Simple

    Lecture 1: Basic Setup For Ranged Enemy

    Lecture 2: Understanding Blueprint Child Classes

    Lecture 3: Make The Ranged Enemy Spawn Projectiles

    Lecture 4: Adding Damage To The Ranged Enemy Projectile

    Lecture 5: Polishing Enemy Projectile Movement And Player Hit Detection

    Lecture 6: Navigation Changes And Adding A Floor That Kills The Player

    Chapter 13: Level Design And Organization

    Lecture 1: Level Design And Development Organization Part 1

    Lecture 2: Level Design And Organization Part 2

    Lecture 3: Level Design And Organization Part 3

    Lecture 4: Level Design And Organization Part 4

    Chapter 14: Boss Enemy Development Build Setup

    Lecture 1: Setting Up A Basic NPC

    Lecture 2: Initial Setup For The Final Boss

    Lecture 3: Simple Boss Health And Movement Setup

    Lecture 4: Boss Attacks And Boss Phases Setup

    Chapter 15: User Interface Development

    Lecture 1: Pause Menu Part 1

    Lecture 2: Pause Menu Part 2

    Lecture 3: Main Menu Setup

    Lecture 4: Positioning The Main Menu In Game

    Lecture 5: Main Menu Code

    Lecture 6: Activating Different Main Menu Panels

    Lecture 7: Setting Up A Level Selection Menu

    Instructors

  • 2.5D Platformer Game Dev Beginner Friendly Course UE 5  No.2
    Hyper Dev
    Unreal Engine Courses For People Who Want To Make Full Games
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  • 4 stars: 1 votes
  • 5 stars: 12 votes
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