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Building Flappy Bird Ping Pong Games with Godot Engine

  • Development
  • Dec 29, 2024
SynopsisBuilding Flappy Bird & Ping Pong Games with Godot Engine,...
Building Flappy Bird Ping Pong Games with Godot Engine  No.1

Building Flappy Bird & Ping Pong Games with Godot Engine, available at $29.99, has an average rating of 4.29, with 37 lectures, based on 7 reviews, and has 3010 subscribers.

You will learn about Learning basic fundamentals of Godot engine, getting to know technologies behind it, and its use cases Exploring Godot dashboard & features Learning basic GDscript code Building & designing flappy bird clone game Building & designing ping pong game Learning game testing objectives: functional testing, user experience testing, and performance testing Learning effective marketing strategies to promote your game Getting to know marketplaces where game developers can sell their game This course is ideal for individuals who are People who are interested in building games using Godot Engine or People who are interested to learn GDscript programming language It is particularly useful for People who are interested in building games using Godot Engine or People who are interested to learn GDscript programming language.

Enroll now: Building Flappy Bird & Ping Pong Games with Godot Engine

Summary

Title: Building Flappy Bird & Ping Pong Games with Godot Engine

Price: $29.99

Average Rating: 4.29

Number of Lectures: 37

Number of Published Lectures: 37

Number of Curriculum Items: 37

Number of Published Curriculum Objects: 37

Original Price: $22.99

Quality Status: approved

Status: Live

What You Will Learn

  • Learning basic fundamentals of Godot engine, getting to know technologies behind it, and its use cases
  • Exploring Godot dashboard & features
  • Learning basic GDscript code
  • Building & designing flappy bird clone game
  • Building & designing ping pong game
  • Learning game testing objectives: functional testing, user experience testing, and performance testing
  • Learning effective marketing strategies to promote your game
  • Getting to know marketplaces where game developers can sell their game
  • Who Should Attend

  • People who are interested in building games using Godot Engine
  • People who are interested to learn GDscript programming language
  • Target Audiences

  • People who are interested in building games using Godot Engine
  • People who are interested to learn GDscript programming language
  • Welcome to Building Flappy Bird & Ping Pong Games with Godot Engine course. This is basically an extensive project based course where you will be guided step by step on how to build a dynamic action survival game from scratch using Godot Engine and potentially build a sustainable passive income from selling the game on online Marketplaces. This course will teach you on how to build and design games without having to know extensive programming skill as Godot Engine has a visual scripting feature that allows you to drag and drop objects. In the introduction session, you will learn the basic fundamentals of Godot Engine, technologies used behind it, and its main use cases, then continue with a full step by step tutorial on how to install Godot Engine, tutorial to navigate its dashboard, as well as exploring all features available on that platform. Afterward, you will also be shown a couple examples of games created using Godot Engine and going over all potential game ideas to build. To make the learning experience even more complete, this course also comes with a project where you will be guided step by step on how to build an action survival theme game from scratch using Godot Engine. Once the game has been built, we will be conducting testing to make sure that all features have been fully functioning and most essentially the game has a friendly user interface from the player perspectives. In the testing session, there will be three main objectives that need to be tested, those are functional testing, performance testing, and user experience testing. Lastly, at the end of the course you will also learn effective marketing strategies that you can implement to reach more potential audiences to play your game as well as get to know several marketplace to sell your games like Itch IO and Steam.

    First of all, before getting into the course, we need to ask ourselves this question. Why should we learn building games using Godot? Well, the answer might be pretty obvious to some people, this is one of the best platform that you can utilise to build and design game without having very advances programming skills, other than that, there are still many other reasons why, Godot Engine has been well known to offer a comprehensive set of game creation tools, including a visual scripting system, 3D modelling tools, terrain editors, and animation tools. Not only that, Godot also provides social features that allow users to connect, collaborate, and engage with other players and creators. Users can join communities, participate in events, share feedback, and form friendships within the platform’s social ecosystem. Last but not least, Godot supports multiple platforms, including Windows, macOS, Linux, iOS, Android, HTML5, and more. It provides a unified development environment that allows developers to create games that can run seamlessly on different operating systems and devices. Hence, when it comes to compatibility testing for the game that you build and design using Godot Engine, most likely it would pass without any issue

    Below are things that you will learn from the course:

  • Learning basic fundamentals of Godot engine, getting to know technologies behind it, and its use cases

  • Exploring Godot dashboard & features

  • Learning basic GDscript code

  • Building & designing flappy bird clone game

  • Building & designing ping pong game

  • Learning game testing objectives: functional testing, user experience testing, and performance testing

  • Learning effective marketing strategies to promote your game

  • Getting to know marketplaces where game developers can sell their game

  • Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction to the Course

    Lecture 2: Highlight of the Course

    Lecture 3: Whom This Course is Intended for?

    Chapter 2: Tools & Resources

    Lecture 1: Tools & Resources

    Chapter 3: Introduction to Godot Engine

    Lecture 1: Introduction to Godot

    Chapter 4: Installing Godot Engine

    Lecture 1: Installing Godot Engine

    Chapter 5: Exploring Godot Dashboard & Features

    Lecture 1: Exploring Godot Dashboard & Features

    Chapter 6: Basics Godot Tutorial

    Lecture 1: Adding Nodes to Scene

    Lecture 2: Adding Script to Scene

    Chapter 7: Game Ideas to Build

    Lecture 1: Showcase of Games Built Using Godot

    Lecture 2: Game Ideas to Build

    Chapter 8: Building Flappy Bird Clone Game

    Lecture 1: General Overview of Game Project 1

    Lecture 2: Creating Folder for Game Project 1 & Initialising Scene

    Lecture 3: Downloading Flappy Bird Game Asset

    Lecture 4: Downloading Flappy Bird Pipe Game Assets

    Lecture 5: Creating Bird Scene & Adding Nodes

    Lecture 6: Creating Pipe Obstacle Scene & Adding Nodes

    Lecture 7: Adding Logics to Bird Scene

    Lecture 8: Adding Logics to Obstacle Scene

    Lecture 9: Integrating Bird & Obstacles Scenes to Main Player Scene

    Lecture 10: Creating Game Over Function

    Lecture 11: Testing Flappy Bird Clone

    Chapter 9: Building Ping Pong Game

    Lecture 1: General Overview of Game Project 2

    Lecture 2: Downloading Ping Pong Paddle & Ball Game Asse

    Lecture 3: Creating Folder for Game Project 2 & Initialising Scene

    Lecture 4: Creating Ping Pong Player & Ball Scenes

    Lecture 5: Adding Logics to Ping Pong Player Scripts

    Lecture 6: Adding Ping Pong Paddle & Ball Game Assets to the Scenes

    Lecture 7: Duplicating Player Scene

    Lecture 8: Adding Logics to Main Script

    Lecture 9: Adding Logics to Ping Pong Ball Script

    Lecture 10: Adding Logics to Node2D Script

    Lecture 11: Testing Ping Pong Game

    Chapter 10: Game Testing Objectives

    Lecture 1: Game Testing Objectives

    Chapter 11: Monetising & Marketing Your Game

    Lecture 1: Game Marketing Strategies

    Lecture 2: Marketplaces to Sell Your Game

    Chapter 12: Conclusion & Summary

    Lecture 1: Conclusion & Summary

    Instructors

  • Building Flappy Bird Ping Pong Games with Godot Engine  No.2
    Christ Raharja
    Ex Technology Risk Consultant, and E-commerce enthusiast
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  • 5 stars: 4 votes
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