Python 4000- Graphical Events and Operations
- Development
- Feb 10, 2025

Python 4000: Graphical Events and Operations, available at $22.99, has an average rating of 3.75, with 26 lectures, based on 2 reviews, and has 25 subscribers.
You will learn about Create a basic calculator Determine relative point-distances Determine object heading & orientation Create & manage the Undo Buffer Use screen-relative viewpports Scale the global, world-coordinate, aspect ratioes Understand how to manage shape transformations This course is ideal for individuals who are Students looking for more opportunities to practice using the Python programming language or Engineers needing to use pixel-relative distances, as well as object-heading, calculations or Software developers who need to graphically gather input from application users or Application developers who need to manage view-ports, scailing-factors, and create advanced presentations or Student needing an efficent way to record, tally, and / or undo pre-recorded graphical operations It is particularly useful for Students looking for more opportunities to practice using the Python programming language or Engineers needing to use pixel-relative distances, as well as object-heading, calculations or Software developers who need to graphically gather input from application users or Application developers who need to manage view-ports, scailing-factors, and create advanced presentations or Student needing an efficent way to record, tally, and / or undo pre-recorded graphical operations.
Enroll now: Python 4000: Graphical Events and Operations
Summary
Title: Python 4000: Graphical Events and Operations
Price: $22.99
Average Rating: 3.75
Number of Lectures: 26
Number of Published Lectures: 26
Number of Curriculum Items: 26
Number of Published Curriculum Objects: 26
Original Price: $22.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
Welcome to Python 4000: Graphical Events and Operations!
This intermediate lesson series is designed to help us understand how we can use Python’s Turtle Graphics to create professional simulations, as well as graphical models. -Software that we can rapidly update & re-use to manage our ideas in the classical 2D, as well as 3D, modeling worlds.
The Mission
In Python 4000: Drawing & GUI Frameworkswe will move past the understanding of motion-based plotting, shapes, fonts and mathematical planes covered in Python 3000: Turtles, Robots and Vectors to allow us to create highly re-usable software. Designs destined to allow ourselves and others to rapidly re-use our software within Python, as well as in Python’s “batteries-included” default graphics plane(s.)
Re-Usable Designs
In addition to covering Pythons extended graphical operations, an important objective in this Python 4000 lesson set is to allow students to get used to creating – as well as re-using – using graphical frameworks. -Properly designed software deliberately destined to support those who will be re-using our modeling, and simulation, efforts. -Professional systems that can call-back our own Python functions whether they’re stand alone, lambdas, or in a class.
Applications Focus
Along the way we will also discover how to graphically gather input from application users, as well.
If you’re not familiar with how to create and use frameworks, or have never used a callback function, then I think you will find our intermediate training – or Python 4000 for Turtle Graphics – to be something that you don’t want to miss. –Certainly a lesson set that you’ll want to re-use, as well as practice!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction: Lesson Set Overview
Lecture 2: Getting Started
Lecture 3: Additional Input Operations
Lecture 4: A Graphical Calculator
Lecture 5: Filled Rectangles
Lecture 6: User-Specified Rectangles
Lecture 7: User-Prompted Shapes
Lecture 8: Rectanges as a Circle?
Lecture 9: Printing 3D Shapes & Coins
Lecture 10: More Framework Opportunities?
Lecture 11: Framework Research
Lecture 12: Framework Updates
Lecture 13: Spot-On, Mark 2
Lecture 14: The Graphical Viewport
Lecture 15: Circles, Part One
Lecture 16: Circles, Part Two
Lecture 17: Headings, Part One
Lecture 18: Headings, Part Two
Lecture 19: Distances, Part One
Lecture 20: Distances, Part Two
Lecture 21: Enum Circle Framework & Class
Lecture 22: Enum Circle, Continued
Lecture 23: World Cordinates
Lecture 24: World Cordinates, Solution
Lecture 25: The Undo Buffer
Lecture 26: Final Lab Solution
Instructors

Randall Nagy
Software Engineer & Educator
Rating Distribution
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
- Random Picks
- Popular
- Hot Reviews
- Interview Questions and Answer on Python
- Advanced Photoshop Manipulations Tutorials Bundle
- Life Insurance Annuity Ultimate Buyer’s Guide
- Personal Finance
- Company Valuation Financial Modeling
- The Beginner Forex Trading Playbook
- How to Draw Cute Thanksgiving!
- Step-By-Step Stock Market Analysis and Real-Time Trades
- 1YouTube Masterclass The Best Guide to YouTube Success
- 2Photoshop CC- Adjustement Layers, Blending Modes Masks
- 3Personal Finance
- 4SolidWorks Essential Training ( 2023 2024 )
- 5The Architecture of Oscar Niemeyer
- 6Advanced Photoshop Manipulations Tutorials Bundle
- 7Polymer Clay Jewelry Making Techniques for Beginners
- 8How To Market Your Book Grow Your Mailing List
- 1Linux Performance Monitoring Analysis Hands On !!
- 2Content Writing Mastery 1- Content Writing For Beginners
- 3Media Training for PrintOnline Interviews-Get Great Quotes
- 4Learn Facebook Ads from Scratch Get more Leads and Sales
- 5The Complete Digital Marketing Course Learn From Scratch
- 6C#- Start programming with C# (for complete beginners)
- 7[FREE] How to code 10 times faster with Emmet
- 8Driving Results through Data Storytelling