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Learn To Create An RPG Game In Unity

  • Development
  • Dec 20, 2024
SynopsisLearn To Create An RPG Game In Unity, available at $119.99, h...
Learn To Create An RPG Game In Unity  No.1

Learn To Create An RPG Game In Unity, available at $119.99, has an average rating of 4.58, with 117 lectures, based on 4465 reviews, and has 24786 subscribers.

You will learn about Learn C#, a modern versatile programming language. Understand the capabilities of 2D development in Unity. Develop strong and transferrable problem solving skills. Gain an understanding of the game development process. Learn how object oriented programming works in practice. This course is ideal for individuals who are Anyone who wants to make their own 2D games. or People who want to create and publish their own games. or Complete beginners with an interest in learning game development. or Developers who want to re-skill across to game development. or People interested in working in the game design industy. or Competent and confident with using a computer. It is particularly useful for Anyone who wants to make their own 2D games. or People who want to create and publish their own games. or Complete beginners with an interest in learning game development. or Developers who want to re-skill across to game development. or People interested in working in the game design industy. or Competent and confident with using a computer.

Enroll now: Learn To Create An RPG Game In Unity

Summary

Title: Learn To Create An RPG Game In Unity

Price: $119.99

Average Rating: 4.58

Number of Lectures: 117

Number of Published Lectures: 117

Number of Curriculum Items: 117

Number of Published Curriculum Objects: 117

Original Price: $189.99

Quality Status: approved

Status: Live

What You Will Learn

  • Learn C#, a modern versatile programming language.
  • Understand the capabilities of 2D development in Unity.
  • Develop strong and transferrable problem solving skills.
  • Gain an understanding of the game development process.
  • Learn how object oriented programming works in practice.
  • Who Should Attend

  • Anyone who wants to make their own 2D games.
  • People who want to create and publish their own games.
  • Complete beginners with an interest in learning game development.
  • Developers who want to re-skill across to game development.
  • People interested in working in the game design industy.
  • Competent and confident with using a computer.
  • Target Audiences

  • Anyone who wants to make their own 2D games.
  • People who want to create and publish their own games.
  • Complete beginners with an interest in learning game development.
  • Developers who want to re-skill across to game development.
  • People interested in working in the game design industy.
  • Competent and confident with using a computer.
  • Learn how to create and program your very own classic RPG game using Unity, an industry-standard game development program used by many large gaming studios and indie developers across the world.

    In this course you won’t just be learning programming concepts, but tying these concepts to real game development uses. You will have access to a course forum where you can discuss the topics covered in the course as well as the next steps to take once the course is complete.

    This course has been designed to be easily understandable to everyone, so whether you’re a complete beginner, an artist looking to expand their game development range or a programmer interested in understanding game design, this course will help you gain a greater understanding of development.

    At the end of this course you will have developed the ability to create such game elements as:

  • Full top-down character movement

  • Creating tile-based maps in Unity

  • A full dialog system

  • Inventory creation &?management

  • Stat-tracking &?leveling up

  • Shop system

  • Turn-based battles with enemies

  • Boss Battles

  • Quest Management

  • Start learning today and let me help you become a game developer!

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction

    Lecture 2: Course Assets

    Chapter 2: Basics

    Lecture 1: Setting up Unity

    Lecture 2: Quick Guide to Unity Layout

    Lecture 3: Importing images & setting to correct values

    Chapter 3: The Player

    Lecture 1: Chopping up player spritesheet

    Lecture 2: Sorting Layers & Orders

    Lecture 3: Giving Player Physics

    Lecture 4: Creating a Script & understanding variables

    Lecture 5: Moving the Player through scripting

    Lecture 6: Animating the Player

    Lecture 7: Setting up the Player Movement Animations

    Lecture 8: Facing the right direction

    Lecture 9: Walking into objects & preventing spinning

    Chapter 4: Switching Scenes

    Lecture 1: Switching Scenes

    Lecture 2: Preventing duplicate players

    Lecture 3: Starting at the correct point

    Lecture 4: Combining Area changers

    Lecture 5: Making sure the player is always in scene

    Chapter 5: Camera & Maps

    Lecture 1: Controlling the camera

    Lecture 2: Creating a Tileset

    Lecture 3: Creating a Tile Map

    Lecture 4: CHALLENGE – Create a simple town area

    Lecture 5: Keeping Camera inside the map

    Lecture 6: Hiding the map edges

    Lecture 7: Keeping the Player inside the map

    Lecture 8: Adding Screen Between scenes

    Lecture 9: Fading in & out

    Lecture 10: Calling the Fade

    Lecture 11: Loading Essential Objects

    Chapter 6: Dialog System

    Lecture 1: Laying out Dialog Box

    Lecture 2: Creating Dialog Manager & Reading Text

    Lecture 3: Reading multiple Lines

    Lecture 4: Activating & switching lines

    Lecture 5: Stopping the player moving

    Lecture 6: Showing names of characters

    Lecture 7: Hiding Name-bar for signs

    Chapter 7: Levelling Up

    Lecture 1: Player Stats

    Lecture 2: Adding a Levelling System

    Lecture 3: Testing Levelling

    Lecture 4: Gaining stats on Level up

    Lecture 5: Creating a Game Manager

    Chapter 8: In-Game Menu

    Lecture 1: Laying Out the menu

    Lecture 2: Laying Out Character Info

    Lecture 3: Opening & Closing the menu

    Lecture 4: Stop Player Movement

    Lecture 5: Setting up Stat references

    Lecture 6: Updating the Stats

    Lecture 7: Navigating the Menu

    Lecture 8: CHALLENGE – Layout the Stats Window

    Lecture 9: Opening the Stats Window

    Lecture 10: Filling out the Status information

    Chapter 9: Inventory

    Lecture 1: Making Items

    Lecture 2: Layout Item Window

    Lecture 3: Storing our Inventory & Getting Item Details

    Lecture 4: Showing the Items in menu

    Lecture 5: Sorting Items & removing spaces

    Lecture 6: Selecting Items

    Lecture 7: Add & Remove Items

    Lecture 8: Using Discard Button

    Lecture 9: Selecting Character To Use Item

    Lecture 10: Using Items

    Lecture 11: Picking Up Items

    Chapter 10: Money & Shops

    Lecture 1: CHALLENGE – Create shop scene using inner tileset

    Lecture 2: Getting Gold

    Lecture 3: Creating the Shop Menu

    Lecture 4: Creating a Shopkeeper

    Lecture 5: Showing Items to Buy & Sell

    Lecture 6: Selecting Items to Buy & Sell

    Lecture 7: Buying & Selling

    Chapter 11: Quest Tracking

    Lecture 1: Making Quests

    Lecture 2: Checking & Marking Quests

    Lecture 3: Activating objects for Quests

    Lecture 4: Completing Quests

    Lecture 5: Activating Quests

    Lecture 6: Activating Quests after Dialogue

    Chapter 12: Saving

    Lecture 1: Saving & Loading Quest Data

    Lecture 2: Saving the Game

    Lecture 3: Loading the Game

    Chapter 13: Audio

    Lecture 1: Adding Audio

    Lecture 2: Playing Audio

    Lecture 3: CHALLENGE – Make AudioManager be loaded in with essentials Loader

    Chapter 14: Main Menu

    Lecture 1: Laying out the Main Menu

    Lecture 2: Creating Main Menu script

    Lecture 3: Loading the game

    Chapter 15: Battle System

    Instructors

  • Learn To Create An RPG Game In Unity  No.2
    James Doyle
    Teaching The Basics of Making Games
  • Rating Distribution

  • 1 stars: 58 votes
  • 2 stars: 81 votes
  • 3 stars: 392 votes
  • 4 stars: 1556 votes
  • 5 stars: 2378 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

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