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The Unity C# Survival Guide

  • Development
  • Jan 18, 2025
SynopsisThe Unity C# Survival Guide, available at $84.99, has an aver...
The Unity C# Survival Guide  No.1

The Unity C# Survival Guide, available at $84.99, has an average rating of 4.76, with 166 lectures, based on 1828 reviews, and has 10319 subscribers.

You will learn about Master C# with Unity Beginner C# concepts (variables, if-statements, methods, etc.) Intermediate C# Concepts (lists, dictionaries, abstract classes, etc) Advanced C# Concepts (delegates, events, lambda expressions, design patterns, etc) Interview Prep Unity quick tips and challenges How to program from scratch This course is ideal for individuals who are Beginner C# Unity Developers or Intermediate C# Unity Developers or Advanced C# Unity Developers or Professional Developers It is particularly useful for Beginner C# Unity Developers or Intermediate C# Unity Developers or Advanced C# Unity Developers or Professional Developers.

Enroll now: The Unity C# Survival Guide

Summary

Title: The Unity C# Survival Guide

Price: $84.99

Average Rating: 4.76

Number of Lectures: 166

Number of Published Lectures: 166

Number of Curriculum Items: 166

Number of Published Curriculum Objects: 166

Original Price: $189.99

Quality Status: approved

Status: Live

What You Will Learn

  • Master C# with Unity
  • Beginner C# concepts (variables, if-statements, methods, etc.)
  • Intermediate C# Concepts (lists, dictionaries, abstract classes, etc)
  • Advanced C# Concepts (delegates, events, lambda expressions, design patterns, etc)
  • Interview Prep
  • Unity quick tips and challenges
  • How to program from scratch
  • Who Should Attend

  • Beginner C# Unity Developers
  • Intermediate C# Unity Developers
  • Advanced C# Unity Developers
  • Professional Developers
  • Target Audiences

  • Beginner C# Unity Developers
  • Intermediate C# Unity Developers
  • Advanced C# Unity Developers
  • Professional Developers
  • This course is authorized by and made in partnership with Unity Technologies.

    Have you been struggling to learn how to code in C# with Unity? ??If so, you have found the course you’ve been searching for!? This course is designed for beginner to advanced or professional programmers alike. ?For beginners, sequential completion of the lessons is recommended, as it will teach you the basics of coding using interactive challenges and problem solving techniques. ?The course progresses in difficulty, and upon completion, you will have gone from a novice C# developer to an advanced, job ready, C# developer.? For advanced or professional coders, this course is meant as a reference guide to help you survive in the workplace. ?Rusty on delegates and events? Check out the section of this course that focuses exclusively on them, and teaches you how to implement them into your projects.? For seasoned coders, sequential progression through the course is not necessary; The Unity C# Survival Guide is flexible, allowing developers to use it for their specific needs. ?New content is frequently added, so you can rest assured that your survival guide is always up to date.? This is the only C# in Unity programming course authorized by and made in partnership with Unity Technologies.?

    In This Course, You Will:

  • Master C# with Unity

  • Become a career-ready programmer in C#

  • Implement advanced coding logic into your own projects

  • Discover game programming patterns

  • Proficiency in abstract classes and interfaces

  • Learn best practice implementations

  • Practice typical job interview questions that programmers commonly face

  • And much more!

  • This course will take you through over 50 interactive challenges, designed to help you master beginner to advanced C# concepts. ?The first section, created for novice C# developers, covers variables, “if” statements, loops, and arrays.?

    The second section focuses on intermediate concepts, like properties, name spaces, enums, and dictionaries. ?

    The third section focuses on advanced concepts, like abstract classes, delegates and events, lambda expression, and linq. ?This section ends with interview practice problems, compiled from industry professionals who work for Cartoon Network, American Gaming Systems, Facebook, Oculus and more! ?

    In addition to the sections organized by difficulty, there is also a “Unity Quick Tips” section, dedicated on how to do anything in Unity, such as creating character controllers, explosion effects, and how to fire a weapon. ?The quick tips section also includes a Unity Editor overview, to help beginners get accustomed to Unity, and/or help seasoned developers learn about new features in Unity as Unity updates the editor.? If you’re looking for a “how to” section, this is a great place to start.

    If there is something in the Survival Guide that is not covered, please send us a message, and we will add it to the course!

    Why Learn C# with Unity?

    We are entering a revolutionary period in Technology and at the front is Unity Technologies. Unity is no longer just a game engine, but a complete real time rendering platform that’s powering applications within the fields of games, AI, automotive, film, architecture, construction, sales & services, marketing & training, medical, and so much more. The games industry is $120B. Now consider how all these new emerging markets are adopting Unity into their workflows and that number quickly jumps to a trillion dollar marketplace for C# developers. Not convinced? In 2018, companies like Coca-Cola, AT&T, GE, Facebook, Google, Uber, Nissan, Lexus, Tesla, Deepmind, AGS, Disney and many other large corporations adopted Unity into their workflows.

    If you’re serious about a career with with C# and Unity, I will help you reach your goals. I’ll see you inside the course.

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction

    Lecture 2: Why You Need The Unity C# Survival Guide

    Chapter 2: 1. Unity Quick Tips

    Lecture 1: Install Unity Hub

    Lecture 2: Unity Collaborate

    Lecture 3: Change Gameobject Position

    Lecture 4: User Input

    Lecture 5: Simple Movement

    Lecture 6: Collectible Gameobjects

    Lecture 7: Pause System

    Lecture 8: Post Processing Effects 2018.x +

    Lecture 9: Destructible Crate

    Lecture 10: What are Quaternions & Euler Angles?

    Lecture 11: Quaternion Identity

    Lecture 12: Quaternion LookRotation

    Lecture 13: Quaternion Slerp

    Chapter 3: 2. Variables

    Lecture 1: Script Overview

    Lecture 2: Variables

    Lecture 3: Common Data Types

    Lecture 4: Challenge: Master Variables P1

    Lecture 5: Challenge Review: Master Variables P1

    Lecture 6: Challenge: Master Variables P2

    Lecture 7: Challenge Review: Master Variables P2

    Lecture 8: Challenge: Tip Calculator

    Lecture 9: Challenge Review: Tip Calculator

    Lecture 10: Challenge: Quiz Grade Average

    Lecture 11: Challenge Review: Quiz Grade Average

    Lecture 12: Best Practices for Variables

    Lecture 13: Want More Challenges?

    Chapter 4: 3. If-Then Logic

    Lecture 1: If-Statements

    Lecture 2: Challenge: Master If-Statements P1

    Lecture 3: Challenge Review: Master If-Statements P1

    Lecture 4: Challenge: Master If-Statements P2

    Lecture 5: Challenge Review: Master If-Statements P2

    Lecture 6: Challenge: Master If-Statements P3

    Lecture 7: Challenge Review: Master If-Statements P3

    Lecture 8: Else-If Statements

    Lecture 9: Challenge:Quiz Grades

    Lecture 10: Challenge Review: Quiz Grades

    Lecture 11: Challenge: Master If-Statements P4

    Lecture 12: Challenge Review: Master If-Statements P4

    Lecture 13: Challenge: Speed Program

    Lecture 14: Challenge Review: Speed Program

    Lecture 15: Want More Challenges?

    Chapter 5: 4. Switch Statements

    Lecture 1: Switch Statements

    Lecture 2: Challenge: Master Switch Statements P1

    Lecture 3: Challenge Review: Master Switch Statements P1

    Lecture 4: Challenge: Master Switch Statements P2

    Lecture 5: Challenge Review: Master Switch Statements P2

    Lecture 6: Challenge: Weapon Select Program

    Lecture 7: Challenge Review: Weapon Select Program

    Lecture 8: Want More Challenges?

    Chapter 6: 5. Loops

    Lecture 1: For Loops

    Lecture 2: for Loops Understanding Continued

    Lecture 3: Break Out of Loops

    Lecture 4: For Loops Presentation Example

    Lecture 5: When Do I Use For Loops In Games?

    Lecture 6: Foreach Loop Quick Explanation

    Lecture 7: Do while Loop

    Lecture 8: While Loop

    Lecture 9: Challenge: Ultimate Print Outs

    Lecture 10: Challenge Review: Ultimate Print Outs

    Lecture 11: Challenge: How Fast You Going?

    Lecture 12: Challenge Review: How Fast You Going?

    Lecture 13: Want More Challenges?

    Chapter 7: 6. Arrays

    Lecture 1: Array Syntax

    Lecture 2: Access Array Elements

    Lecture 3: Challenge: Array Master

    Lecture 4: Challenge Review: Array Master

    Lecture 5: Challenge: Randomly Choose One

    Lecture 6: Challenge Review: Randomly Choose One

    Lecture 7: Print Out All Elements Using For Loop

    Lecture 8: Print Out All Elements Using Foreach Loop

    Lecture 9: Looping Through Data Presentation

    Lecture 10: Looping Practical Example

    Lecture 11: Challenge: Convert For Loop

    Lecture 12: Challenge Review: Convert For Loop

    Lecture 13: Want More Challenges?

    Chapter 8: 7. Functions Vs. Methods

    Lecture 1: Functions Vs. Methods

    Lecture 2: Method Parameters

    Lecture 3: Challenge: Pass the Object with Color

    Lecture 4: Challenge Review: Pass the Object with Color

    Lecture 5: Return Type Functions

    Lecture 6: Change Positions 4 Ways

    Lecture 7: Challenge: Are You Alive?

    Lecture 8: Challenge Review: Are You Alive?

    Lecture 9: Practical Presentation Return Array

    Lecture 10: Challenge: Position Matters

    Lecture 11: Challenge Review: Position Matters

    Lecture 12: Want More Challenges?

    Chapter 9: 8. Classes

    Lecture 1: Classes for Behaviors

    Lecture 2: Custom Classes

    Instructors

  • The Unity C# Survival Guide  No.2
    Jonathan Weinberger
    Authorized Unity Instructor
  • The Unity C# Survival Guide  No.3
    Unity Technologies
    The leading global game industry software
  • The Unity C# Survival Guide  No.4
    GameDevHQ Team
    GameDevHQ
  • Rating Distribution

  • 1 stars: 12 votes
  • 2 stars: 21 votes
  • 3 stars: 120 votes
  • 4 stars: 499 votes
  • 5 stars: 1177 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!