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Unity VRXR Developer- Make Immersive VIRTUAL REALITY Games

  • Development
  • Feb 04, 2025
SynopsisUnity VR/XR Developer: Make Immersive VIRTUAL REALITY Games,...
Unity VRXR Developer- Make Immersive VIRTUAL REALITY Games  No.1

Unity VR/XR Developer: Make Immersive VIRTUAL REALITY Games, available at $74.99, has an average rating of 4.25, with 66 lectures, based on 105 reviews, and has 2138 subscribers.

You will learn about Build the MUST HAVEs for VR games – grabbables, interactables, and movement. Learn how to get the most out of Unitys POWERFUL XR Interaction Toolkit. Use the Toolkits Interaction & Locomotion Modules to navigate your own VR world. Design your own VR-specific interactions for UI elements, interactable game objects, and hinges. Learn advanced techniques to procedurally generate walls and environmental elements. Use Unitys Event System to streamline XR interactions. Integrate spatial audio into your projects, to make them sound more awesome. Blow things up. Who doesnt like explosions in games? This course is ideal for individuals who are Aspiring VR/XR Developers who want to make their own Virtual Reality games. or Game Developers wanting to get better at coding and making games. or Designers and Storytellers excited to build worlds. It is particularly useful for Aspiring VR/XR Developers who want to make their own Virtual Reality games. or Game Developers wanting to get better at coding and making games. or Designers and Storytellers excited to build worlds.

Enroll now: Unity VR/XR Developer: Make Immersive VIRTUAL REALITY Games

Summary

Title: Unity VR/XR Developer: Make Immersive VIRTUAL REALITY Games

Price: $74.99

Average Rating: 4.25

Number of Lectures: 66

Number of Published Lectures: 66

Number of Curriculum Items: 66

Number of Published Curriculum Objects: 66

Original Price: $199.99

Quality Status: approved

Status: Live

What You Will Learn

  • Build the MUST HAVEs for VR games – grabbables, interactables, and movement.
  • Learn how to get the most out of Unitys POWERFUL XR Interaction Toolkit.
  • Use the Toolkits Interaction & Locomotion Modules to navigate your own VR world.
  • Design your own VR-specific interactions for UI elements, interactable game objects, and hinges.
  • Learn advanced techniques to procedurally generate walls and environmental elements.
  • Use Unitys Event System to streamline XR interactions.
  • Integrate spatial audio into your projects, to make them sound more awesome.
  • Blow things up. Who doesnt like explosions in games?
  • Who Should Attend

  • Aspiring VR/XR Developers who want to make their own Virtual Reality games.
  • Game Developers wanting to get better at coding and making games.
  • Designers and Storytellers excited to build worlds.
  • Target Audiences

  • Aspiring VR/XR Developers who want to make their own Virtual Reality games.
  • Game Developers wanting to get better at coding and making games.
  • Designers and Storytellers excited to build worlds.
  • Want to make Virtual Reality games and apps in Unity?

    Keen to expand your skillset to include XR interactions, so you can create engaging XR games and experiences?

    Then this course is for you! ?

    Unity has added a ton of functionality and features for making VR products, allowing you to bring your ideas to life. And, thanks to the mock headset in the XR interaction toolkit, you can enter play mode on your PC – meaning you don’t need a VR headset to create VR games!

    In this course, you’ll learn how to harness the power of Unity’s XR Interaction Toolkit, along with its Interaction & Locomotion Modules to build immersive XR experiences.

    Get hands-on experience designing and implementing custom interactions for UI elements, interactable game objects and hinges, providing users with intuitive and engaging XR interactions.

    You’ll get the most from this course if you have some familiarity with the Unity editor, and beginner to intermediate C# knowledge.

    You’ll get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way.

    You’ll also gain access to a course forum where you can discuss topics on a course-wide basis, or down to the individual video. Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time).

    Dive into the extraordinary world of VR and begin your XR journey today!

    Course Curriculum

    Chapter 1: Introduction & Setup

    Lecture 1: Welcome To The Course

    Lecture 2: Set Up Unity & VS Code

    Lecture 3: VS Code Issues?

    Lecture 4: Assets and XR Management

    Lecture 5: Community & Support

    Lecture 6: Accessing Our Projects

    Chapter 2: Locomotion System

    Lecture 1: Section Intro – Locomotion System

    Lecture 2: Teleportation System Basics

    Lecture 3: Refining The Teleport System

    Chapter 3: XR Grab & Socket Interactables

    Lecture 1: Section Intro – Grab & Socket Interactables

    Lecture 2: Adding Grabbable Game Objects

    Lecture 3: Grabbable Objects and Sockets

    Lecture 4: Key Socket Lock System

    Lecture 5: Customizing The Drawer Grab Interactions

    Lecture 6: Drawer Movement and Limit Checks

    Lecture 7: Finishing The Drawers Limit Checks

    Chapter 4: UI Interactions

    Lecture 1: Section Intro – UI Interactions

    Lecture 2: Adding UI Button Interactions

    Lecture 3: Adding UI Ray Interactors With Events

    Lecture 4: Converting The Button To An Interactable

    Lecture 5: Changing The Message Text With Code

    Lecture 6: Starting The Combination Lock

    Lecture 7: Checking The Combination

    Lecture 8: Adding Digits And Resetting The Lock

    Chapter 5: Interactable Hinges

    Lecture 1: Intro To Interactable Hinges

    Lecture 2: Creating A Simple Hinge

    Lecture 3: Adding Lock Mechanics To The Hinge

    Lecture 4: Limiting The Rotation Of The Hinge

    Lecture 5: Checking The Hand Distance Limits

    Lecture 6: Adding Collision Limits To The Door

    Lecture 7: Setting Up A New Door Interactable

    Lecture 8: The Door: Final Tests And Refactoring

    Chapter 6: The Wall

    Lecture 1: Intro To The Wall

    Lecture 2: Building The Wall

    Lecture 3: Spawning Wall Cube Prefabs

    Lecture 4: Procedural Column Generation

    Lecture 5: Adding Editor Build Wall Functionality

    Lecture 6: Deleting The Wall

    Lecture 7: Destroying The Wall

    Lecture 8: Adding Wall SFX & The Explosive Device

    Lecture 9: Adding Remote Detonation

    Chapter 7: Audio Management

    Lecture 1: Section Intro – Audio Management

    Lecture 2: Audio Management Concepts And Set Up

    Lecture 3: Adding Grab Interactable SFX

    Lecture 4: Adding Drawer Movement SFX

    Lecture 5: Adding SFX To Socket Interactions

    Lecture 6: Adding SFX To The Cabinet Doors

    Lecture 7: Adding SFX To The Combo Lock

    Chapter 8: Immersive Game Design

    Lecture 1: Section Intro – Immersive Game Design

    Lecture 2: Advanced Locomotion

    Lecture 3: Starting The Progress Control

    Lecture 4: Adding Progress Audio Feedback

    Lecture 5: Tracking Progress And Physics Interactions

    Lecture 6: Finishing The Drawer Challenge Progress

    Lecture 7: Adding Combo Lock & The Wall Challenges

    Lecture 8: Creating A XR Slider Interactable

    Chapter 9: The Robot

    Lecture 1: Section Intro – The Robot

    Lecture 2: Creating The Joystick And Object Highlighter

    Lecture 3: Controlling The Robot With The Joystick

    Lecture 4: The Grande Finale

    Lecture 5: The Encore

    Chapter 10: Bonus: Hand Tracking

    Lecture 1: Adding Hand Tracking

    Lecture 2: Hand Tracking Input Breakdown

    Lecture 3: Rebuilding The XR Rig

    Lecture 4: Hand Tracking Wrap Up

    Chapter 11: Continuing Your GameDev Journey

    Lecture 1: BONUS Lecture

    Instructors

  • Unity VRXR Developer- Make Immersive VIRTUAL REALITY Games  No.2
    GameDev.tv Team
    Learn to Make and Sell Games
  • Unity VRXR Developer- Make Immersive VIRTUAL REALITY Games  No.3
    Thomas Barrett
    Instructor at GameDev.tv
  • Rating Distribution

  • 1 stars: 4 votes
  • 2 stars: 5 votes
  • 3 stars: 10 votes
  • 4 stars: 27 votes
  • 5 stars: 60 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!