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Extended Reality (XR) Building AR - VR - MR Projects

  • Development
  • Jan 06, 2025
SynopsisExtended Reality (XR – Building AR | VR | MR Projects,...
Extended Reality (XR) Building AR - VR MR Projects  No.1

Extended Reality (XR) – Building AR | VR | MR Projects, available at $44.99, has an average rating of 3.95, with 30 lectures, based on 73 reviews, and has 568 subscribers.

You will learn about Get an in-depth understanding of the complex AR|VR|MR landscape Learn to build exciting AR apps with state-of-the-art tools Grasp this niche technology by creating AR applications using PlayCanvas engine Create a festive 3D world and deploy your 1st VR app on-mobile Publish and deploy your applications on various hardware devices Create your 1st iOS app using SceneKit, a high-level 3D-graphics framework This course is ideal for individuals who are If you want to strategically move into a career in the VR/AR field and gain the skills to quickly and confidently create your own projects using the industrys leading tools, then this is the course you need! It is particularly useful for If you want to strategically move into a career in the VR/AR field and gain the skills to quickly and confidently create your own projects using the industrys leading tools, then this is the course you need!.

Enroll now: Extended Reality (XR) – Building AR | VR | MR Projects

Summary

Title: Extended Reality (XR) – Building AR | VR | MR Projects

Price: $44.99

Average Rating: 3.95

Number of Lectures: 30

Number of Published Lectures: 30

Number of Curriculum Items: 30

Number of Published Curriculum Objects: 30

Original Price: $109.99

Quality Status: approved

Status: Live

What You Will Learn

  • Get an in-depth understanding of the complex AR|VR|MR landscape
  • Learn to build exciting AR apps with state-of-the-art tools
  • Grasp this niche technology by creating AR applications using PlayCanvas engine
  • Create a festive 3D world and deploy your 1st VR app on-mobile
  • Publish and deploy your applications on various hardware devices
  • Create your 1st iOS app using SceneKit, a high-level 3D-graphics framework
  • Who Should Attend

  • If you want to strategically move into a career in the VR/AR field and gain the skills to quickly and confidently create your own projects using the industrys leading tools, then this is the course you need!
  • Target Audiences

  • If you want to strategically move into a career in the VR/AR field and gain the skills to quickly and confidently create your own projects using the industrys leading tools, then this is the course you need!
  • The latest CNBC report suggests that starting salaries for VR and AR developers range from $40,000 to $80,000 a year. The mixed reality market is full of opportunities but finding developers with these skills is a challenge since the industry is still embryonic. If you want to successfully enter the industry, this is the right time to join the AR and VR movement.

    This course is your chance to benefit from this opportunity by working with these technologies and transforming the way we see and interact with the World. Extended Reality is an umbrella term used for AR, VR, and MR. This course gives you exposure to the Extended Reality world and helps you understand the subtle difference between Augmented Reality, Virtual Reality, and Mixed Reality. Not only this, you’ll build a solid foundation by developing applications using the most popular game engines for web and native platforms. By the end of the course, you’ll have created your own projects on these platforms and will be ready for the future. Start learning today!

    About The Author

    Parul Bansal is an Augmented Reality, Virtual Reality, and Mixed Reality expert at Kepler Lab (R&D dept.) at Publicis, Sapient, India. Currently, she is working on exploring how can features from different extended-reality frameworks can be merged for even better experiences. She is a technology enthusiast and loves exploring upcoming technologies.

    Course Curriculum

    Chapter 1: Getting Started with Extended Reality

    Lecture 1: The Course Overview

    Lecture 2: The Pilot: Understanding the XR Landscape

    Lecture 3: Different Industries Leveraging XR

    Chapter 2: Bringing AR to Your Web Browsers using PlayCanvas

    Lecture 1: Getting Started with PlayCanvas

    Lecture 2: Understanding the Entity Component Design Pattern

    Lecture 3: Creating a Browser-Based AR Project

    Lecture 4: Enhance the Project using Animations, Sound and Scripts

    Lecture 5: Applications of Web-Based AR

    Chapter 3: Creating Complex AR Apps using iOS ARKit

    Lecture 1: Installing Xcode and Introduction to Xcode Editor and Swift

    Lecture 2: Creating AR apps using ARKit

    Lecture 3: Step up – ARKit Applications

    Lecture 4: Placing Objects at Different 3D Locations with Tap Gesture

    Lecture 5: Plane Detection Using ARKit

    Chapter 4: Creating VR Experiences and Visualize in Google Cardboard or Daydream

    Lecture 1: Installing and Setting Up Unity

    Lecture 2: Understanding the Unity Editor

    Lecture 3: Creating a Solar System and Visualize in Google Cardboard

    Lecture 4: Importing 3D Models in Unity and Using Gaze to Move in 3D World

    Chapter 5: Controlling the Virtual Environment with HTC Vive Controllers

    Lecture 1: Setting up HTC Vive on Windows

    Lecture 2: Importing Steam VR and VRTK Packages in Unity

    Lecture 3: Picking 3D objects with Vive Controllers Using VRTK

    Lecture 4: Creating a VR Maze in Unity

    Lecture 5: Creating a Navmesh in Unity

    Lecture 6: Navigating through the Maze Using Teleportation

    Lecture 7: Adding Haptic Feedback and Deploying VR Maze in HTC Vive

    Chapter 6: Mixed Reality with Microsoft Hololens

    Lecture 1: Setting Up Machine for Microsoft Hololens

    Lecture 2: Using Hololens Device Portal for Sharing Your Hololens View on Desktop

    Lecture 3: Developing 1st Application in Mixed Reality

    Lecture 4: Getting a Gaze Cursor on Hologram in Mixed Reality

    Lecture 5: Playing Animations Using Gestures

    Lecture 6: Deploying Mixed Reality Application on Hololens

    Instructors

  • Extended Reality (XR) Building AR - VR MR Projects  No.2
    Packt Publishing
    Tech Knowledge in Motion
  • Rating Distribution

  • 1 stars: 3 votes
  • 2 stars: 8 votes
  • 3 stars: 12 votes
  • 4 stars: 24 votes
  • 5 stars: 26 votes
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