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Make an Angry Birds Clone in Unity- Complete 2D Puzzle Game!

  • Development
  • Jan 01, 2025
SynopsisMake an Angry Birds Clone in Unity: Complete 2D Puzzle Game!,...
Make an Angry Birds Clone in Unity- Complete 2D Puzzle Game!  No.1

Make an Angry Birds Clone in Unity: Complete 2D Puzzle Game!, available at $69.99, has an average rating of 4.7, with 85 lectures, based on 16 reviews, and has 187 subscribers.

You will learn about Build an Angry Birds clone game in Unity? Create artwork in Illustrator. Code in C#. Integrate art into Unity? This course is ideal for individuals who are Complete beginners. No prior coding or digital art skills necessary. or People who want to make games. It is particularly useful for Complete beginners. No prior coding or digital art skills necessary. or People who want to make games.

Enroll now: Make an Angry Birds Clone in Unity: Complete 2D Puzzle Game!

Summary

Title: Make an Angry Birds Clone in Unity: Complete 2D Puzzle Game!

Price: $69.99

Average Rating: 4.7

Number of Lectures: 85

Number of Published Lectures: 85

Number of Curriculum Items: 85

Number of Published Curriculum Objects: 85

Original Price: $199.99

Quality Status: approved

Status: Live

What You Will Learn

  • Build an Angry Birds clone game in Unity?
  • Create artwork in Illustrator.
  • Code in C#.
  • Integrate art into Unity?
  • Who Should Attend

  • Complete beginners. No prior coding or digital art skills necessary.
  • People who want to make games.
  • Target Audiences

  • Complete beginners. No prior coding or digital art skills necessary.
  • People who want to make games.
  • This course was funded by a wildly successful Kickstarter.

    Let’s make a casual puzzle?game! Join Mammoth Interactive step-by-step?in building a fully featured game from scratch. We show you how to make all the code and art for the game from scratch.

    Do you love Angry Birds? You can make your own game inspired by it!

    After purchasing this course, you’ll be taken step-by-step through every process needed to do just that. Our two very talented instructors, Kevin Liao and Glauco Pires, explain everything from a basic, beginner level. That means, you don’t have to have any prior coding or digital art experience to succeed here.

    Glauco Pires will take you through the process of coding?a game in Unity? from scratch. Kevin Liao will teach?you how to create all the artistic elements?for the game. Kevin will teach this section of the course in Illustrator to make original 2D art.?

    The beauty of taking an online course like this is the ability to replay any of the lectures at any time. There is no time limit or final tests. You get to learn at your own pace with a practical model method of learning.

    This course is?project-based,?so you will not be learning a bunch of useless coding practices. At the end of this course you will have real world apps to use in your portfolio. We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employable?skills immediately.

    You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level.

    Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.

    You get full?lifetime?access to this course for a single one-time fee. Enroll today to join the Mammoth community!

    Course Curriculum

    Chapter 1: Introduction to the Course

    Lecture 1: Introduction to the Course

    Chapter 2: Introduction to Illustrator

    Lecture 1: Illustrator Introduction

    Lecture 2: New File and Navigation

    Lecture 3: General Directions

    Lecture 4: Pen Tool

    Lecture 5: Line Segments

    Lecture 6: Shape Tools

    Lecture 7: Colour Filling

    Lecture 8: Paintbrushes

    Lecture 9: Pencil Tools

    Lecture 10: Rotation and Reflection

    Lecture 11: Scale Tools

    Lecture 12: Width Tool

    Lecture 13: Shape Builder Part 1

    Lecture 14: Shape Builder Part 2

    Lecture 15: Shape Builder Part 3

    Lecture 16: Free Transform

    Lecture 17: Perspective Tool

    Lecture 18: Mesh Tool

    Lecture 19: Gradient Tool

    Lecture 20: Symbol Sprayer

    Lecture 21: Graphing Tools

    Lecture 22: Layers

    Lecture 23: Illustrator Fun Part 1

    Lecture 24: Illustrator Fun Part 2

    Lecture 25: Illustrator Fun Part 3

    Chapter 3: Creating the Art Assets (Illustrator Projects)

    Lecture 1: Drawing Angry Bird

    Lecture 2: Painting Angry Bird

    Lecture 3: Bird Shape Edit

    Lecture 4: Making a Box

    Lecture 5: Making Logs

    Lecture 6: Making Slingshot

    Lecture 7: Enemy Characters

    Lecture 8: Exporting and Renaming Assets

    Chapter 4: Introduction to Unity Section 1

    Lecture 1: Introduction

    Lecture 2: Unity Editor

    Lecture 3: Moving a Cube

    Lecture 4: Materials

    Lecture 5: Lights

    Lecture 6: Particle System

    Lecture 7: Applying Physics

    Lecture 8: Asset Store

    Chapter 5: Introduction to Unity Section 2 (Coding)

    Lecture 1: Introduction

    Lecture 2: Variables

    Lecture 3: Methods

    Lecture 4: If Blocks

    Lecture 5: Loops

    Chapter 6: Introduction to Unity Section 3 (Inputs)

    Lecture 1: Introduction

    Lecture 2: Key Presses

    Lecture 3: Moving a Player

    Lecture 4: Jumping

    Lecture 5: Moving Forward

    Lecture 6: Cycling Cameras

    Chapter 7: Introduction to Unity Section 4 (Prefabs)

    Lecture 1: Introduction

    Lecture 2: Introduction to Prefabs

    Lecture 3: FAQ on Instantiating Objects

    Lecture 4: Random Angles

    Lecture 5: FAQ on Destroying Objects

    Lecture 6: Explosion Effect

    Lecture 7: Adding Explosion Effects

    Chapter 8: Creating the Game (Unity Projects)

    Lecture 1: Project Setup

    Lecture 2: Activating Physics

    Lecture 3: Preparing to Launch

    Lecture 4: Launching Logic

    Lecture 5: Dragging Feedback

    Lecture 6: Smoothing the Launch

    Lecture 7: Enemy Characters

    Lecture 8: Physics Materials

    Lecture 9: Obstacles

    Lecture 10: Prefabs

    Lecture 11: Targets

    Lecture 12: Dynamically Adding a Bird

    Lecture 13: Events

    Lecture 14: Interface

    Lecture 15: Multiple Birds

    Lecture 16: Win and Lose

    Lecture 17: Scoring Logic

    Lecture 18: Level Design

    Lecture 19: Bird Airtime Adjustments

    Lecture 20: Slingshot

    Lecture 21: Sound Effects

    Lecture 22: Challenge Time

    Chapter 9: Resources

    Lecture 1: ($2000 value!) Source Files

    Lecture 2: Please leave us a rating!

    Lecture 3: Bonus Lecture: Get 130 courses.

    Instructors

  • Make an Angry Birds Clone in Unity- Complete 2D Puzzle Game!  No.2
    Mammoth Interactive
    Top-Rated Instructor, 3.3 Million+ Students
  • Make an Angry Birds Clone in Unity- Complete 2D Puzzle Game!  No.3
    John Bura
    Best Selling Instructor Web/App/Game Developer 1Mil Students
  • Rating Distribution

  • 1 stars: 1 votes
  • 2 stars: 0 votes
  • 3 stars: 0 votes
  • 4 stars: 3 votes
  • 5 stars: 12 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!