Create a procedurally generated 2D Roguelike in Godot 4
- Development
- Jan 26, 2025

Create a procedurally generated 2D Roguelike in Godot 4, available at $54.99, has an average rating of 4.35, with 32 lectures, based on 78 reviews, and has 734 subscribers.
You will learn about Learn the fundamentals of Godot 4 Learn how to create a procedural generation algorithm You will learn the fundamentals mechanics of a 2D Roguelike game You will build a prototype that you will be able to sale This course is ideal for individuals who are This course is targeted first for intermediate programmer but is accessible to beginner looking to learn more how works procedural generation It is particularly useful for This course is targeted first for intermediate programmer but is accessible to beginner looking to learn more how works procedural generation.
Enroll now: Create a procedurally generated 2D Roguelike in Godot 4
Summary
Title: Create a procedurally generated 2D Roguelike in Godot 4
Price: $54.99
Average Rating: 4.35
Number of Lectures: 32
Number of Published Lectures: 32
Number of Curriculum Items: 32
Number of Published Curriculum Objects: 32
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
In this course you will learn how to create a procedurally generated 2D Roguelike similar to games like Nuclear Throne or Enter the gungeon. We will use an algorithmcalled random walker that we will use to create automatically new levels: everytime we will load our level a new one will be automatically generated, which open the gate for infinite levels. We will learn how to place our player, groups of enemies and exit inside it, as well as instancing ammunitions when our enemy dies. We will also create from scratch a player with typical roguelike movementand shooting mechanic like having the rotation of our player and his gun based on the position of the mouse, we will learn how to configure a mouse icon that is animated, how to create enemies that can patrol randomly and chase you once you’ve been detected, and way much more.
Here is a list of the things we will learn together:
Generating procedurally a level that is autotiled with terrains and collisions shape
Rotating the gun and the player toward the mouse position
Instancing enemies inside the border of our generated level
Having our enemy chasing us
Being able to collect ammo by looting them inside our level
Having a countdown that restartthe levelwhen reaching zero
Creating shader to damage the player
Having screen shakewhen the bullet explode
Having a player life system
Having an exit portalthat we need to find to continue playing the game
I’ve been enjoying making this new course as I am fascinated by procedural generation, and I hope that this course will be the right entry gate for you if you want to go deeper into that segment of programming that is rarely taught in a way that is complete and accessible for beginner programmer.
The asset will be provided with this course, so you just have to enroll and start coding.
So thank you for reading this and considering buying this course, and I’ll see you in the first lecture!
Course Curriculum
Chapter 1: Creating the player and the shooting mechanic
Lecture 1: Setting up godot, importing our sprites and creating the main level
Lecture 2: Creating the player and its animations
Lecture 3: Player movement
Lecture 4: Creating the gun
Lecture 5: Aiming the direction of the player to the mouse cursor
Lecture 6: Creating the projectiles and coding the shooting mechanic
Lecture 7: Animating the mouse cursor and changing it to a target icon
Lecture 8: Setting up the death animation with state machine & hazards
Lecture 9: Fixing the up and down animation of the player
Lecture 10: Creating the GUI and displaying the amount of health and ammo
Lecture 11: Running out of ammo
Chapter 2: Procedural generation and creating enemy
Lecture 1: Creating the tilemap & tileset
Lecture 2: Coding the procedural generation algorithm
Lecture 3: Generating our level using the walker
Lecture 4: Setting the collision shape of our tilemap and collision layer
Lecture 5: Setting up the Ysort of our level
Lecture 6: Placing the player in our procedurally generated level
Lecture 7: Creating and placing an exit + ysort of the mouse cursor
Lecture 8: Creating a second tilemap for the floor + place randomly cosmetics tile
Lecture 9: Creating the enemy animations
Lecture 10: Coding the enemy movement
Lecture 11: Importing enemies in the level and placing them randomly
Lecture 12: Killing the enemies and instance an explosion scene
Lecture 13: Adding the explosion to the bullet
Lecture 14: Creating an ammo pickup and looting the ammo when enemies dies
Lecture 15: Create a scent trail
Lecture 16: Making our enemy chase the player through the scent trail
Lecture 17: Shaders to get hurt and killing the player or the enemy
Chapter 3: Screen shake, Countdown timer, Controls, Bug fixing
Lecture 1: Creating a screen shake when a bullet explode
Lecture 2: Creating a countdown timer that restart the level if it reaches zero
Lecture 3: Controlling the mouse cursor with the right joystick of a game controller
Lecture 4: Bug fixing
Instructors

Jean Vermeersch
Game developer and 2D artist
Rating Distribution
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
- Random Picks
- Popular
- Hot Reviews
- How To Market Your Book Grow Your Mailing List
- Ultimate Autopilot Blogging with WordPress - 2022
- YouTube Podcast Marketing For Natural Health Practitioners
- Personal Finance
- Company Valuation Financial Modeling
- The Beginner Forex Trading Playbook
- How to Draw Cute Thanksgiving!
- Dibuja y Esculpe tu COVID para Impresión 3d en Blender 2.8X
- 1YouTube Masterclass The Best Guide to YouTube Success
- 2Photoshop CC- Adjustement Layers, Blending Modes Masks
- 3Personal Finance
- 4SolidWorks Essential Training ( 2023 2024 )
- 5The Architecture of Oscar Niemeyer
- 6Advanced Photoshop Manipulations Tutorials Bundle
- 7Polymer Clay Jewelry Making Techniques for Beginners
- 8SEO for Web Developers
- 1Linux Performance Monitoring Analysis Hands On !!
- 2Content Writing Mastery 1- Content Writing For Beginners
- 3Media Training for PrintOnline Interviews-Get Great Quotes
- 4Learn Facebook Ads from Scratch Get more Leads and Sales
- 5The Complete Digital Marketing Course Learn From Scratch
- 6C#- Start programming with C# (for complete beginners)
- 7[FREE] How to code 10 times faster with Emmet
- 8Driving Results through Data Storytelling