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Hands-On Python Xcode Image Processing- Build Games Apps

  • Development
  • Feb 08, 2025
SynopsisHands-On Python & Xcode Image Processing: Build Games &am...
Hands-On Python Xcode Image Processing- Build Games Apps  No.1

Hands-On Python & Xcode Image Processing: Build Games & Apps, available at $19.99, has an average rating of 4.25, with 98 lectures, based on 10 reviews, and has 149 subscribers.

You will learn about Program in Python. Use lists, loops, sets, and dictionaries in Python. Handle input and output. Create classes. Import in Python. Create a Blackjack game. Handle errors. Apply common filters like Sepia and Blur to the images in your app. Test distortion and transition effects! See what happens when you combine multiple filters. Use Facial Recognition software that is available in Swift to detect facial features such as eyes and smiles in photographs. Detect text found in images. Develop an interface that will allow you to load, modify, and save CIImages. Learn the different ways to load images from multiple sources into an iOS app. Knowing how to save images in a photo album opens a whole slew of possibilities! Superimpose images onto other images. Let a user place an image from a Camera Roll to the location where you tap on an app. Let a user zoom and pan on your apps images. This functionality is especially useful for users to interact with images like maps. This course is ideal for individuals who are Complete beginners who want to learn to code in Python. or App developers who want to learn how to add image manipulation, recognition, and processing to their iOS apps. It is particularly useful for Complete beginners who want to learn to code in Python. or App developers who want to learn how to add image manipulation, recognition, and processing to their iOS apps.

Enroll now: Hands-On Python & Xcode Image Processing: Build Games & Apps

Summary

Title: Hands-On Python & Xcode Image Processing: Build Games & Apps

Price: $19.99

Average Rating: 4.25

Number of Lectures: 98

Number of Published Lectures: 98

Number of Curriculum Items: 98

Number of Published Curriculum Objects: 98

Original Price: $199.99

Quality Status: approved

Status: Live

What You Will Learn

  • Program in Python.
  • Use lists, loops, sets, and dictionaries in Python.
  • Handle input and output.
  • Create classes.
  • Import in Python.
  • Create a Blackjack game.
  • Handle errors.
  • Apply common filters like Sepia and Blur to the images in your app. Test distortion and transition effects! See what happens when you combine multiple filters.
  • Use Facial Recognition software that is available in Swift to detect facial features such as eyes and smiles in photographs. Detect text found in images.
  • Develop an interface that will allow you to load, modify, and save CIImages. Learn the different ways to load images from multiple sources into an iOS app. Knowing how to save images in a photo album opens a whole slew of possibilities!
  • Superimpose images onto other images. Let a user place an image from a Camera Roll to the location where you tap on an app.
  • Let a user zoom and pan on your apps images. This functionality is especially useful for users to interact with images like maps.
  • Who Should Attend

  • Complete beginners who want to learn to code in Python.
  • App developers who want to learn how to add image manipulation, recognition, and processing to their iOS apps.
  • Target Audiences

  • Complete beginners who want to learn to code in Python.
  • App developers who want to learn how to add image manipulation, recognition, and processing to their iOS apps.
  • “Clear as crystal”&&&&&

    Are you ready to learn to code and manipulate images in an engaging and practical course? Sign up now?to meet us!

    In Part 1, you learn how to code in the Python 3.5 programming language. Whether?you have or have not coded?before, you can learn how to use Python. Python is a popular programming language that is useful to know because of its versatility.?

    Python is?easy to understand?and can be used for many different environments. Cross-platform apps and 3D environments are often made in Python.

    We cover basic programming concepts for people who have never programmed before. This course covers key topics in Python and coding in general, including variables, loops, and classes. Moreover, you learn how to handle input, output, and errors.

    To learn how to use Python, we create our own functioning?Blackjack game!?In this game, you receive cards, submit bets, and keep track of your score.?

    By the end of this course?you’ll?be?able to use the coding knowledge you gained?to make your own apps and environments in Python.

    In Part 2, you learn how to add unique features to the images in your apps. A CIImage is a representation of an image that can be altered with Core Image filters. These filters allow users to change and interact with images in cool and useful ways. CIImages provide a lot of power that other image types do not.

    Why Xcode??

    Xcode is Apple’s FREE software for app development. Xcode is user-friendly and has the tools you need to make apps for the iPhone, iPad, Mac, Apple Watch, and Apple TV.

    Learn with us?how to add User Interface (UI) elements, including text fields, sliders, and buttons, to make an app. You learn to code in Swift 3.0, Apple’s programming language, to make the app function.

    Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this material in similar courses because it is introductory material. You can find some material in this course in the following related courses:

  • Mastering Core Image: XCode’s Image Framework??

  • Alter images in Xcode and create 3D characters for games

  • Make 22 GameMaker: Studio Games & 5 Image Data UI Projects??

  • Core Image Filters and SVG with HTML, CSS and Javascript?

  • Everything You Need to Know About Angular & Image Processing

  • C# & Image Processing Masterclass: Make Mobile Games & Apps

  • Ultimate Python Beginner Course. Learn to code today!?

  • Start to Finish Unity Games and Python Coding

  • Hands-On Python & Xcode Image Processing: Build Games & Apps??

  • Build 25 Games in Python and GameMaker (and Learn to Code)

  • Build 23 Games in Python and Construct 2 (and Learn to Code)

  • “Is this course for me?” Yes!

    By taking this course, you will gain the tools you need continue improving yourself in the field of app development. You will be able to apply what you learned to further experiment in Xcode and make your own apps able to perform more.

    Let’s get started!

    Course Curriculum

    Chapter 1: Introduction to Python

    Lecture 1: Course Trailer

    Lecture 2: Course Highlights

    Lecture 3: Downloading and installing Anaconda

    Lecture 4: Basics of Programming – Part 1

    Lecture 5: Basics of Programming – Part 2

    Lecture 6: Basics of Programming – Part 3

    Chapter 2: Lists

    Lecture 1: Lists

    Chapter 3: Loops

    Lecture 1: Loops 1

    Lecture 2: Loops 2

    Lecture 3: Loops 3

    Lecture 4: Loops 4

    Lecture 5: Loops 5

    Chapter 4: Sets and Dictionaries

    Lecture 1: Sets and Dictionaries 1

    Lecture 2: Sets and Dictionaries 2

    Chapter 5: Input and Output

    Lecture 1: Input and Output 1

    Lecture 2: Input and Output 2

    Lecture 3: Input and Output 3

    Lecture 4: Input and Output 4

    Lecture 5: Input and Output 5

    Lecture 6: Input and Output 6

    Lecture 7: Input and Output 7

    Chapter 6: Classes

    Lecture 1: Classes 1

    Lecture 2: Classes 2

    Lecture 3: Classes 3

    Lecture 4: Classes 4

    Lecture 5: Classes 5

    Lecture 6: Classes 6

    Chapter 7: Importing

    Lecture 1: Importing 1

    Lecture 2: Importing 2

    Lecture 3: Importing 3

    Lecture 4: Importing 4

    Lecture 5: Importing 5

    Lecture 6: Importing 6

    Chapter 8: Blackjack

    Lecture 1: Blackjack 1

    Lecture 2: Blackjack 2

    Lecture 3: Blackjack 3

    Lecture 4: Blackjack 4

    Lecture 5: Blackjack 5

    Lecture 6: Blackjack 6

    Chapter 9: Error Handling

    Lecture 1: Error Handling

    Chapter 10: Introduction to Core Image

    Lecture 1: How to Get Core Image

    Lecture 2: Dont Have a Mac Computer?

    Chapter 11: 01. Apply Filters to CIImages Interface

    Lecture 1: 1.0 Intro and Demo

    Lecture 2: 1.0 Learning Goals

    Lecture 3: 1.1 Setting up the UI

    Lecture 4: 1.2 Finishing Set Up and Adding Resources

    Lecture 5: 1.3 Applying a Simple Sepia Tone Filter

    Lecture 6: 1.4 Viewing filter Documentation

    Lecture 7: 1.5 Testing Blur Filters

    Lecture 8: 1.6 Testing Color Change Filter

    Lecture 9: 1.7 Testing Composite and Distortion Effects

    Lecture 10: 1.8 Testing Geometry Adjustment and Colour Gradient Filters

    Lecture 11: 1.9 Stylizing and Tile Effect Filter

    Lecture 12: 1.10 Exploring Transition Effect Filters

    Lecture 13: 1.11 Combining Multiple Filters into 1 Result

    Lecture 14: 1.12 Summary

    Chapter 12: 02. Facial Recognition

    Lecture 1: 2.0 Intro and Demo

    Lecture 2: 2.0 Learning Goals

    Lecture 3: 2.1 Designing the UI and Adding Images to Project

    Lecture 4: 2.2 Performing Additional Variable and Function Set Up

    Lecture 5: 2.3 Implementing Basic Facial Detection Functionality

    Lecture 6: 2.4. Placing Image Over Eyes Part 1

    Lecture 7: 2.5. Placing Images Over Eyes Part 2

    Lecture 8: 2.6. Intro to Text Recognition Using Core Image

    Lecture 9: 2.7 Intro to Image to Text Reading Using Tesseract

    Lecture 10: 2.8 Implementing Tesseract Functionality

    Lecture 11: 2.9 Summary

    Chapter 13: 03. Load and Save CIImages Interface

    Lecture 1: 3.0 Intro and Demo

    Lecture 2: 3.0 Learning Goals

    Lecture 3: 3.1 Building the User Interface

    Lecture 4: 3.2 Loading Image from Assets Folder

    Lecture 5: 3.3 Loading Images From Photo Library

    Lecture 6: 3.4 Loading Images Via URL

    Lecture 7: 3.5 Modifying and Saving Images

    Lecture 8: 3.6 Summary and Outro

    Chapter 14: 04. Superimpose Images Interface

    Lecture 1: 4.0 Intro and Demo

    Lecture 2: 4.0 Learning Goals

    Lecture 3: 4.1 Building the UI

    Lecture 4: 4.2. Setting up Images and Image Picker Controller

    Lecture 5: 4.3 Scaling Down Images

    Lecture 6: 4.4 Implementing Simple Tap Gestures and Reverting Actions

    Lecture 7: 4.5 Positioning Image at Tap Location

    Lecture 8: 4.6 Summary and Outro

    Lecture 9: 4.7 Bonus – Positioning Centre of Image at Tap Position

    Chapter 15: 05. Zoom and Pan Interface with Core Image

    Lecture 1: 5.0 Intro and Demo

    Instructors

  • Hands-On Python Xcode Image Processing- Build Games Apps  No.2
    Mammoth Interactive
    Top-Rated Instructor, 3.3 Million+ Students
  • Hands-On Python Xcode Image Processing- Build Games Apps  No.3
    John Bura
    Best Selling Instructor Web/App/Game Developer 1Mil Students
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  • 3 stars: 1 votes
  • 4 stars: 3 votes
  • 5 stars: 5 votes
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