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Jumpstart to 2D Game Development- Godot 4.3+ for Beginners

  • Development
  • Jan 31, 2025
SynopsisJumpstart to 2D Game Development: Godot 4.3+ for Beginners, a...
Jumpstart to 2D Game Development- Godot 4.3+ for Beginners  No.1

Jumpstart to 2D Game Development: Godot 4.3+ for Beginners, available at $94.99, has an average rating of 4.75, with 510 lectures, based on 1290 reviews, and has 9360 subscribers.

You will learn about Master Godot 4: Learn scene creation, input handling, collision detection, and more in the powerful Godot 4 game engine. Create Diverse Games: Develop Flappy Bird, Angry Birds, memory games, platformers, puzzles, space shooters, and maze escapes. Acquire Game Dev Skills: Gain level design, animation, enemy AI, power-ups, UI design, and apply design patterns like singletons and event buses. Explore Mechanics & Patterns: Understand parallax scrolling, physics-based gameplay, pathfinding AI, state machines, and dynamic level loading. This course is ideal for individuals who are This course is designed for aspiring game developers who are interested in 2D game development using the Godot 4 game engine. or Beginners: Individuals with little to no prior experience in game development or programming, who are eager to learn the foundations of 2D game development and start building their own games. or Hobbyists: Game enthusiasts who want to turn their passion into practical skills. This course provides a structured learning path to enhance their game development abilities and create engaging 2D games. or Self-taught Developers: Individuals who have already dabbled in game development or programming on their own and want to strengthen their skills, learn best practices, and deepen their understanding of the Godot 4 engine. It is particularly useful for This course is designed for aspiring game developers who are interested in 2D game development using the Godot 4 game engine. or Beginners: Individuals with little to no prior experience in game development or programming, who are eager to learn the foundations of 2D game development and start building their own games. or Hobbyists: Game enthusiasts who want to turn their passion into practical skills. This course provides a structured learning path to enhance their game development abilities and create engaging 2D games. or Self-taught Developers: Individuals who have already dabbled in game development or programming on their own and want to strengthen their skills, learn best practices, and deepen their understanding of the Godot 4 engine.

Enroll now: Jumpstart to 2D Game Development: Godot 4.3+ for Beginners

Summary

Title: Jumpstart to 2D Game Development: Godot 4.3+ for Beginners

Price: $94.99

Average Rating: 4.75

Number of Lectures: 510

Number of Published Lectures: 508

Number of Curriculum Items: 510

Number of Published Curriculum Objects: 508

Original Price: 94.99

Quality Status: approved

Status: Live

What You Will Learn

  • Master Godot 4: Learn scene creation, input handling, collision detection, and more in the powerful Godot 4 game engine.
  • Create Diverse Games: Develop Flappy Bird, Angry Birds, memory games, platformers, puzzles, space shooters, and maze escapes.
  • Acquire Game Dev Skills: Gain level design, animation, enemy AI, power-ups, UI design, and apply design patterns like singletons and event buses.
  • Explore Mechanics & Patterns: Understand parallax scrolling, physics-based gameplay, pathfinding AI, state machines, and dynamic level loading.
  • Who Should Attend

  • This course is designed for aspiring game developers who are interested in 2D game development using the Godot 4 game engine.
  • Beginners: Individuals with little to no prior experience in game development or programming, who are eager to learn the foundations of 2D game development and start building their own games.
  • Hobbyists: Game enthusiasts who want to turn their passion into practical skills. This course provides a structured learning path to enhance their game development abilities and create engaging 2D games.
  • Self-taught Developers: Individuals who have already dabbled in game development or programming on their own and want to strengthen their skills, learn best practices, and deepen their understanding of the Godot 4 engine.
  • Target Audiences

  • This course is designed for aspiring game developers who are interested in 2D game development using the Godot 4 game engine.
  • Beginners: Individuals with little to no prior experience in game development or programming, who are eager to learn the foundations of 2D game development and start building their own games.
  • Hobbyists: Game enthusiasts who want to turn their passion into practical skills. This course provides a structured learning path to enhance their game development abilities and create engaging 2D games.
  • Self-taught Developers: Individuals who have already dabbled in game development or programming on their own and want to strengthen their skills, learn best practices, and deepen their understanding of the Godot 4 engine.
  • Welcome to “Jumpstart to 2D Game Development: Godot 4 for Beginners” – an immersive video course designed to empower aspiring game developers with the skills and knowledge needed to create captivating 2D games using the powerful Godot 4 game engine.

    ** NOW UPDATED FOR GODOT 4.3** The course has been fully updated for Godot 4.3. TileMapLayer, Parallax2D and full static typing.

    In this comprehensive course, you’ll embark on a thrilling journey through a variety of game projects, each carefully designed to enhance your understanding of essential game development concepts and techniques. Whether you’re a complete beginner or have some programming knowledge, this course is tailored to provide a solid foundation for your game development aspirations.

    Throughout the course, you will:

    – Create a Flappy Bird clone, where you’ll learn about scene creation, input handling, collision detection, and the implementation of parallax scrolling for enhanced visuals.

    – Replicate the addictive mechanics of Angry Birds, developing physics-based gameplay with projectile motion and mastering level design with destructible environments.

    – Dive into the world of UI-driven game development with the creation of a captivating memory game. You’ll gain experience in building intuitive and visually appealing user interfaces.

    – Recreate the charm of 80s platformers with the CJ Elephant Antics project. Master level design, character animation, and controls to create challenging levels filled with diverse obstacles. You’ll also learn to use GoDot’s built in State Machine to create and end of level boss!

    – Explore the realm of puzzle games with a Sokoban-inspired project. Dynamically load levels from files, understand puzzle-solving mechanics, and apply design patterns to create elegant and robust solutions.

    – Engage in an intergalactic adventure as you construct a thrilling space shooter. Design and implement enemy AI with path following for dynamic enemy waves, integrate power-up systems, and enhance visuals with particle effects and other enhancements.

    – Experience the thrill of artefact collection and escape in an immersive game. Utilize Godot 4’s 2D navigation AI to program guard behaviour, plan strategic escapes, and create tension-filled gameplay moments.

    Throughout the course, you’ll harness the power of Godot 4’s intuitive visual scripting system. Gain insights into basic programming concepts, allowing you to take your skills to the next level and unlock the full potential of Godot 4.

    By the end of this course, you’ll have built a diverse portfolio of 2D game projects, showcasing your abilites with Godot 4 and your ability to create captivating gameplay experiences. Enroll now and let’s embark on this exciting journey into the world of 2D game development with Godot 4!

    Note: On the course I write Godot as “GoDot” – when I do,  I mean Godot. In case it causes confusion.

    Course Curriculum

    Chapter 1: Course Introduction

    Lecture 1: Introduction

    Lecture 2: GoDot is constantly being updated – were now 4.3 – what happens here?

    Chapter 2: Preflight

    Lecture 1: Assets used on this course

    Lecture 2: What skills do I need?

    Lecture 3: How do I get help? PLEASE WACTH

    Chapter 3: Godot 4.3 – An intro to Godot with Gem Catcher

    Lecture 1: Introduction

    Lecture 2: 01 – Download and installation

    Lecture 3: 02 – Game Scene

    Lecture 4: 03 – Paddle Scene

    Lecture 5: 04 – Gem Scene

    Lecture 6: 05 – Windows and Viewports

    Lecture 7: 06 – Nodes and Inheritence

    Lecture 8: 07 – Moving the Gem

    Lecture 9: 08 – Removing the Gem

    Lecture 10: 09 – Export annotation

    Lecture 11: 10 – Moving the paddle

    Lecture 12: 11 – Signals

    Lecture 13: 12 – Custom Signals

    Lecture 14: 13 – Spawn Timer

    Lecture 15: 14 – Spawning gems

    Lecture 16: 15 – Scoring

    Lecture 17: 16 – Game Over

    Lecture 18: 17 – Sound / End of Game

    Lecture 19: 18 – GD Script Variables and Constants

    Lecture 20: 19 – GD Script Functions

    Lecture 21: 20 – GD Script Function Scope

    Lecture 22: 21 – GD Script Operators

    Lecture 23: 22 – GD Script Logical Operators

    Lecture 24: 23 – GD Script If / Else

    Lecture 25: 24 – GD Script Array (list)

    Lecture 26: 25 – GD Script Dictionary

    Lecture 27: 26 – GD Script Loops

    Lecture 28: 27 – GD Script Format Strings

    Lecture 29: 28 – GD Script Classes

    Lecture 30: 29 – GD Script Getters setters and match

    Lecture 31: 30 – Section Review

    Chapter 4: Godot 4.3 – Game 1 – Tappy Plane! Physics, Parallax, Animations and more

    Lecture 1: Introduction

    Lecture 2: 01 – Project Setup & Aspect Ratios

    Lecture 3: 02 – Project Assets & Imports

    Lecture 4: 03 – Physics2D Nodes

    Lecture 5: 04 – Plane Scene & Resources

    Lecture 6: 05 – Collision Shapes and Resources

    Lecture 7: 06 – Falling!

    Lecture 8: 07 – Flying!

    Lecture 9: 08 – Collisions – Hitting the floor

    Lecture 10: 09 – Animation Player

    Lecture 11: 10 – Pipe Scene

    Lecture 12: 11 – Laser & Pipes Scene

    Lecture 13: 12 – Pipe Scrolling

    Lecture 14: 13 – Pipe Spawning

    Lecture 15: 14 – Position / Global Position

    Lecture 16: 15 – Autoload (Globals / pretend singletons)

    Lecture 17: 16 – Plane dies

    Lecture 18: 17 – Signal Hub, an important pattern

    Lecture 19: 18 – Pipe Collision

    Lecture 20: 19 – Laser Collision

    Lecture 21: 20 – Main Scene

    Lecture 22: 21 – Labels

    Lecture 23: 22 – Final look main scene

    Lecture 24: 23 – Navigation

    Lecture 25: 24 – Game Over UI

    Lecture 26: 25 – Game Over UI Logic

    Lecture 27: 26 – Scoring

    Lecture 28: 27 – Saving Scores

    Lecture 29: 28 – ParallaxBackground & ParallaxLayer/ Global Groups

    Lecture 30: Parallax2D – a new Node and a better way?

    Lecture 31: 29 – Layers & Masks

    Chapter 5: Godot 4.3 Game 2: Angry Animals! Rigidbody Physics! (4.2/4.3)

    Lecture 1: Introduction

    Lecture 2: Note on this section and Godot 4.3 / 4.2

    Lecture 3: Project Overview

    Lecture 4: Getting to know the Rigidbody2D

    Lecture 5: Game Scene

    Lecture 6: Animal Scene

    Lecture 7: Animal State

    Lecture 8: Dragging Action

    Lecture 9: Arrow Rotation

    Lecture 10: Animal Launch

    Lecture 11: Cups and Collisions

    Lecture 12: Cup Vanish

    Lecture 13: Main Scene

    Lecture 14: Level Selection

    Lecture 15: Scoring

    Lecture 16: Score Manager

    Lecture 17: Score Persistence

    Lecture 18: Final Touches!

    Chapter 6: Godot 4.3 – Game 3 – Memory Madness! – Getting to know UI in detail

    Lecture 1: Introduction

    Lecture 2: 01 – Project Setup

    Lecture 3: 02 – Creating Custom Resources

    Lecture 4: 03 – Setting resources from code

    Lecture 5: 04 – Image Manager code structure review

    Lecture 6: 05 – Image Manager implementation

    Lecture 7: 06 – Game Manager & classes structure

    Lecture 8: 07 – Game Manager & SelectedLevelData

    Lecture 9: 08 – Main Scene

    Instructors

  • Jumpstart to 2D Game Development- Godot 4.3+ for Beginners  No.2
    Richard Allbert
    Digital Decode GmbH
  • Rating Distribution

  • 1 stars: 1 votes
  • 2 stars: 11 votes
  • 3 stars: 35 votes
  • 4 stars: 311 votes
  • 5 stars: 932 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!