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Unity VFX Graph Magic Effects Intermediate Level

  • Development
  • Feb 03, 2025
SynopsisUnity VFX Graph – Magic Effects – Intermediate Le...
Unity VFX Graph Magic Effects Intermediate Level  No.1

Unity VFX Graph – Magic Effects – Intermediate Level, available at $24.99, has an average rating of 4.65, with 76 lectures, 10 quizzes, based on 90 reviews, and has 744 subscribers.

You will learn about Create Magic Abilities for a Game Character. Learn Unity Visual Effect Graph. Learn Unity Shader Graph. Learn how to create Smoke, Hand-Made Flipbooks, Textures, Meshes and Fracture Objects. This course is ideal for individuals who are Unity users or Unreal users or Game Developers or VFX Artists or 3D Generalists or Programmers or Illustrators or Animators It is particularly useful for Unity users or Unreal users or Game Developers or VFX Artists or 3D Generalists or Programmers or Illustrators or Animators.

Enroll now: Unity VFX Graph – Magic Effects – Intermediate Level

Summary

Title: Unity VFX Graph – Magic Effects – Intermediate Level

Price: $24.99

Average Rating: 4.65

Number of Lectures: 76

Number of Quizzes: 10

Number of Published Lectures: 76

Number of Published Quizzes: 10

Number of Curriculum Items: 91

Number of Published Curriculum Objects: 91

Original Price: $24.99

Quality Status: approved

Status: Live

What You Will Learn

  • Create Magic Abilities for a Game Character.
  • Learn Unity Visual Effect Graph.
  • Learn Unity Shader Graph.
  • Learn how to create Smoke, Hand-Made Flipbooks, Textures, Meshes and Fracture Objects.
  • Who Should Attend

  • Unity users
  • Unreal users
  • Game Developers
  • VFX Artists
  • 3D Generalists
  • Programmers
  • Illustrators
  • Animators
  • Target Audiences

  • Unity users
  • Unreal users
  • Game Developers
  • VFX Artists
  • 3D Generalists
  • Programmers
  • Illustrators
  • Animators
  • This course is all about the creation of Visual Effects with Unity Visual Effect Graph. You will create an Ability Set for a game character called Thunderlord.

    You’ll learn how to use Visual Effect Graph from basic to intermediate. We will have a look at the workflow of this powerful node-based-tool and start with some quick and basic exercises to get started, like some sparks. Then we will move on to intermediate and advanced effects creation, an ability set composed of:

    Ability 01: Projectile– Projectile with Trails, Warm-up effect, Impact and Hammer Glow;

    Ability 02: Earthshatter– Earthshatter effect, Hammer Trails and Hammer Glow;

    Ability 03: Hammer Punch – Hammer Punch effect, Hammer Trails and Hammer Glow;

    Ability 04: Thunderstorm – Thunderstorm AoE, Lightning Strike effect, Warm-up effect, Falling Projectiles effect.

    While you create this advanced effects, you will learn stuff like:

    1) Use Shader Graph and create practical shaders for game effects;

    2) Create original Textures from scratch;

    3) Make some awesome Trails;

    4) Create hand-painted Flipbook Animations;

    5) Create Smoke with Blender;

    6) Fracture Objects with Blender;

    7) And much more.

    With this course you will have the closest real life experience possible to the industry of Visual Effects creation in a Game Development scenario.

    Course made with Unity URP in 2020.1.14. Compatible with 2019, 2020 and 2021.

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction

    Chapter 2: VFX Graph Overview

    Lecture 1: VFX Graph vs Particle System (Shuriken)

    Lecture 2: Getting Ready for VFX Graph

    Lecture 3: VFX Graph – Overview

    Lecture 4: VFX Graph – Sparks

    Lecture 5: VFX Graph – Collisions + World and Local Spaces

    Lecture 6: VFX Graph – Trigger Events

    Chapter 3: Thunderlord Project

    Lecture 1: Project Setup

    Lecture 2: Project Overview

    Lecture 3: Spawn Abilities Script Overview

    Chapter 4: Ability 01: Projectile Hammer

    Lecture 1: Projectile Hammer Beginning

    Lecture 2: Adding Particles

    Lecture 3: Lightning Flipbook – The First 4 Frames

    Lecture 4: Lightning Flipbook – In Between Frames

    Lecture 5: Lightning Flipbook – Adding Glow and Blur

    Lecture 6: Lightning Flipbook – Last Frames

    Lecture 7: Lightning Flipbook – Exporting the Flipbook

    Lecture 8: Adding the Lightning Flipbook to the Projectile Hammer

    Lecture 9: Projectile Tail

    Lecture 10: Scroll Shader

    Lecture 11: Adding Light

    Lecture 12: Projectile Impact

    Lecture 13: Projectile Warm-up

    Lecture 14: Hammer Glow

    Lecture 15: HUD Marker

    Lecture 16: HUD Marker Texture

    Lecture 17: Projectile Impact Improvements

    Lecture 18: Heat Distortion Shader

    Lecture 19: Projectile Warm-up Improvements

    Lecture 20: Adding SFX

    Chapter 5: Ability 02: Earthshatter

    Lecture 1: Earthshatter Beginning

    Lecture 2: Earthshatter Texture

    Lecture 3: Applying the Earthshatter Texture

    Lecture 4: Master VFX Shader Graph – Unveil

    Lecture 5: Lightning and Particles

    Lecture 6: Using Earthshatter with Thunderlord

    Lecture 7: HUD Marker

    Lecture 8: Adding Debris

    Lecture 9: Smoke Simulation Part 1

    Lecture 10: Smoke Simulation Part 2

    Lecture 11: Smoke Puff Flipbook

    Lecture 12: Adding Smoke To Earthshatter

    Lecture 13: Earthshatter Warm-up

    Lecture 14: Earthshatter Warm-up Trail

    Lecture 15: Adding Light and SFX

    Chapter 6: Ability 03: Hammer Punch

    Lecture 1: Hammer Punch Beginning

    Lecture 2: Adding a Lightning Cylinder

    Lecture 3: Master VFX Shader Graph – Scroll and Mask

    Lecture 4: Master VFX Shader Graph – Dissolve

    Lecture 5: Adding Lightning and Particles

    Lecture 6: Electric Impact Flipbook – Start

    Lecture 7: Electric Impact Flipbook – Frames 6 to 9

    Lecture 8: Electric Impact Flipbook – End

    Lecture 9: Electric Impact to Hammer Punch

    Lecture 10: Adding Smoke and Improving Contrast

    Lecture 11: HUD Marker

    Lecture 12: Adding Lights, Distortion and SFX

    Chapter 7: Ability 04: Thunderstorm

    Lecture 1: Thunderstorm Beginning

    Lecture 2: Adding a Lightning Ring

    Lecture 3: Adding Particles

    Lecture 4: Adding Smoke

    Lecture 5: Electric Shockwave

    Lecture 6: Electric Ground Impacts

    Lecture 7: Lightning Strike

    Lecture 8: Lightning Ground Mark Texture

    Lecture 9: Applying the Lightning Ground Mark Texture

    Lecture 10: Using Thunderstorm with Thunderlord

    Lecture 11: Falling Hammers

    Lecture 12: Lightning Warm-up

    Lecture 13: HUD Marker

    Lecture 14: Adding Lights, Distortion and SFX

    Chapter 8: Revisions Chapter

    Lecture 1: Ability 01: Projectile Hammer – Adjustments

    Lecture 2: Ability 02: Earthshatter – Adjustments

    Lecture 3: Ability 03: Hammer Punch – Adjustments

    Lecture 4: Ability 04: Thunderstorm – Adjustments

    Chapter 9: Conclusion

    Lecture 1: Conclusion

    Instructors

  • Unity VFX Graph Magic Effects Intermediate Level  No.2
    The GAP Academy
    Game Development
  • Unity VFX Graph Magic Effects Intermediate Level  No.3
    Gabriel Aguiar
    VFX Artist
  • Rating Distribution

  • 1 stars: 0 votes
  • 2 stars: 1 votes
  • 3 stars: 2 votes
  • 4 stars: 13 votes
  • 5 stars: 74 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!