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Turn Based Puzzle Game in Unreal With Blueprints C++_1

  • Development
  • Feb 09, 2025
SynopsisTurn Based Puzzle Game in Unreal With Blueprints & C++, a...
Turn Based Puzzle Game in Unreal With Blueprints C++_1  No.1

Turn Based Puzzle Game in Unreal With Blueprints & C++, available at $74.99, has an average rating of 4.55, with 89 lectures, based on 21 reviews, and has 299 subscribers.

You will learn about How to Make a turn based puzzle game How to code games in Unreal Engine 5 Unreal Gameplay Frame Work Game Design Patterns How To Prototype with Blueprints Inside Unreal Engine Unreal Engine Ai behavior tree Best Practices for converting a blueprint project to C++ How To Convert a project with Blueprints to C++ This course is ideal for individuals who are Unreal Engine Game Developers or Gameplay Programmers or Game Designers It is particularly useful for Unreal Engine Game Developers or Gameplay Programmers or Game Designers.

Enroll now: Turn Based Puzzle Game in Unreal With Blueprints & C++

Summary

Title: Turn Based Puzzle Game in Unreal With Blueprints & C++

Price: $74.99

Average Rating: 4.55

Number of Lectures: 89

Number of Published Lectures: 89

Number of Curriculum Items: 89

Number of Published Curriculum Objects: 89

Original Price: $24.99

Quality Status: approved

Status: Live

What You Will Learn

  • How to Make a turn based puzzle game
  • How to code games in Unreal Engine 5
  • Unreal Gameplay Frame Work
  • Game Design Patterns
  • How To Prototype with Blueprints Inside Unreal Engine
  • Unreal Engine Ai behavior tree
  • Best Practices for converting a blueprint project to C++
  • How To Convert a project with Blueprints to C++
  • Who Should Attend

  • Unreal Engine Game Developers
  • Gameplay Programmers
  • Game Designers
  • Target Audiences

  • Unreal Engine Game Developers
  • Gameplay Programmers
  • Game Designers
  • in this course we will create a turn based puzzle game like Lara Croft Go and Hitman Go . we will start by

    – Understanding the different usage of blueprints vs C++ and which one is best to use

    – Understanding Unreal Engine Gameplay Framework and how these foundation class can help and speed our gameplay programming . I will talk about the Actors , Pawn , Character , Player Controller , Game Mode

    -Understanding the game programming design patterns how these blueprint solutions can help our code and make it more extendable and reliable

    I will talk about  7 useful patterns that include Singleton , State , Observer , Component , Command , Flyweight , Object pool

    – I will talk how we can approach this game design with power point slide show 

    – Create our player , Node , Enemies , AI , Game Mode , Widgets in blueprints and in the end you will have fun complete playable turn based puzzle game

    – if you like to code in C++ then it’s time to Convert the project to C++ . What are the best practice’s to do that  and my coding style .

    the purpose of this game is to enhanced and develop unreal engine users how to understand the engine gameplay framework and how to solve your gameplay programming with these design patterns and learn to prototype first then convert to C++

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction

    Lecture 2: Welcome & Course Overview

    Chapter 2: Setting Up The Project

    Lecture 1: Project Files

    Lecture 2: Blueprint VS C++

    Chapter 3: Unreal Gameplay Frame Work

    Lecture 1: 1.Intro To Unreal Gameplay Framework

    Lecture 2: 2.Gameplay Frame Work Part1

    Lecture 3: 2.Gameplay Framework Part2

    Lecture 4: Unreal Engine Gameplay Framework

    Chapter 4: Game Programming Design Patterns

    Lecture 1: 0.Intro To Design Patterns

    Lecture 2: Singleton Design Pattern

    Lecture 3: State design pattern

    Lecture 4: Observer design pattern

    Lecture 5: Component design pattern

    Lecture 6: Command design pattern

    Lecture 7: Flyweight design pattern

    Lecture 8: Object pool design pattern

    Lecture 9: Game Programming Design Patterns Slides

    Chapter 5: Setup Player Movement and Create the Node

    Lecture 1: Player Movement Idea

    Lecture 2: Create the Player Character & Controller

    Lecture 3: Create the Animation Blueprint

    Lecture 4: Create The Node Part1

    Lecture 5: Create The Node Part2

    Lecture 6: Player Movement Part1

    Lecture 7: Player Movement Part2

    Lecture 8: Player Movement Part3

    Lecture 9: Player Movement Slide

    Chapter 6: Create the pickups

    Lecture 1: Create The Pickups

    Lecture 2: Throwable Stone

    Chapter 7: Create The Player Abilities

    Lecture 1: Create The Fire Ability

    Lecture 2: Teleport Ability

    Lecture 3: Complete the player functions

    Lecture 4: Throw Stone

    Chapter 8: Create the Game Mode Functions & Widgets

    Lecture 1: Create the Widgets

    Lecture 2: Create the Game Mode Functions

    Lecture 3: Complete the Widgets

    Chapter 9: Create Khaimera Enemy

    Lecture 1: Create The Base Enemy Class

    Lecture 2: Create Khaimera Animation Blueprint

    Lecture 3: Complete The Khaimera Blueprint

    Lecture 4: Setting up the AI Logic

    Lecture 5: Add Attack Collider

    Chapter 10: Create the Turret

    Lecture 1: Create the Turret Blueprint

    Chapter 11: Create Revenant Enemy

    Lecture 1: Create the Revenant Animation Blueprint

    Lecture 2: Create the Revenant Blueprint Part 1

    Lecture 3: Create the Revenant Blueprint Part 2

    Chapter 12: Create Grux Enemy

    Lecture 1: Create the Grux Animation Blueprint

    Lecture 2: Create The Grux Blueprint

    Lecture 3: Prepare The AI Logic

    Lecture 4: Create The Patrolling

    Lecture 5: Create The Increment Task and Hearing State

    Lecture 6: Create The Attack State

    Lecture 7: Add Attack Collider

    Chapter 13: Blackout the Levels

    Lecture 1: Block Out Map 1

    Lecture 2: Block Out Map 2

    Lecture 3: Play Test & Fix Code Part 1

    Lecture 4: Play Test & Fix Code Part 2

    Lecture 5: Play Test The Other Maps

    Lecture 6: Fix Teleport Player

    Lecture 7: Adding Trap Mechanic

    Chapter 14: Convert the project to C++

    Lecture 1: Coding Standers & My Code Style

    Lecture 2: Create the classs part 1

    Lecture 3: Create the classs part 2

    Lecture 4: Create the AnimInstance Classs

    Lecture 5: Create the Hero Class

    Lecture 6: Create the Hero Input Part 1

    Lecture 7: Create the Hero Input Part 2

    Lecture 8: Complete the Hero Header File

    Lecture 9: Create The Hero Functions Part 1

    Lecture 10: Create The Hero Functions Part 2

    Lecture 11: Create The Hero Functions Part 3

    Lecture 12: Create The Hero Functions Part 4

    Lecture 13: Create The Hero Functions Part 5

    Lecture 14: Create The Turret

    Lecture 15: Create The Patrol Path

    Lecture 16: Create The Pickup Base

    Lecture 17: Create The Throwable Stone

    Lecture 18: Create The Base Node

    Lecture 19: Create The Game Mode

    Lecture 20: Create The Enemy Base Character Part 1

    Lecture 21: Create The Enemy Base Character Part 2

    Lecture 22: Create The Enemy Base Character Part 3

    Lecture 23: Create The Enemy Base Character Part 4

    Lecture 24: Create The Khiamera Attack AI Task

    Lecture 25: Create The Grux AI Service

    Lecture 26: Create The Find Patrol Path Task

    Lecture 27: Create The Increment Index Task

    Lecture 28: Create The Grux Attack Task

    Instructors

  • Turn Based Puzzle Game in Unreal With Blueprints C++_1  No.2
    Osama Sedik Ahmed
    Programmer, Game Developer, Author
  • Rating Distribution

  • 1 stars: 2 votes
  • 2 stars: 1 votes
  • 3 stars: 1 votes
  • 4 stars: 5 votes
  • 5 stars: 12 votes
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