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GameDev Boot Camp to be a professional game programmer

  • Development
  • Dec 23, 2024
SynopsisGameDev Boot Camp to be a professional game programmer, avail...
GameDev Boot Camp to be a professional game programmer  No.1

GameDev Boot Camp to be a professional game programmer, available at $64.99, has an average rating of 5, with 25 lectures, based on 1 reviews, and has 44 subscribers.

You will learn about Fundamentals of software development to become a member of professional team of developers Universal architectural patterns used as the foundation of computer engineering in any professional software project Workflow used from the concept definition up to the full implementation of software features Advanced programming techniques, multiplayer programming, VR programming, mobile programming, Unity DOTS programming This course is ideal for individuals who are Students or people who want to be a part of a professional team of developers and learn how they can work synchronized with the other team members It is particularly useful for Students or people who want to be a part of a professional team of developers and learn how they can work synchronized with the other team members.

Enroll now: GameDev Boot Camp to be a professional game programmer

Summary

Title: GameDev Boot Camp to be a professional game programmer

Price: $64.99

Average Rating: 5

Number of Lectures: 25

Number of Published Lectures: 25

Number of Curriculum Items: 25

Number of Published Curriculum Objects: 25

Original Price: $19.99

Quality Status: approved

Status: Live

What You Will Learn

  • Fundamentals of software development to become a member of professional team of developers
  • Universal architectural patterns used as the foundation of computer engineering in any professional software project
  • Workflow used from the concept definition up to the full implementation of software features
  • Advanced programming techniques, multiplayer programming, VR programming, mobile programming, Unity DOTS programming
  • Who Should Attend

  • Students or people who want to be a part of a professional team of developers and learn how they can work synchronized with the other team members
  • Target Audiences

  • Students or people who want to be a part of a professional team of developers and learn how they can work synchronized with the other team members
  • This course is targeted for the people who want to be a part of a professional team of developers. Like students that are

    considering to study computer engineering and want a boost to know the basics of professional software development.

    The reason why this course is called 1 to 7 is because:

  • In the case of 1, I’ve used it instead of 0 because in order to start this course you would need to know some basic arithmetic and trigonometry concepts that are learnt in high school.  Also it’s recommended, not required, that you have done some basic tutorials about the most basic programming concepts like variables.

  • On the other side, I’ve used 7 because, in the scale from 0 to 10, seven could be considered the necessary knowledge in order to be a junior software programmer that could consider to apply to software development entry level job.

  • The knowledge learnt in this course could be classified in 4 areas:

  • Team workflow:You will learn about the software development team workflow and how you can work synchronized with your colleagues.

  • Architecture:High level concepts not connected with any tool or programming language that software programmers use as a foundation to work together.

  • Tools: The framework or game development tool that we are using to apply the previous architectural concepts.

  • Basic programming syntax: The syntax of a programming language.

  • The lessons this course are:

    1. Lesson 0: Introduction and first unity project.

    2. Lesson 1: Basic programming concepts: public/private variables, methods, bucles

    3. Lesson 2: Methods, Functions and Class Player

    4. Lesson 3: Expanding Class Player: Members and Methods

    5. Lesson 4: Inheritance

    6. Lesson 5: Inheritance Gaming

    7. Lesson 6: Design Pattern: The finite state machine.

    8. Lesson 7: GameController Script.

    9. Lesson 8: Design Pattern: Singleton pattern.

    10. Lesson 9: Design Pattern: Component pattern.

    11. Lesson 10: Design Pattern: Observer pattern.

    12. Lesson 11: Unity: Prefabs and animations

    13. Lesson 12: CameraController, 3rd person camera

    14. Lesson 13: Version Control System.

    15. Lesson 14: Pathfinding

    16. Lesson 15: Design Pattern: The Command pattern.

    17. Lesson 16: SOLID principles

    18. Lesson 17: Design Pattern: Model View Controller and ScriptableObjects

    19. Lesson 18: Multiplayer Development: Photon.

    20. Lesson 19: Virtual Reality Development.

    21. Lesson 20: Mobile development.

    22. Lesson 21: Namespaces and libraries.

    23. Lesson 22: Unity DOTS, ECS.

    24. Lesson 23: Team Workflow.

    The way this course works is like this:

  • I will introduce a concept and then I will ask you to do progress related to that concept. Every time you see “Motivational Shia” is the moment you will be asked to work on that concept.

  • Since I won’t be next to you to solve all your doubts I’ve recorded all the coding process of the tasks I ask you to do. You can change the video speed in order to go through all the typing that I’ve done, but all these exercises are meant to be done by you, so you should have all the necessary knowledge up to that point.

  • There will be always links to the source code always at the start and end of each lesson, so you will always have the code available to compare it with your progress.

  • Finally thank you for your interest in this course and I hope it helps you to be a good member of a professional team of developers.

    Course Curriculum

    Chapter 1: Game Programming Basics

    Lecture 1: Introduction and first Unity project.

    Lecture 2: Basic programming concepts: public/private variables, conditionals, bucles

    Lecture 3: Methods, Functions and Class Player

    Lecture 4: Expanding Class Player: Members and Methods

    Lecture 5: Inheritance

    Lecture 6: Inheritance Gaming

    Chapter 2: Game Programming Basic Design Patterns and Version Control System

    Lecture 1: Design Pattern: The finite state machine.

    Lecture 2: The game manager: GameController script

    Lecture 3: Design Pattern: Singleton pattern (Part 1)

    Lecture 4: Design Pattern: Singleton pattern (Part 2)

    Lecture 5: Design Pattern: Component pattern.

    Lecture 6: Design Pattern: Observer pattern.

    Lecture 7: Unity: Prefabs and animations

    Lecture 8: CameraController, 3rd person camera

    Lecture 9: Version Control System

    Chapter 3: Game Programming Advanced Design Pattern

    Lecture 1: Artificial Intelligence: Pathfinding

    Lecture 2: Design Pattern: The Command pattern.

    Lecture 3: Software Architectural Principles: SOLID principles

    Lecture 4: Design Pattern: Model View Controller and ScriptableObjects

    Chapter 4: Game Programming Advanced: Multiplayer, VR and mobile development

    Lecture 1: Multiplayer Development: Photon.

    Lecture 2: Virtual Reality Development.

    Lecture 3: Mobile Development.

    Lecture 4: Namespaces and libraries.

    Chapter 5: Game Programming Multithreading: Unity DOTS

    Lecture 1: Multithreading Programming: Unity DOTS, ECS.

    Chapter 6: Professional Software Development Team Workflow

    Lecture 1: Team Workflow

    Instructors

  • GameDev Boot Camp to be a professional game programmer  No.2
    Esteban Gallardo
    Senior Software Engineer
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  • Frequently Asked Questions

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