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Unreal Engine 4 Multiplayer Team Based FPS In Blueprints

  • Development
  • Feb 13, 2025
SynopsisUnreal Engine 4 – Multiplayer Team Based FPS In Bluepri...
Unreal Engine 4 Multiplayer Team Based FPS In Blueprints  No.1

Unreal Engine 4 – Multiplayer Team Based FPS In Blueprints, available at $49.99, has an average rating of 4.95, with 40 lectures, based on 60 reviews, and has 220 subscribers.

You will learn about Learn Various Aspects Of Using Unreal Engine 4 By Making An Actual Playable Multiplayer FPS Game Detailed Explanations Not Just Watching Someone Clicking Buttons No C++ The Entire Project Is Made Using 100% Blueprint Scripting Setting Up A Menu With Basic Steam Listen Server Hosting And Joining Setting Up A FPS Character Using 3 Separate Meshes Setting Up Weapon Firing For Hitscan And Projectile Based Weapons Making Team Based Death And Re-spawn System This course is ideal for individuals who are This Course Is Targeted For Beginners To Intermediates or People Interested In The Multiplayer Side Of The Unreal Engine 4 It is particularly useful for This Course Is Targeted For Beginners To Intermediates or People Interested In The Multiplayer Side Of The Unreal Engine 4.

Enroll now: Unreal Engine 4 – Multiplayer Team Based FPS In Blueprints

Summary

Title: Unreal Engine 4 – Multiplayer Team Based FPS In Blueprints

Price: $49.99

Average Rating: 4.95

Number of Lectures: 40

Number of Published Lectures: 40

Number of Curriculum Items: 40

Number of Published Curriculum Objects: 40

Original Price: $49.99

Quality Status: approved

Status: Live

What You Will Learn

  • Learn Various Aspects Of Using Unreal Engine 4 By Making An Actual Playable Multiplayer FPS Game
  • Detailed Explanations Not Just Watching Someone Clicking Buttons
  • No C++ The Entire Project Is Made Using 100% Blueprint Scripting
  • Setting Up A Menu With Basic Steam Listen Server Hosting And Joining
  • Setting Up A FPS Character Using 3 Separate Meshes
  • Setting Up Weapon Firing For Hitscan And Projectile Based Weapons
  • Making Team Based Death And Re-spawn System
  • Who Should Attend

  • This Course Is Targeted For Beginners To Intermediates
  • People Interested In The Multiplayer Side Of The Unreal Engine 4
  • Target Audiences

  • This Course Is Targeted For Beginners To Intermediates
  • People Interested In The Multiplayer Side Of The Unreal Engine 4
  • What Better Way To Learn The Unreal Engine 4, Than By Creating A Fully Playable Multiplayer Team Based FPS Game. This Course Covers The Process Of Going From A Blank Project All The Way To A Playable Packaged Build That Can Be Distributed For Others To Host And Join The Game Using The A Basic Steam Listen Server.

    Course Curriculum

    Chapter 1: Beginning At The Beginning

    Lecture 1: Initial Project Creation

    Lecture 2: Basic Character Setup

    Lecture 3: Character Animation Pt1

    Lecture 4: Character Animation Pt2

    Lecture 5: Sprint And Weapon Attachment

    Lecture 6: Weapon Firing And Project Backup

    Lecture 7: Health And Damage

    Lecture 8: Player Name Tag And Graph Cleanup Methods

    Lecture 9: Adding A Secondary Weapon And Switching

    Lecture 10: Expanding The Master Weapon To Allow Projectiles

    Lecture 11: Correcting A Projectile Issue And Adding Fire Weapon Animation

    Lecture 12: Adding The Ability To Use Various Animation Sets

    Lecture 13: Making Improvements To Help With Automation And Preparing For More Firing Modes

    Lecture 14: Making Some Missing Pistol Animations

    Lecture 15: Making Death Ragdoll And Respawn System

    Lecture 16: Discussing Lobby Design And Listen Server Limitations

    Lecture 17: Creating The Ability To Have And Select Teams

    Lecture 18: Enabling The Steam Plugin And Starting The Main Menu

    Lecture 19: Continuing The Menu System

    Lecture 20: Finishing The Menu System And Doing A Test Build

    Chapter 2: Expanding To Include More Features

    Lecture 1: Implementing Class Selection

    Lecture 2: Changing Character Visuals Based On Class

    Lecture 3: Optimizing And Expanding The Weapon

    Lecture 4: Finishing The Weapon Optimization And Expanding The Projectile

    Lecture 5: Making A Grenade Launcher

    Lecture 6: Starting Server Settings Menu To Include Other Game Modes

    Lecture 7: More Work On The Server Settings Menu

    Lecture 8: Getting The Game Mode And Map Name To Display In The Level

    Lecture 9: Making A Match Timer And A Scoreboard

    Lecture 10: Bug Testing And Fixing Tightening Up The Current Project

    Lecture 11: Refactoring The Projectile Spawning And Projectile

    Lecture 12: More Bug Fixing And Polish

    Lecture 13: Working On Menu To Hide UI Elements Based On Game Mode

    Lecture 14: Even More Menu Polish And Bug Fixing

    Lecture 15: Final Bug Testing And Testing A Packed Build

    Lecture 16: Fixing A Few Issues And Adding A Random Coin Spawner

    Lecture 17: Finishing The Random Coin Spawner And Adding Directional Animation For Sprinting

    Lecture 18: Making A Sniper Rifle With A Scope

    Lecture 19: Making A Character Station For Class Switching In Game

    Lecture 20: Finishing The Character Station

    Instructors

  • Unreal Engine 4 Multiplayer Team Based FPS In Blueprints  No.2
    John Galt
    Unreal Engine Game Designer
  • Rating Distribution

  • 1 stars: 0 votes
  • 2 stars: 0 votes
  • 3 stars: 3 votes
  • 4 stars: 9 votes
  • 5 stars: 48 votes
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