Extended Reality (XR) Building AR - VR - MR Projects
- Development
- Jan 06, 2025

Extended Reality (XR) – Building AR | VR | MR Projects, available at $44.99, has an average rating of 3.95, with 30 lectures, based on 73 reviews, and has 568 subscribers.
You will learn about Get an in-depth understanding of the complex AR|VR|MR landscape Learn to build exciting AR apps with state-of-the-art tools Grasp this niche technology by creating AR applications using PlayCanvas engine Create a festive 3D world and deploy your 1st VR app on-mobile Publish and deploy your applications on various hardware devices Create your 1st iOS app using SceneKit, a high-level 3D-graphics framework This course is ideal for individuals who are If you want to strategically move into a career in the VR/AR field and gain the skills to quickly and confidently create your own projects using the industrys leading tools, then this is the course you need! It is particularly useful for If you want to strategically move into a career in the VR/AR field and gain the skills to quickly and confidently create your own projects using the industrys leading tools, then this is the course you need!.
Enroll now: Extended Reality (XR) – Building AR | VR | MR Projects
Summary
Title: Extended Reality (XR) – Building AR | VR | MR Projects
Price: $44.99
Average Rating: 3.95
Number of Lectures: 30
Number of Published Lectures: 30
Number of Curriculum Items: 30
Number of Published Curriculum Objects: 30
Original Price: $109.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
The latest CNBC report suggests that starting salaries for VR and AR developers range from $40,000 to $80,000 a year. The mixed reality market is full of opportunities but finding developers with these skills is a challenge since the industry is still embryonic. If you want to successfully enter the industry, this is the right time to join the AR and VR movement.
This course is your chance to benefit from this opportunity by working with these technologies and transforming the way we see and interact with the World. Extended Reality is an umbrella term used for AR, VR, and MR. This course gives you exposure to the Extended Reality world and helps you understand the subtle difference between Augmented Reality, Virtual Reality, and Mixed Reality. Not only this, you’ll build a solid foundation by developing applications using the most popular game engines for web and native platforms. By the end of the course, you’ll have created your own projects on these platforms and will be ready for the future. Start learning today!
About The Author
Parul Bansal is an Augmented Reality, Virtual Reality, and Mixed Reality expert at Kepler Lab (R&D dept.) at Publicis, Sapient, India. Currently, she is working on exploring how can features from different extended-reality frameworks can be merged for even better experiences. She is a technology enthusiast and loves exploring upcoming technologies.
Course Curriculum
Chapter 1: Getting Started with Extended Reality
Lecture 1: The Course Overview
Lecture 2: The Pilot: Understanding the XR Landscape
Lecture 3: Different Industries Leveraging XR
Chapter 2: Bringing AR to Your Web Browsers using PlayCanvas
Lecture 1: Getting Started with PlayCanvas
Lecture 2: Understanding the Entity Component Design Pattern
Lecture 3: Creating a Browser-Based AR Project
Lecture 4: Enhance the Project using Animations, Sound and Scripts
Lecture 5: Applications of Web-Based AR
Chapter 3: Creating Complex AR Apps using iOS ARKit
Lecture 1: Installing Xcode and Introduction to Xcode Editor and Swift
Lecture 2: Creating AR apps using ARKit
Lecture 3: Step up – ARKit Applications
Lecture 4: Placing Objects at Different 3D Locations with Tap Gesture
Lecture 5: Plane Detection Using ARKit
Chapter 4: Creating VR Experiences and Visualize in Google Cardboard or Daydream
Lecture 1: Installing and Setting Up Unity
Lecture 2: Understanding the Unity Editor
Lecture 3: Creating a Solar System and Visualize in Google Cardboard
Lecture 4: Importing 3D Models in Unity and Using Gaze to Move in 3D World
Chapter 5: Controlling the Virtual Environment with HTC Vive Controllers
Lecture 1: Setting up HTC Vive on Windows
Lecture 2: Importing Steam VR and VRTK Packages in Unity
Lecture 3: Picking 3D objects with Vive Controllers Using VRTK
Lecture 4: Creating a VR Maze in Unity
Lecture 5: Creating a Navmesh in Unity
Lecture 6: Navigating through the Maze Using Teleportation
Lecture 7: Adding Haptic Feedback and Deploying VR Maze in HTC Vive
Chapter 6: Mixed Reality with Microsoft Hololens
Lecture 1: Setting Up Machine for Microsoft Hololens
Lecture 2: Using Hololens Device Portal for Sharing Your Hololens View on Desktop
Lecture 3: Developing 1st Application in Mixed Reality
Lecture 4: Getting a Gaze Cursor on Hologram in Mixed Reality
Lecture 5: Playing Animations Using Gestures
Lecture 6: Deploying Mixed Reality Application on Hololens
Instructors

Packt Publishing
Tech Knowledge in Motion
Rating Distribution
Frequently Asked Questions
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