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Unreal 5 Niagara Advanced Niagara

  • Development
  • Feb 16, 2025
SynopsisUnreal 5 Niagara – Advanced Niagara, available at $19.9...
Unreal 5 Niagara Advanced  No.1

Unreal 5 Niagara – Advanced Niagara, available at $19.99, has an average rating of 4.85, with 51 lectures, based on 15 reviews, and has 380 subscribers.

You will learn about Learn Advanced Techniques for working with Niagara Particles Setup Data Interfaces to read from Collisions, RVTs, Render Targets, SDFs, Mesh Distance Fields and more! Understand how we can process data into useful forms like Flowmaps and Collisions Avoidance Learn to build our own modules using Scratch Pad to further extend Niagaras abilities This course is ideal for individuals who are Anyone looking to expand their abilities using Particle effects in Realtime and Games projects It is particularly useful for Anyone looking to expand their abilities using Particle effects in Realtime and Games projects.

Enroll now: Unreal 5 Niagara – Advanced Niagara

Summary

Title: Unreal 5 Niagara – Advanced Niagara

Price: $19.99

Average Rating: 4.85

Number of Lectures: 51

Number of Published Lectures: 51

Number of Curriculum Items: 51

Number of Published Curriculum Objects: 51

Original Price: $99.99

Quality Status: approved

Status: Live

What You Will Learn

  • Learn Advanced Techniques for working with Niagara Particles
  • Setup Data Interfaces to read from Collisions, RVTs, Render Targets, SDFs, Mesh Distance Fields and more!
  • Understand how we can process data into useful forms like Flowmaps and Collisions Avoidance
  • Learn to build our own modules using Scratch Pad to further extend Niagaras abilities
  • Who Should Attend

  • Anyone looking to expand their abilities using Particle effects in Realtime and Games projects
  • Target Audiences

  • Anyone looking to expand their abilities using Particle effects in Realtime and Games projects
  • Welcome back to part 2 of this Unreal Engine 5 Niagara Course – Advanced Niagara.  In this course we expand upon the topics we covered in Part 1 and start to utilise Data Interfaces to import data into Niagara from elsewhere in the engine. 

    By sampling:

  • Runtime Virtual Textures,

  • Render Targets, Collisions,

  • Textures,

  • Mesh Vertices and UVs,

  • Splines,

  • Player Data,

  • Signed Distance Fields and

  • Mesh Distance Fields

    we’re able to create very complex motions and interactions – fully expanding the Niagara Toolkit to create dynamic and interactive Systems. 

  • Over the course of 7.5 hours, all broken down into bite size 10-15 min videos, we cover everything mentioned above and more in this advanced deep dive into vfx and tech art. 

    Each chapter contains many examples, full of handy comments, as well as a many corresponding video lectures that explains in full detail what is being done and why – so you’re learning both the techniques being used and building up a base of  background knowledge of first principal concepts, allowing you to build up your own effects in future.

    With industry standard practices from my 15 year career, including 5 years of teaching Game Art at a Masters Degree level, this course will cover all various uses of Particle effects and Renderers – this course will fully equip you to add some Visual Effects life into your realtime scenes in Unreal Engine 5. 

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction

    Lecture 2: Course Files

    Chapter 2: Rain Interactions

    Lecture 1: One Large Rain System

    Lecture 2: Spawn Rate By Volume

    Lecture 3: In Line Spawn Calculations

    Lecture 4: Attached To Player

    Lecture 5: Collisions

    Lecture 6: RVT Heightmap Data

    Lecture 7: RVT Heightmap Kill Module

    Lecture 8: GPU Cost Comparison

    Lecture 9: Landscape Data Interface

    Lecture 10: Render Target Setup

    Lecture 11: Render Target Height Kill

    Lecture 12: Rotate Render Target

    Lecture 13: Quantised Sampling

    Lecture 14: Spawn on Depth Buffer

    Lecture 15: Rain Conclusion

    Chapter 3: Advanced Sampling

    Lecture 1: Flowmap from Terrain Height

    Lecture 2: Align Particles to Z Height

    Lecture 3: RVT Material

    Lecture 4: Edge Detection

    Lecture 5: Align to Landscape

    Lecture 6: Spline Sampling

    Lecture 7: Spline Position

    Lecture 8: Final Position Binding

    Lecture 9: Spline Conclusion

    Lecture 10: Mesh Tangents

    Lecture 11: Mesh Tangents and UVs

    Lecture 12: Flow from Textures

    Lecture 13: Textures SDFs

    Chapter 4: Sign Distance Fields – SDFs

    Lecture 1: SDF Intro

    Lecture 2: SDF Shapes

    Lecture 3: SDF Combine

    Lecture 4: Wobbly Material

    Lecture 5: Capture SDF Render Target

    Lecture 6: SDF Niagara System

    Lecture 7: Distance Field Avoidance

    Lecture 8: Scratch Pad Distance Field Sample

    Lecture 9: Sphere Trace Distance Field

    Lecture 10: SDF Conculsion

    Chapter 5: Mesh Distance Fields – MDFs

    Lecture 1: MDF Introduction

    Lecture 2: Custom Structs and Enums

    Lecture 3: Spawn on Distance Field

    Lecture 4: Projected Forces

    Lecture 5: Finalise Initial MDF System

    Lecture 6: MDF Setup Linear Force

    Lecture 7: MDF Avoid Surfaces

    Lecture 8: NPC Setup

    Lecture 9: Player Avoidance

    Lecture 10: Time Based State Machines

    Lecture 11: Fade Over Time and Conclusion

    Instructors

  • Unreal 5 Niagara Advanced  No.2
    Thomas Harle
    Realtime VFX Artist
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  • 4 stars: 2 votes
  • 5 stars: 12 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!