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Complete Beginner Unity3D Game Development from Scratch

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  • Jan 08, 2025
SynopsisComplete Beginner Unity3D Game Development from Scratch, avai...
Complete Beginner Unity3D Game Development from Scratch  No.1

Complete Beginner Unity3D Game Development from Scratch, available at $49.99, has an average rating of 3.75, with 98 lectures, 2 quizzes, based on 2 reviews, and has 1266 subscribers.

You will learn about Understanding every important and basic concept of Game Development Understanding of C# Language in more easy way Overview of every new major version to get hands on updated content Pave your path easily to learn concepts above Beginners level How to create controls for Smartphones You will learn UI with animations You can apply for Jr. Game Developer, start as freelancer or create your own games Help you to also debug and solve problems encountered during game development This course is ideal for individuals who are Who wants to start career in Game Development as a Freelancer or in the Game Industry or Who wants to start learning from basic at almost all angle or Beginners, who dont know how to start or wants to refresh their fundamentals or Any Graphics Designer or Artists who wants to learn, showcase and use their assets in games or Those who are curious that how games are developed and needs important knowledge about it It is particularly useful for Who wants to start career in Game Development as a Freelancer or in the Game Industry or Who wants to start learning from basic at almost all angle or Beginners, who dont know how to start or wants to refresh their fundamentals or Any Graphics Designer or Artists who wants to learn, showcase and use their assets in games or Those who are curious that how games are developed and needs important knowledge about it.

Enroll now: Complete Beginner Unity3D Game Development from Scratch

Summary

Title: Complete Beginner Unity3D Game Development from Scratch

Price: $49.99

Average Rating: 3.75

Number of Lectures: 98

Number of Quizzes: 2

Number of Published Lectures: 98

Number of Published Quizzes: 2

Number of Curriculum Items: 100

Number of Published Curriculum Objects: 100

Original Price: $19.99

Quality Status: approved

Status: Live

What You Will Learn

  • Understanding every important and basic concept of Game Development
  • Understanding of C# Language in more easy way
  • Overview of every new major version to get hands on updated content
  • Pave your path easily to learn concepts above Beginners level
  • How to create controls for Smartphones
  • You will learn UI with animations
  • You can apply for Jr. Game Developer, start as freelancer or create your own games
  • Help you to also debug and solve problems encountered during game development
  • Who Should Attend

  • Who wants to start career in Game Development as a Freelancer or in the Game Industry
  • Who wants to start learning from basic at almost all angle
  • Beginners, who dont know how to start or wants to refresh their fundamentals
  • Any Graphics Designer or Artists who wants to learn, showcase and use their assets in games
  • Those who are curious that how games are developed and needs important knowledge about it
  • Target Audiences

  • Who wants to start career in Game Development as a Freelancer or in the Game Industry
  • Who wants to start learning from basic at almost all angle
  • Beginners, who dont know how to start or wants to refresh their fundamentals
  • Any Graphics Designer or Artists who wants to learn, showcase and use their assets in games
  • Those who are curious that how games are developed and needs important knowledge about it
  • One of the known and best game development tools “Unity 3D” is a fantastic tool for making Video Games, 3D Applications, Architectural, and much more on a variety of platforms like PlayStation, Windows, Web, Android, iOS, etc.

    In this course, I will start very simply, and no prior experience in coding or Unity is required. I will cover each and every basic, and important concept step by step by building chunks of game modules, which gives you the confidence to create your own 3D games in Unity Engine.

    I will use different approaches so that you can learn how to create game modules in different ways. I will also clear and solve the issues, bugs, and problems encountered during game development in Unity.

    All you need is Unity at least the 2017 version (Personal Edition) to go on with this course. Every new major release of Unity is covered to keep developers up to date.

    Even if you have nothing installed, then don’t worry, I will also teach you how to get started from downloading, installing, and environment setup phase. A regular Internet connection is needed during the environment setup section.

    It is sometimes a little bit complicated for those who haven’t used any 3D tools, any game engine, or those who have no knowledge about programming, But I have made this course step by step and very easy to understand for everyone. I will guide you from the very first start of Unity principlesand C# programming, so no worries for inexperienced programmers or game developers.

    What’s good about this course:

  • Compatible with the latest version

  • Updated contents, and covered all major version releases

  • You will learn every basic and important area of Unity Game Development in a very simple way.

  • You will be able to develop your own 3D games.

  • You will feel confident starting as a freelancer or making your own 3D games

  • No big or irrelevant silence gaps or time wasting, and no repeated contents.

  • Pave your path for advanced concepts

  • What will not be covered in this course for now:

  •  Some 2D games-related aspects (because this course is especially for 3D)

  •  Complex programming (because this course is for Absolute Beginners and near to Intermediate)

  •  Particle Effects (not part of this course, but will be covered in the near future)

  •  Advanced concepts like Occlusion Culling, Complex AI, and Blend-trees. (because these are advanced concepts)

  •  Editor’s plugins (because this course is for Absolute Beginners)

  • Physics engine modification (because this course is for Absolute Beginners)

  • Course Curriculum

    Chapter 1: Introduction & Unity Environment Setup

    Lecture 1: S01-L01 _ Course Overview

    Lecture 2: S01-L02 _ Section 1 Intro

    Lecture 3: S01 _ Important Note regarding Unity 2018 and 2019 versions

    Lecture 4: S01-L03 _ Unity Setup

    Lecture 5: S01-L04 _ JDK Setup

    Lecture 6: S01-L05 _ SDK Setup

    Lecture 7: S01-L06 _ Why SDK, JDK and Unity p Ver.?

    Chapter 2: Basic UnityEditor Overview

    Lecture 1: S02-L01 _ Section 2 Intro

    Lecture 2: S02-L02 _ Creating Unity Project

    Lecture 3: S02-L03 _ UnityEditor Layout_Part1

    Lecture 4: S02-L04 _ UnityEditor Layout_Part2

    Lecture 5: S02-L05 _ UnityEditor Layout_Part3

    Chapter 3: CSharp Fundamentals

    Lecture 1: S03-L01 _ Section 3 Intro

    Lecture 2: S03-L02 _ Class and Variables

    Lecture 3: S03-L03 _ Functions and Access Modifiers

    Lecture 4: S03-L04 _ Unity Builtin Functions

    Lecture 5: S03-L05 _ If-Else Conditional Statements

    Lecture 6: S03-L06 _ Logical Operators

    Lecture 7: S03-L07 _ Switch Statement

    Lecture 8: S03-L08 _ Arrays

    Lecture 9: S03-L09 _ GenericList

    Lecture 10: S03-L010 _ Loops

    Chapter 4: Unity Game UserInterface

    Lecture 1: S04-L01 _ Section 4 Intro

    Lecture 2: S04-L02 _ Controlling GameObjects

    Lecture 3: S04-L03 _ Camera and Canvas

    Lecture 4: S04-L04 _ Buttons Animations

    Lecture 5: S04-L05 _ Panels

    Lecture 6: S04-L06 _ Buttons Click EventListner

    Lecture 7: S04-L07 _ Sound On/Off Button

    Lecture 8: S04-L08 _ Loading Screen

    Lecture 9: S04-L09 _ Sliders Event Listner

    Lecture 10: S04-L10 _ Audio System

    Lecture 11: S04-L11 _ 3D Mainmenu

    Lecture 12: S04-L12 _ EventTriggers

    Chapter 5: Environment Creation

    Lecture 1: S05-L01 _ Section 5 Intro

    Lecture 2: S05-L02 _ Terrain, Lights and Shadows

    Lecture 3: S05-L03 _ SkyBox

    Lecture 4: S05-L04 _ Materials and Prefabs

    Lecture 5: S05-L05 _ Layers

    Lecture 6: S05-L06 _ Texture on Materials

    Chapter 6: Game Development Modules

    Lecture 1: S06-L01 _ Section 6 Intro

    Lecture 2: S06-L02 _ AssetStore

    Lecture 3: S06-L03 _ Special Names and Changing DirectX Version

    Lecture 4: S06-L04 _ Rigidbody and Collider Components

    Lecture 5: S06-L05 _ Camera Controls

    Lecture 6: S06-L06 _ Camera Rotation Clamping

    Lecture 7: S06-L07 _ Movement Controls

    Lecture 8: S06-L08 _ Running and Jumping

    Lecture 9: S06-L09 _ Moving Platform

    Lecture 10: S06-L10 _ Shooting Mechanism Part: 1

    Lecture 11: S06-L11 _ Shooting Mech. using Object Pooling

    Lecture 12: S06-L12 _ Collectables and TAGS

    Lecture 13: S06-L13 _ Collectables Rotation and PlayerPrefs

    Lecture 14: S06-L14 _ Detecting a Secret Object Nearby

    Lecture 15: S06-L15 _ Object Pickup

    Lecture 16: S06-L16 _ Animator (Character Animations Setup) Part1

    Lecture 17: S06-L17 _ Animator (Character Animations Setup) Part2

    Lecture 18: S06-L18 _ Enemy Controlls Part-1

    Lecture 19: S06-L19 _ Enemy Controlls Part-2

    Lecture 20: S06-L20 _ Player Health and Damage System

    Lecture 21: S06-L21 _ Player Attack System

    Lecture 22: S06-L22 _ Enemy Health System

    Lecture 23: S06-L23 _ Enemy Setup Finalizing

    Lecture 24: S06-L24 _ Enemy Spawn

    Lecture 25: S06-L25 _ Raycast

    Lecture 26: S06-L26 _ Testing and Fixing Issues

    Lecture 27: S06-L27 _ Navigation AI

    Lecture 28: S06-L28 _ Light Baking

    Lecture 29: S06-L29 _ GamePause

    Lecture 30: S06-L30 _ LevelComplete

    Lecture 31: S06-L31 _ Mobile Controls _ Part 1: Creating Virtual Joystick

    Lecture 32: S06-L32 _ Mobile Controls _ Part 2: Control Player using Joystick

    Lecture 33: S06-L33 _ Mobile Controls _ Part 3: Touch Camera Control

    Lecture 34: S06-L34 _ Mobile Controls _ Part 4: Onscreen Buttons

    Lecture 35: S06-L35 _ Project Settings Overview

    Chapter 7: Course Finalizing

    Lecture 1: Important Points to be Remember

    Lecture 2: GameOver

    Chapter 8: Unity LTS Version and Google Important Updates

    Lecture 1: Why and When to shift Projects to new Unity Version

    Lecture 2: What, Why and When Unity LTS Version ???

    Lecture 3: What, Why and When NDK ???

    Lecture 4: Build App Bundle

    Lecture 5: Upload .aab File on Playstore

    Chapter 9: Unity 2018 Overview Section

    Lecture 1: Unity 2018 Overview

    Chapter 10: Unity 2019 Detail Overview Section

    Lecture 1: Unity Hub

    Lecture 2: Unity 2019 Overview (Part 1)

    Lecture 3: Unity 2019 Overview (Part 2)

    Lecture 4: Unity 2019 Overview (Part 3)

    Lecture 5: Unity 2019 Overview (Part 4)

    Instructors

  • Complete Beginner Unity3D Game Development from Scratch  No.2
    Ammar Khan
    MEAN Stack Engineer
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