Cocos Creator 2D Game Development Fundamentals
- Development
- Dec 28, 2024

Cocos Creator 2D Game Development Fundamentals, available at $39.99, has an average rating of 3.6, with 48 lectures, based on 68 reviews, and has 644 subscribers.
You will learn about How to create animations for 2D games How to use Box2D physics in Cocos Creator How to use JavaScript or Typescript to create 2D games A fast and easy way to make games Adding sounds and Effects to 2D games How to support multiple types of input from touch to keyboard and mouse How to manage game scenes and schedules How to work with the Cocos Creator framework to make 2D games This course is ideal for individuals who are People interested in creating 2D mobile games for android and IOS or cocos2d and cocos2D-x developers or anyone wanting to learn a fast and easy way to create 2D games or People who want to create 2D games for web platforms such as Facebook instant games, oppo instant games, qqplay, vivo instant games and WeChat games. or Typescript or JavaScript developers beginners and pros alike or New Cocos Creator users or Those who want to begin their game development journey with 2D games It is particularly useful for People interested in creating 2D mobile games for android and IOS or cocos2d and cocos2D-x developers or anyone wanting to learn a fast and easy way to create 2D games or People who want to create 2D games for web platforms such as Facebook instant games, oppo instant games, qqplay, vivo instant games and WeChat games. or Typescript or JavaScript developers beginners and pros alike or New Cocos Creator users or Those who want to begin their game development journey with 2D games.
Enroll now: Cocos Creator 2D Game Development Fundamentals
Summary
Title: Cocos Creator 2D Game Development Fundamentals
Price: $39.99
Average Rating: 3.6
Number of Lectures: 48
Number of Published Lectures: 48
Number of Curriculum Items: 48
Number of Published Curriculum Objects: 48
Original Price: $22.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
The Cocos family of game development tools are some of the most popular game development tools used in the industry today. Based off the cocos2D-X game engine, Cocos Creator offers a simpler, faster and more efficient way to create games. Cocos creator supports scripting, scene management, multi-resolution support, resource management, animation editing, physics support and the ability to publish your games to Desktop and Mobile platforms. Cocos Creator is the best way for anyone who has never done game development to jump in easily. The tool makes it easy for designers and programmers alike to be able to create awesome games in a highly efficient manner.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Why Cocos Creator?
Lecture 2: Getting Cocos Creator and setting up
Chapter 2: Basics
Lecture 1: Creating a Project and the Basic Layout
Lecture 2: Node Properties and gizmos
Lecture 3: Creating a New scene
Chapter 3: Scripting Basics
Lecture 1: Creating a Script Part 1
Lecture 2: Creating a Script Part 2
Lecture 3: Modifying Node Properties with a Script
Chapter 4: Handling Player Input
Lecture 1: Handling Mouse Input
Lecture 2: Handling Touch Input
Lecture 3: Handling Keyboard Input
Chapter 5: Scenes
Lecture 1: Switching between multiple scenes
Lecture 2: Pausing and Resuming scenes
Chapter 6: Working with Sound
Lecture 1: Adding sound using the User Interface
Lecture 2: Adding Sound Using the Script – AudioEngine part 1
Lecture 3: Adding Sound Using the Script – AudioEngine Part 2
Chapter 7: 2D Animations
Lecture 1: Create 2D animations using the timeline
Lecture 2: writing scripts for animations and adding callbacks
Chapter 8: How to work with the Schedule method
Lecture 1: Scheduling functions to run once, after an amount of time
Lecture 2: Scheduling functions to occur repeatedly
Lecture 3: Removing a Schedule or all schedules
Chapter 9: Physics – The Collision Manager
Lecture 1: Collision Manager part 1
Lecture 2: Collision Manager part 2
Lecture 3: Collision Manager part 3
Lecture 4: Collision Manager part 4
Chapter 10: Physics – The Physics Manager
Lecture 1: Physics Manager – RigidBody
Lecture 2: Physics Manager – Polygon Collider
Lecture 3: Physics Manager – RigidBody in code
Lecture 4: Physics Manager – Polygon Collider in code
Chapter 11: Project – Creating a Block Breaker Type of Game
Lecture 1: Block Breaker Game part 1 – Adding the Ball and tiles
Lecture 2: Block Breaker Game part 2 – Adding Colliders and enabling the Physics Manager
Lecture 3: Block Breaker Game part 3 – Checking the Physics options that will be needed
Lecture 4: Block Breaker Game part 4 – Making the walls and the plank bouncy
Lecture 5: Block Breaker Game part 5 – Moving the plank
Lecture 6: Block Breaker Game part 6 – Adding the destructible tiles
Lecture 7: Block Breaker Game Part 7 – Listening for Contact and destroying the Tiles
Lecture 8: Block Breaker Game Part 8 – Applying Force and Other contact Listeners
Chapter 12: Project 2 – Flappy Bird like Clone in Cocos Creator
Lecture 1: Flappy Bird – scenes
Lecture 2: Flappy Bird – adding physics
Lecture 3: Flappy Bird – Make the bird Jump
Lecture 4: Flappy Bird – Moving Pipes right to left
Lecture 5: Flappy Bird – Moving Pipes up and down
Lecture 6: Flappy Bird – Collisions
Chapter 13: Miscellaneous
Lecture 1: Saving data
Lecture 2: Saving JSON data
Lecture 3: Label for scores part 1
Lecture 4: Label for scores part 2
Lecture 5: Build options
Instructors

Lwiimbo Kasweshi
Computer Systems and Networking Lecturer, Loves Games
Rating Distribution
Frequently Asked Questions
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