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Creating a Text Adventure in Unity Using Scriptable Objects

  • Development
  • Jan 26, 2025
SynopsisCreating a Text Adventure in Unity Using Scriptable Objects,...
Creating a Text Adventure in Unity Using Scriptable Objects  No.1

Creating a Text Adventure in Unity Using Scriptable Objects, available at $19.99, has an average rating of 4.15, with 19 lectures, based on 30 reviews, and has 1412 subscribers.

You will learn about How to create and use scriptable objects in Unity to mange game data quickly and easily The advantages of using scriptable objects to manage game data over traditional coding How to create a text adventure using both scriptable objects and traditional coding approaches Use cases for scriptable objects in Unity game development This course is ideal for individuals who are Unity game developers looking for a quick, easy way to manage game data or Anyone wanting to learn how to create a text adventure in Unity quickly and easily It is particularly useful for Unity game developers looking for a quick, easy way to manage game data or Anyone wanting to learn how to create a text adventure in Unity quickly and easily.

Enroll now: Creating a Text Adventure in Unity Using Scriptable Objects

Summary

Title: Creating a Text Adventure in Unity Using Scriptable Objects

Price: $19.99

Average Rating: 4.15

Number of Lectures: 19

Number of Published Lectures: 19

Number of Curriculum Items: 19

Number of Published Curriculum Objects: 19

Original Price: $19.99

Quality Status: approved

Status: Live

What You Will Learn

  • How to create and use scriptable objects in Unity to mange game data quickly and easily
  • The advantages of using scriptable objects to manage game data over traditional coding
  • How to create a text adventure using both scriptable objects and traditional coding approaches
  • Use cases for scriptable objects in Unity game development
  • Who Should Attend

  • Unity game developers looking for a quick, easy way to manage game data
  • Anyone wanting to learn how to create a text adventure in Unity quickly and easily
  • Target Audiences

  • Unity game developers looking for a quick, easy way to manage game data
  • Anyone wanting to learn how to create a text adventure in Unity quickly and easily
  • All software and resources used in this course are free.

    In this course, you will learn from an instructor with 40 years application development experience the advantages of using scriptable objects to manage game data over traditional coding.  You will create a short, humorous text adventure called Castle Buttercup first using traditional coding to manage game data and again using scriptable objects to do the same thing much more quickly and easily.  No unity or programming experience needed.  All you need to do is follow what the instructor does.  This is what you will learn in the course.

    – How to download, install and configure Unity and Visual Studio for C#

    – How to use the different panes in the Unity editor

    – How to create a canvas

    – How to create a panel

    – How to create Text Mesh Pro objects

    – How to create a simple user interface for a text adventure

    – How to assign objects to public variables

    – How to create a text adventure using traditional coding only

    – How to create a text adventure using scriptable objects

    – How to create and assign scripts to objects

    – How to create and populate scriptable objects

    – How to add a scriptable object to a project in the Unity editor

    – How to create scriptable objects within scriptable objects

    – How to investigate and resolve errors

    – How to test the application throughout the development process

    – How to build the application into a stand alone, executable program

    Course Curriculum

    Chapter 1: Getting Started

    Lecture 1: Introduction

    Lecture 2: Installing Unity

    Lecture 3: Create the Project

    Lecture 4: Set Up User Interface

    Lecture 5: Get Course Resources

    Lecture 6: Course Resource Files

    Lecture 7: Review Course Resource Files

    Chapter 2: Creating the Text Adventure Using the Old School Coding Approach

    Lecture 1: Create OldSchoolGameLogic Script

    Lecture 2: Add Navigation Logic to OldSchoolGameLogic Script

    Lecture 3: Add Story Segment Functions to OldSchoolGameLogic Script

    Lecture 4: Test and Review the Old School Coding Approach

    Chapter 3: Creating the Text Adventure Using the New School Scriptable Objects Approach

    Lecture 1: Create Scriptable Objects and Add Story Text

    Lecture 2: Add Navigation to Scriptable Objects

    Lecture 3: Create NewSchoolGameLogic Script

    Lecture 4: Add Navigation to NewSchoolGameLogic Script

    Lecture 5: Test and Review the New School Scriptable Objects Approach

    Chapter 4: Finishing Up

    Lecture 1: Build Application

    Lecture 2: Conclusion

    Lecture 3: Project Files

    Instructors

  • Creating a Text Adventure in Unity Using Scriptable Objects  No.2
    Brian Covault
    Application Developer
  • Rating Distribution

  • 1 stars: 1 votes
  • 2 stars: 0 votes
  • 3 stars: 3 votes
  • 4 stars: 11 votes
  • 5 stars: 15 votes
  • Frequently Asked Questions

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