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Learn To Create a Turn-Based Strategy Game With Unity C#

  • Development
  • Jan 25, 2025
SynopsisLearn To Create a Turn-Based Strategy Game With Unity & C...
Learn To Create a Turn-Based Strategy Game With Unity C#  No.1

Learn To Create a Turn-Based Strategy Game With Unity & C#, available at $79.99, has an average rating of 4.58, with 89 lectures, based on 100 reviews, and has 1301 subscribers.

You will learn about Learn C#, a modern versatile programming language Understand the capabilities of 3D development in Unity Develop strong and transferrable problem solving skills Gain an understanding of the game development process Learn how object oriented programming works in practice This course is ideal for individuals who are Anyone who wants to make their own turn-based strategy games or People who want to create and publish their own games or Complete beginners with an interest in learning game development or Developers who want to re-skill across to game development or People interested in working in the game design industry or Competent and confident with using a computer It is particularly useful for Anyone who wants to make their own turn-based strategy games or People who want to create and publish their own games or Complete beginners with an interest in learning game development or Developers who want to re-skill across to game development or People interested in working in the game design industry or Competent and confident with using a computer.

Enroll now: Learn To Create a Turn-Based Strategy Game With Unity & C#

Summary

Title: Learn To Create a Turn-Based Strategy Game With Unity & C#

Price: $79.99

Average Rating: 4.58

Number of Lectures: 89

Number of Published Lectures: 89

Number of Curriculum Items: 89

Number of Published Curriculum Objects: 89

Original Price: $129.99

Quality Status: approved

Status: Live

What You Will Learn

  • Learn C#, a modern versatile programming language
  • Understand the capabilities of 3D development in Unity
  • Develop strong and transferrable problem solving skills
  • Gain an understanding of the game development process
  • Learn how object oriented programming works in practice
  • Who Should Attend

  • Anyone who wants to make their own turn-based strategy games
  • People who want to create and publish their own games
  • Complete beginners with an interest in learning game development
  • Developers who want to re-skill across to game development
  • People interested in working in the game design industry
  • Competent and confident with using a computer
  • Target Audiences

  • Anyone who wants to make their own turn-based strategy games
  • People who want to create and publish their own games
  • Complete beginners with an interest in learning game development
  • Developers who want to re-skill across to game development
  • People interested in working in the game design industry
  • Competent and confident with using a computer
  • Learn how to create and program your very own turn-based strategy game using Unity, an industry-standard game development program used by large gaming studios and indie developers across the world.

    In this course you won’t just be learning programming concepts, but tying these concepts to real game development uses. You will have access to a course forum where you can discuss the topics covered in the course as well as the next steps to take once the course is complete.

    This course has been designed to be easily understandable to everyone, so whether you’re a complete beginner, an artist looking to expand their game development range or a programmer interested in understanding game design, this course will help you gain a greater understanding of development.

    At the end of this course you will have developed the ability to understand such game elements as:

  • A Turn-Based System

  • Moving Characters on a Grid

  • Meleeing, Shooting & Defending Action Types

  • A Full Health System

  • AI Decision-making & Navigation

  • A Full Camera Movement & Rotation System

  • Spawning In Randomised Positions

  • Animation & Audio Systems

  • Battle Select System

  • and much more

  • The course also includes a complete version of the project to use for your own reference to ensure everything in your game works as it should!

    Start learning today and let me help you become a game developer!

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction

    Lecture 2: Project Assets

    Chapter 2: Getting Started

    Lecture 1: Setting Up The Project

    Lecture 2: The Unity UI

    Lecture 3: Setting Up Our Scene

    Chapter 3: Player Control

    Lecture 1: Setting Up The Player

    Lecture 2: Creating A Script & Moving

    Lecture 3: Moving To A Specific Point

    Lecture 4: Clicking To Move

    Lecture 5: Creating More Players

    Lecture 6: Setting An Active Player

    Chapter 4: Movement Grid

    Lecture 1: Creating The Movement Grid

    Lecture 2: Tidying Up The Grid

    Lecture 3: Detecting The Ground

    Lecture 4: Avoiding Obstacles

    Lecture 5: Hiding The Grid

    Chapter 5: Camera Control

    Lecture 1: Setting Up The Camera System

    Lecture 2: Following The Player

    Lecture 3: Moving The Camera Manually

    Lecture 4: Snapping Back To The Player

    Lecture 5: Rotating The Camera

    Chapter 6: AI Navigation

    Lecture 1: Setting Up AI Navigation Mesh

    Lecture 2: Moving With AI Navigation

    Lecture 3: Making Enemies

    Chapter 7: Taking Turns

    Lecture 1: Setting Up A Turn Order

    Lecture 2: Switching Characters After Action

    Lecture 3: Making It More Random

    Lecture 4: Skipping Enemy Turns

    Lecture 5: Using Turn Points

    Lecture 6: Limiting Move Range

    Chapter 8: Moving With Menus

    Lecture 1: Setting Up The Player Menu

    Lecture 2: Making The Menu Appear

    Lecture 3: Making Move Input Work

    Lecture 4: Adding Walking & Running Options

    Lecture 5: Changing Action Costs

    Lecture 6: Showing Turn Points

    Lecture 7: Cancelling Movement

    Lecture 8: Fixing Accidental Movement

    Lecture 9: Skipping Your Turn

    Chapter 9: Melee Attacks

    Lecture 1: Setting Up The Melee Menu

    Lecture 2: Checking For Melee

    Lecture 3: Carrying Out Melee

    Lecture 4: Waiting After Melee

    Lecture 5: Switching Targets

    Lecture 6: Showing The Attack Target

    Lecture 7: Improving The Indicator

    Lecture 8: How To Fix Bugs (A Camera Problem)

    Lecture 9: Show An Error Message

    Chapter 10: Health System

    Lecture 1: Creating A Health System

    Lecture 2: Defeating Enemies

    Lecture 3: Setting Up Health UI

    Lecture 4: Updating Health UI

    Lecture 5: Billboarding UI

    Chapter 11: Firing Shots

    Lecture 1: CHALLENGE – Setting Up Shooting Menu

    Lecture 2: Getting Targets

    Lecture 3: Making The Player Shoot

    Lecture 4: Hitting A Target

    Lecture 5: Making The Player Miss

    Chapter 12: Firing Effects

    Lecture 1: Showing Bullet Trails

    Lecture 2: Creating Impact Effects

    Lecture 3: Showing Impact Effects

    Chapter 13: Displaying Accuracy

    Lecture 1: Shooting High & Low

    Lecture 2: Setting Up Shot Chance Display

    Lecture 3: Controlling The Shot Chance

    Lecture 4: Calculating Shot Chance

    Chapter 14: Turning & Defending

    Lecture 1: Rotating The Character

    Lecture 2: Changing The Camera Angle

    Lecture 3: Defending

    Chapter 15: AI Decision-Making

    Lecture 1: Adding An AI Brain

    Lecture 2: Choosing To Melee

    Lecture 3: Shooting While In Range

    Lecture 4: Choosing Not To Shoot

    Lecture 5: Moving Towards A Player

    Lecture 6: Running Towards A Player

    Lecture 7: Moving To A Random Point

    Lecture 8: Choosing To Defend Or Skip

    Chapter 16: Spawning

    Lecture 1: Spawning At Random Points

    Chapter 17: Animations

    Lecture 1: Adding Character Animations

    Lecture 2: Switching Between Animations

    Lecture 3: Making Animations Work

    Chapter 18: Final Systems & Menus

    Lecture 1: Adding Audio

    Lecture 2: Ending The Battle

    Instructors

  • Learn To Create a Turn-Based Strategy Game With Unity C#  No.2
    James Doyle
    Teaching The Basics of Making Games
  • Rating Distribution

  • 1 stars: 0 votes
  • 2 stars: 1 votes
  • 3 stars: 10 votes
  • 4 stars: 29 votes
  • 5 stars: 60 votes
  • Frequently Asked Questions

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