Unity3D and the Oculus Rift
- Development
- Jan 19, 2025

Unity3D and the Oculus Rift, available at $19.99, has an average rating of 4.05, with 12 lectures, 1 quizzes, based on 54 reviews, and has 553 subscribers.
You will learn about Know basic and advanced techniques needed to dive into VR game development Extend the standard assets, such as the FPSController or simply the MainCamera, with your own scripts Use the direction the player is looking in while playing for different purposes such as aiming, shooting, selecting objects, trigger functions by looking at objects and more Use techniques such as raycasting or instantiating objects Know how to deal with graphical user interfaces in virtual reality This course is ideal for individuals who are If you are interested in Unity3D or virtual reality, then this course is for you. Participants of this course are thereafter able to develop their own applications with the Oculus Rift. This course covers everything from the basics, such as using the headtracking for aiming, shooting and selecting objects up to alternative movement models, namely birds eye camera controls or teleporting. Useful programming skills can be picked up along the way as we practice the new techniques with several training examples in the Unity3D environment. It is particularly useful for If you are interested in Unity3D or virtual reality, then this course is for you. Participants of this course are thereafter able to develop their own applications with the Oculus Rift. This course covers everything from the basics, such as using the headtracking for aiming, shooting and selecting objects up to alternative movement models, namely birds eye camera controls or teleporting. Useful programming skills can be picked up along the way as we practice the new techniques with several training examples in the Unity3D environment.
Enroll now: Unity3D and the Oculus Rift
Summary
Title: Unity3D and the Oculus Rift
Price: $19.99
Average Rating: 4.05
Number of Lectures: 12
Number of Quizzes: 1
Number of Published Lectures: 12
Number of Published Quizzes: 1
Number of Curriculum Items: 13
Number of Published Curriculum Objects: 13
Original Price: 24.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
This course tackles the hot topic of “virtual reality”. This tutorial is not a guide to implementing a specific game, it rather gives you the tools and knowledge to implement your own VR games. Unlike other courses about the oculus rift, this course does not stop after the setup. We take a look at the things that really matter for VR development. Without wasting time we quickly proceed with interesting and important topics that go beyond setting up a simple character to walk around in VR. Besides using the headtracking for shooting objects, we see how raycasting can be used to analyse and trigger functions at an object which is being looked at. Further topics are dealt with, such as user interfaces and more. Get a head start by taking this course.
In the course, we take a look at different techniques that are crucial to VR development, such as:
-using the headtracking for aiming and shooting
-raycasts to analyse an object which is being looked at
-retrieve the world point, at which the player is looking to send a character there
-teleport the player to visit interesting sites of a model
-various controls for user interfaces (look based input and more)
The length of the course is about 1 hour, but as the course is rather dense, you will get much more content than you would expect from an hour long tutorial.
Course Curriculum
Chapter 1: Introduction and course setup
Lecture 1: Introduction
Lecture 2: Setup
Chapter 2: Basic techniques
Lecture 1: Aiming and shooting
Lecture 2: Character controller for architectural visualisation and teleporting
Lecture 3: Trigger function by looking at objects / Raycasting
Lecture 4: Navigation mesh controlled characters & birds eye view
Chapter 3: Graphical User Interfaces (GUI)
Lecture 1: GUI – Overview
Lecture 2: GUI – On screen displays
Lecture 3: GUI – Menus
Lecture 4: GUI – Look based input
Lecture 5: GUI – Trigger action after a certain time of looking at a UI element
Chapter 4: Updates
Lecture 1: official Unity VR tutorial section
Instructors

Florian Maurer
M.Sc. / Computer Science
Rating Distribution
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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