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Python 4000- Graphical Events and Operations

  • Development
  • Feb 10, 2025
SynopsisPython 4000: Graphical Events and Operations, available at $2...
Python 4000- Graphical Events and Operations  No.1

Python 4000: Graphical Events and Operations, available at $22.99, has an average rating of 3.75, with 26 lectures, based on 2 reviews, and has 25 subscribers.

You will learn about Create a basic calculator Determine relative point-distances Determine object heading & orientation Create & manage the Undo Buffer Use screen-relative viewpports Scale the global, world-coordinate, aspect ratioes Understand how to manage shape transformations This course is ideal for individuals who are Students looking for more opportunities to practice using the Python programming language or Engineers needing to use pixel-relative distances, as well as object-heading, calculations or Software developers who need to graphically gather input from application users or Application developers who need to manage view-ports, scailing-factors, and create advanced presentations or Student needing an efficent way to record, tally, and / or undo pre-recorded graphical operations It is particularly useful for Students looking for more opportunities to practice using the Python programming language or Engineers needing to use pixel-relative distances, as well as object-heading, calculations or Software developers who need to graphically gather input from application users or Application developers who need to manage view-ports, scailing-factors, and create advanced presentations or Student needing an efficent way to record, tally, and / or undo pre-recorded graphical operations.

Enroll now: Python 4000: Graphical Events and Operations

Summary

Title: Python 4000: Graphical Events and Operations

Price: $22.99

Average Rating: 3.75

Number of Lectures: 26

Number of Published Lectures: 26

Number of Curriculum Items: 26

Number of Published Curriculum Objects: 26

Original Price: $22.99

Quality Status: approved

Status: Live

What You Will Learn

  • Create a basic calculator
  • Determine relative point-distances
  • Determine object heading & orientation
  • Create & manage the Undo Buffer
  • Use screen-relative viewpports
  • Scale the global, world-coordinate, aspect ratioes
  • Understand how to manage shape transformations
  • Who Should Attend

  • Students looking for more opportunities to practice using the Python programming language
  • Engineers needing to use pixel-relative distances, as well as object-heading, calculations
  • Software developers who need to graphically gather input from application users
  • Application developers who need to manage view-ports, scailing-factors, and create advanced presentations
  • Student needing an efficent way to record, tally, and / or undo pre-recorded graphical operations
  • Target Audiences

  • Students looking for more opportunities to practice using the Python programming language
  • Engineers needing to use pixel-relative distances, as well as object-heading, calculations
  • Software developers who need to graphically gather input from application users
  • Application developers who need to manage view-ports, scailing-factors, and create advanced presentations
  • Student needing an efficent way to record, tally, and / or undo pre-recorded graphical operations
  • Welcome to Python 4000: Graphical Events and Operations!

    This intermediate lesson series is designed to help us understand how we can use Python’s Turtle Graphics to create professional simulations, as well as graphical models. -Software that we can rapidly update & re-use to manage our ideas in the classical 2D, as well as 3D, modeling worlds.

    The Mission

    In Python 4000: Drawing & GUI Frameworkswe will move past the understanding of motion-based plotting, shapes, fonts and mathematical planes covered in Python 3000: Turtles, Robots and Vectors to allow us to create highly re-usable software. Designs destined to allow ourselves and others to rapidly re-use our software within Python, as well as in Python’s “batteries-included” default graphics plane(s.)

    Re-Usable Designs

    In addition to covering Pythons extended graphical operations, an important objective in this Python 4000 lesson set is to allow students to get used to creating – as well as re-using – using graphical frameworks. -Properly designed software deliberately destined to support those who will be re-using our modeling, and simulation, efforts. -Professional systems that can call-back our own Python functions whether they’re stand alone, lambdas, or in a class.

    Applications Focus

    Along the way we will also discover how to graphically gather input from application users, as well.

    If you’re not familiar with how to create and use frameworks, or have never used a callback function, then I think you will find our intermediate training – or Python 4000 for Turtle Graphics – to be something that you don’t want to miss. –Certainly a lesson set that you’ll want to re-use, as well as practice!

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction: Lesson Set Overview

    Lecture 2: Getting Started

    Lecture 3: Additional Input Operations

    Lecture 4: A Graphical Calculator

    Lecture 5: Filled Rectangles

    Lecture 6: User-Specified Rectangles

    Lecture 7: User-Prompted Shapes

    Lecture 8: Rectanges as a Circle?

    Lecture 9: Printing 3D Shapes & Coins

    Lecture 10: More Framework Opportunities?

    Lecture 11: Framework Research

    Lecture 12: Framework Updates

    Lecture 13: Spot-On, Mark 2

    Lecture 14: The Graphical Viewport

    Lecture 15: Circles, Part One

    Lecture 16: Circles, Part Two

    Lecture 17: Headings, Part One

    Lecture 18: Headings, Part Two

    Lecture 19: Distances, Part One

    Lecture 20: Distances, Part Two

    Lecture 21: Enum Circle Framework & Class

    Lecture 22: Enum Circle, Continued

    Lecture 23: World Cordinates

    Lecture 24: World Cordinates, Solution

    Lecture 25: The Undo Buffer

    Lecture 26: Final Lab Solution

    Instructors

  • Python 4000- Graphical Events and Operations  No.2
    Randall Nagy
    Software Engineer & Educator
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  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!