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Creating a Node Based Editor in Unity 3D

  • Development
  • Jan 31, 2025
SynopsisCreating a Node Based Editor in Unity 3D, available at $19.99...
Creating a Node Based Editor in Unity 3D  No.1

Creating a Node Based Editor in Unity 3D, available at $19.99, has an average rating of 4.5, with 21 lectures, based on 197 reviews, and has 786 subscribers.

You will learn about Learn to create a visual node editor in Unity 3D Learn to build custom Editor UIs with ease! Learn to build your own Custom Editor Windows in Unity 3D Understand how to create and save data created in your custom editor Actually understand how to create visual nodes in a custom editor that can be hooked up into other nodes to produce logic. This course is ideal for individuals who are This course is intended for anyone wanting to create their own custom game tools and editors within the Unity 3D game engine. Having a basic understanding of C# in Unity is all you will need to take this course. or If you are just starting out with Unity then it is recommended that you explore more of the C# language and understand how to create basic custom editors in Unity3D. It is particularly useful for This course is intended for anyone wanting to create their own custom game tools and editors within the Unity 3D game engine. Having a basic understanding of C# in Unity is all you will need to take this course. or If you are just starting out with Unity then it is recommended that you explore more of the C# language and understand how to create basic custom editors in Unity3D.

Enroll now: Creating a Node Based Editor in Unity 3D

Summary

Title: Creating a Node Based Editor in Unity 3D

Price: $19.99

Average Rating: 4.5

Number of Lectures: 21

Number of Published Lectures: 21

Number of Curriculum Items: 21

Number of Published Curriculum Objects: 21

Original Price: $19.99

Quality Status: approved

Status: Live

What You Will Learn

  • Learn to create a visual node editor in Unity 3D
  • Learn to build custom Editor UIs with ease!
  • Learn to build your own Custom Editor Windows in Unity 3D
  • Understand how to create and save data created in your custom editor
  • Actually understand how to create visual nodes in a custom editor that can be hooked up into other nodes to produce logic.
  • Who Should Attend

  • This course is intended for anyone wanting to create their own custom game tools and editors within the Unity 3D game engine. Having a basic understanding of C# in Unity is all you will need to take this course.
  • If you are just starting out with Unity then it is recommended that you explore more of the C# language and understand how to create basic custom editors in Unity3D.
  • Target Audiences

  • This course is intended for anyone wanting to create their own custom game tools and editors within the Unity 3D game engine. Having a basic understanding of C# in Unity is all you will need to take this course.
  • If you are just starting out with Unity then it is recommended that you explore more of the C# language and understand how to create basic custom editors in Unity3D.
  • Game development requires the involvement of many different types of disciplines and people to complete. Often times the Game engine or software used to make the game, is very technical making it difficult for some disciplines to work efficiently in. This is where the creation of artist / designer tools come into play. As a unity developer, learning how to create Visual Editor Tools for artists and designers is crucial to the productivity of your game development production.

    This course will guide you through the process of developing your first visual node based editor that can be used for any sort of game development task. It will give you the underlying knowledge of saving out your nodes data, giving the user the ability to connect nodes, create nodes, and delete nodes. By the end of this course you will have a fully functional node based editor that you can extend to meet the needs of your game development project.

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Lets take a look at what we are going to make!

    Lecture 2: Getting our Work Environment Setup

    Chapter 2: Building up the Base Editor

    Lecture 1: Stubbing in our Scripts

    Lecture 2: Getting the Editor Window Running

    Lecture 3: Developing our View System

    Lecture 4: Drawing Views

    Lecture 5: Editor Events

    Lecture 6: Creating the GUISkin

    Chapter 3: Creating Data

    Lecture 1: Developing our Data Structure

    Lecture 2: Creating Data

    Lecture 3: Context Menus

    Lecture 4: Loading and Un-Loading

    Lecture 5: Creating Nodes

    Lecture 6: Displaying Nodes

    Chapter 4: Refining the Nodes

    Lecture 1: Node Management

    Lecture 2: Inputs and Outputs

    Lecture 3: Node Connections

    Lecture 4: Completing Nodes Part 1

    Lecture 5: Completing Nodes Part 2

    Chapter 5: Final Touches

    Lecture 1: Drawing the Grid

    Lecture 2: Conclusion

    Instructors

  • Creating a Node Based Editor in Unity 3D  No.2
    Gametutor 馃檪
    Teaching Game Development and Technical Art since 2013!
  • Rating Distribution

  • 1 stars: 1 votes
  • 2 stars: 14 votes
  • 3 stars: 20 votes
  • 4 stars: 69 votes
  • 5 stars: 93 votes
  • Frequently Asked Questions

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