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Cocos Creator 2D Game Development Fundamentals

  • Development
  • Dec 28, 2024
SynopsisCocos Creator 2D Game Development Fundamentals, available at...
Cocos Creator 2D Game Development Fundamentals  No.1

Cocos Creator 2D Game Development Fundamentals, available at $39.99, has an average rating of 3.6, with 48 lectures, based on 68 reviews, and has 644 subscribers.

You will learn about How to create animations for 2D games How to use Box2D physics in Cocos Creator How to use JavaScript or Typescript to create 2D games A fast and easy way to make games Adding sounds and Effects to 2D games How to support multiple types of input from touch to keyboard and mouse How to manage game scenes and schedules How to work with the Cocos Creator framework to make 2D games This course is ideal for individuals who are People interested in creating 2D mobile games for android and IOS or cocos2d and cocos2D-x developers or anyone wanting to learn a fast and easy way to create 2D games or People who want to create 2D games for web platforms such as Facebook instant games, oppo instant games, qqplay, vivo instant games and WeChat games. or Typescript or JavaScript developers beginners and pros alike or New Cocos Creator users or Those who want to begin their game development journey with 2D games It is particularly useful for People interested in creating 2D mobile games for android and IOS or cocos2d and cocos2D-x developers or anyone wanting to learn a fast and easy way to create 2D games or People who want to create 2D games for web platforms such as Facebook instant games, oppo instant games, qqplay, vivo instant games and WeChat games. or Typescript or JavaScript developers beginners and pros alike or New Cocos Creator users or Those who want to begin their game development journey with 2D games.

Enroll now: Cocos Creator 2D Game Development Fundamentals

Summary

Title: Cocos Creator 2D Game Development Fundamentals

Price: $39.99

Average Rating: 3.6

Number of Lectures: 48

Number of Published Lectures: 48

Number of Curriculum Items: 48

Number of Published Curriculum Objects: 48

Original Price: $22.99

Quality Status: approved

Status: Live

What You Will Learn

  • How to create animations for 2D games
  • How to use Box2D physics in Cocos Creator
  • How to use JavaScript or Typescript to create 2D games
  • A fast and easy way to make games
  • Adding sounds and Effects to 2D games
  • How to support multiple types of input from touch to keyboard and mouse
  • How to manage game scenes and schedules
  • How to work with the Cocos Creator framework to make 2D games
  • Who Should Attend

  • People interested in creating 2D mobile games for android and IOS
  • cocos2d and cocos2D-x developers
  • anyone wanting to learn a fast and easy way to create 2D games
  • People who want to create 2D games for web platforms such as Facebook instant games, oppo instant games, qqplay, vivo instant games and WeChat games.
  • Typescript or JavaScript developers beginners and pros alike
  • New Cocos Creator users
  • Those who want to begin their game development journey with 2D games
  • Target Audiences

  • People interested in creating 2D mobile games for android and IOS
  • cocos2d and cocos2D-x developers
  • anyone wanting to learn a fast and easy way to create 2D games
  • People who want to create 2D games for web platforms such as Facebook instant games, oppo instant games, qqplay, vivo instant games and WeChat games.
  • Typescript or JavaScript developers beginners and pros alike
  • New Cocos Creator users
  • Those who want to begin their game development journey with 2D games
  • The Cocos family of game development tools are some of the most popular game development tools used in the industry today. Based off the cocos2D-X game engine, Cocos Creator offers a simpler, faster and more efficient way to create games. Cocos creator supports scripting, scene management, multi-resolution support, resource management, animation editing, physics support and the ability to publish your games to Desktop and Mobile platforms. Cocos Creator is the best way for anyone who has never done game development to jump in easily. The tool makes it easy for designers and programmers alike to be able to create awesome games in a highly efficient manner.

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Why Cocos Creator?

    Lecture 2: Getting Cocos Creator and setting up

    Chapter 2: Basics

    Lecture 1: Creating a Project and the Basic Layout

    Lecture 2: Node Properties and gizmos

    Lecture 3: Creating a New scene

    Chapter 3: Scripting Basics

    Lecture 1: Creating a Script Part 1

    Lecture 2: Creating a Script Part 2

    Lecture 3: Modifying Node Properties with a Script

    Chapter 4: Handling Player Input

    Lecture 1: Handling Mouse Input

    Lecture 2: Handling Touch Input

    Lecture 3: Handling Keyboard Input

    Chapter 5: Scenes

    Lecture 1: Switching between multiple scenes

    Lecture 2: Pausing and Resuming scenes

    Chapter 6: Working with Sound

    Lecture 1: Adding sound using the User Interface

    Lecture 2: Adding Sound Using the Script – AudioEngine part 1

    Lecture 3: Adding Sound Using the Script – AudioEngine Part 2

    Chapter 7: 2D Animations

    Lecture 1: Create 2D animations using the timeline

    Lecture 2: writing scripts for animations and adding callbacks

    Chapter 8: How to work with the Schedule method

    Lecture 1: Scheduling functions to run once, after an amount of time

    Lecture 2: Scheduling functions to occur repeatedly

    Lecture 3: Removing a Schedule or all schedules

    Chapter 9: Physics – The Collision Manager

    Lecture 1: Collision Manager part 1

    Lecture 2: Collision Manager part 2

    Lecture 3: Collision Manager part 3

    Lecture 4: Collision Manager part 4

    Chapter 10: Physics – The Physics Manager

    Lecture 1: Physics Manager – RigidBody

    Lecture 2: Physics Manager – Polygon Collider

    Lecture 3: Physics Manager – RigidBody in code

    Lecture 4: Physics Manager – Polygon Collider in code

    Chapter 11: Project – Creating a Block Breaker Type of Game

    Lecture 1: Block Breaker Game part 1 – Adding the Ball and tiles

    Lecture 2: Block Breaker Game part 2 – Adding Colliders and enabling the Physics Manager

    Lecture 3: Block Breaker Game part 3 – Checking the Physics options that will be needed

    Lecture 4: Block Breaker Game part 4 – Making the walls and the plank bouncy

    Lecture 5: Block Breaker Game part 5 – Moving the plank

    Lecture 6: Block Breaker Game part 6 – Adding the destructible tiles

    Lecture 7: Block Breaker Game Part 7 – Listening for Contact and destroying the Tiles

    Lecture 8: Block Breaker Game Part 8 – Applying Force and Other contact Listeners

    Chapter 12: Project 2 – Flappy Bird like Clone in Cocos Creator

    Lecture 1: Flappy Bird – scenes

    Lecture 2: Flappy Bird – adding physics

    Lecture 3: Flappy Bird – Make the bird Jump

    Lecture 4: Flappy Bird – Moving Pipes right to left

    Lecture 5: Flappy Bird – Moving Pipes up and down

    Lecture 6: Flappy Bird – Collisions

    Chapter 13: Miscellaneous

    Lecture 1: Saving data

    Lecture 2: Saving JSON data

    Lecture 3: Label for scores part 1

    Lecture 4: Label for scores part 2

    Lecture 5: Build options

    Instructors

  • Cocos Creator 2D Game Development Fundamentals  No.2
    Lwiimbo Kasweshi
    Computer Systems and Networking Lecturer, Loves Games
  • Rating Distribution

  • 1 stars: 4 votes
  • 2 stars: 8 votes
  • 3 stars: 18 votes
  • 4 stars: 23 votes
  • 5 stars: 15 votes
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