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Building Games with Scratch 2.0

  • Development
  • Feb 02, 2025
SynopsisBuilding Games with Scratch 2.0, available at $19.99, has an...
Building Games with Scratch 2.0  No.1

Building Games with Scratch 2.0, available at $19.99, has an average rating of 4.3, with 29 lectures, based on 70 reviews, and has 400 subscribers.

You will learn about Create and control objects for your game, and write the code for these objects using code blocks Make in-game objects interact with each other, such as shooting, eating, bouncing, breaking, and much more Create artwork by importing graphics, using your webcam, or using the in-game graphic editors Implement score and health attributes for your game/characters Ramp up the difficulty in a game by carefully introducing new threats in order to keep the game interesting for the player Learn animation tricks that will give a bouncing ball more convincing weight, or synchronize an animated character’s mouth with recorded speech Develop your skill at fundamental computer programming concepts, such as if-then loops, iteration, and debugging Share your games with your friends This course is ideal for individuals who are Whether you are new to programming and want a gentle introduction to programming, an educator who is interested in teaching with Scratch 2.0, or someone who wants to make and share fun games and animations, this course is for you. This video tutorial provides you with careful, step-by-step instructions that will unlock the power of your imagination. It is particularly useful for Whether you are new to programming and want a gentle introduction to programming, an educator who is interested in teaching with Scratch 2.0, or someone who wants to make and share fun games and animations, this course is for you. This video tutorial provides you with careful, step-by-step instructions that will unlock the power of your imagination.

Enroll now: Building Games with Scratch 2.0

Summary

Title: Building Games with Scratch 2.0

Price: $19.99

Average Rating: 4.3

Number of Lectures: 29

Number of Published Lectures: 29

Number of Curriculum Items: 29

Number of Published Curriculum Objects: 29

Original Price: $74.99

Quality Status: approved

Status: Live

What You Will Learn

  • Create and control objects for your game, and write the code for these objects using code blocks
  • Make in-game objects interact with each other, such as shooting, eating, bouncing, breaking, and much more
  • Create artwork by importing graphics, using your webcam, or using the in-game graphic editors
  • Implement score and health attributes for your game/characters
  • Ramp up the difficulty in a game by carefully introducing new threats in order to keep the game interesting for the player
  • Learn animation tricks that will give a bouncing ball more convincing weight, or synchronize an animated character’s mouth with recorded speech
  • Develop your skill at fundamental computer programming concepts, such as if-then loops, iteration, and debugging
  • Share your games with your friends
  • Who Should Attend

  • Whether you are new to programming and want a gentle introduction to programming, an educator who is interested in teaching with Scratch 2.0, or someone who wants to make and share fun games and animations, this course is for you. This video tutorial provides you with careful, step-by-step instructions that will unlock the power of your imagination.
  • Target Audiences

  • Whether you are new to programming and want a gentle introduction to programming, an educator who is interested in teaching with Scratch 2.0, or someone who wants to make and share fun games and animations, this course is for you. This video tutorial provides you with careful, step-by-step instructions that will unlock the power of your imagination.
  • This video course shows you how to design and build several short games, then code and debug them, and finally publish and share them with the world. This course is a beginner’s guide to learning the basics of computer science and creating your own engaging and interactive games.

    You will learn how to make a character respond to input from your computer keyboard, and how to get onscreen objects to interact with each other in increasingly complex ways. Along the way, you will create more visual variety, more interactive possibilities, and have more fun.

    Following on from this, you’ll learn how to create a simple catch-and-avoid game, a ball-and-paddle “Breakout” game, a base-defence game, a point-and-click “escape the room” adventure game, and a maze game. You’ll learn to upload or create the artwork, how to control an onscreen object with a mouse, keyboard, or even by waving your hand in front of a webcam. We’ll also cover how to create some animation tricks, such as making a falling ball squish when it hits the floor, and making a character’s mouth move in synch with your own voice. Along the way, you’ll learn important computer science principles, such as if-then loops, iterative design, object-oriented programming, and debugging strategies.

    Whether you are looking for a gentle introduction to computer science, a first step towards learning about the profession of computer programming, or you just want to have fun making games, this video course is here to help you at every step of the way.

    About the Author

    Dennis G. Jerz, who holds a Ph.D. from the University of Toronto, is a new media practitioner and digital humanities scholar. He has maintained “Jerz’s Literacy Weblog” since 1999. He is an associate professor in the Humanities Division at Seton Hill University, a small liberal arts school near Pittsburgh. He teaches courses in game studies, digital storytelling, new media, journalism, literature, and writing. His professional publications include a study of the Fortran source code for William Crowther’s original “Colossal Cave Adventure” (thought to be lost for 30 years) and a computer simulation of the York Corpus Christi Cycle (a 20-hour medieval religious pageant). He also edited The Inform Beginner’s Guide, a guide to the programming language Inform 6. He has published papers on the history of blogs, teaching with weblogs, and theatrical representations of technology in American literature.

    Course Curriculum

    Chapter 1: Scratch 2.0 – What It Is

    Lecture 1: Getting Started: What It Is

    Lecture 2: Animating and Controlling a Sprite with the Keyboard

    Lecture 3: Adding Treasures to Collect and Threats to Avoid

    Lecture 4: Publishing Your Work on the Scratch Website

    Chapter 2: Breakout

    Lecture 1: Creating a Bouncing Ball

    Lecture 2: Implementing Ball Interactions with Paddle

    Lecture 3: A Brick That Vanishes When Hit by the Ball

    Lecture 4: Creating a Wall of Bricks with Cloning

    Lecture 5: Adding a Win Game State

    Chapter 3: Catch and Avoid

    Lecture 1: Controlling a Character with the Keyboard

    Lecture 2: Adding Falling Treasures and Threats

    Lecture 3: Implementing the Score and Health

    Lecture 4: Reskinning Sprites

    Lecture 5: Controlling a Character with the Mouse and Webcam

    Chapter 4: Escape the Room

    Lecture 1: Creating Multiple Backdrops

    Lecture 2: Creating a Clickable Hotspot

    Lecture 3: Linking Objects and Events to Create a Puzzle

    Lecture 4: Creating an Inventory and Winning Game State

    Lecture 5: Resetting All Objects for a New Level

    Chapter 5: Base Defense Game

    Lecture 1: Creating a Home Base and Projectiles

    Lecture 2: Creating Inbound Targets

    Lecture 3: Keeping Score and Ending the Game

    Lecture 4: Increasing the Difficulty

    Lecture 5: Reskinning the Sprites for Visual Variety

    Chapter 6: Maze Game – Building, Polishing, and Publishing with Scratch 2.0

    Lecture 1: Creating Artwork

    Lecture 2: Coding the Gameplay for Level 1

    Lecture 3: Creating a Deathwall for Level 2

    Lecture 4: Creating a Deathsquiggle Threat for Level 3 and 4

    Lecture 5: Polishing and Publishing on the Scratch Website

    Instructors

  • Building Games with Scratch 2.0  No.2
    Packt Publishing
    Tech Knowledge in Motion
  • Rating Distribution

  • 1 stars: 1 votes
  • 2 stars: 1 votes
  • 3 stars: 2 votes
  • 4 stars: 18 votes
  • 5 stars: 48 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!