Unity Game Tutorial- Hangman Word Guessing Game
- Development
- May 15, 2025

Unity Game Tutorial: Hangman – Word Guessing Game, available at $54.99, has an average rating of 4.7, with 51 lectures, based on 14 reviews, and has 92 subscribers.
You will learn about Learn to create a full Hangman Game in Unity. Learn to code with C# to create needed Game Logic. Creating and Triggering Animations. Generating Inputs and create a Hint System. This course is ideal for individuals who are Unity and C# beginners. or Hobbiests which like to learn how to create a Hangman Game. or Beginner who like to learn how to use Unity Game Engine. It is particularly useful for Unity and C# beginners. or Hobbiests which like to learn how to create a Hangman Game. or Beginner who like to learn how to use Unity Game Engine.
Enroll now: Unity Game Tutorial: Hangman – Word Guessing Game
Summary
Title: Unity Game Tutorial: Hangman – Word Guessing Game
Price: $54.99
Average Rating: 4.7
Number of Lectures: 51
Number of Published Lectures: 51
Number of Curriculum Items: 51
Number of Published Curriculum Objects: 51
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
In this Unity Video Course you will learn how to create your own Hangman – Word Guessing Game using the Unity Game Engine. For the functionality we write C# Code in Visual Studio or which ever IDE you choose.
This course is a Beginner course, so if you have trouble in any case, write me a message or Q&A, and i’ll help as best as i can.
Unity (2021.3.3f1 used in this course)
You will learn to create a new Project in Unity and set up everything needed
I will show you how to create a card deck in a smart way
I will show you to interact with Buttons and how to create an AI (Dealer play)
C#
We will put in functionality with scripts using Visual Studio Code and C# (you can use any other IDE)
Also we implement a Betting System and a Message System
We create the game logic and all needed Prefabs
We use Text Mesh Pro for beautiful font visuals
Conclusion
As a result of this course you should be able to create your own levels with different categories to choose.
In the end of this course you will have a fully functional Hangman – Word Guessing Game.
Course Material
1 Texture Atlas with Card Back and Card Front, Background, Spades, Hearts, Clubs, Diamonds Symbols
You have to write the code on your own, i do not provide the final scripts!
The Course Material is for education purposes only, so if you want to release your own game, create your own grafics for that.All Materials i provide are for education only and should not be in your final release!
Challenge
After you have created nice Menus, Buttons, and maybe additional content, upload the Game to any Gaming Website, Google Playstore, Apple Store or even Windows Store or Steam.
So what are you waiting for?
Let’s make your dream game a reality!!
Level: Beginner+
Video Course Length: ~
Unity Version required: 5.6+
Course Curriculum
Chapter 1: Introduction & Unity Basics
Lecture 1: Introduction
Lecture 2: Course Content
Lecture 3: Creating A Project
Lecture 4: Overview & Import Assets
Chapter 2: Hangman Game Elements
Lecture 1: Preparing Sprites
Lecture 2: The Background
Lecture 3: Corner Buttons
Lecture 4: The Flower
Lecture 5: The Timer
Lecture 6: A Font Asset
Lecture 7: Virtual Keyboard
Lecture 8: Category & Letters
Chapter 3: Coding Hangman
Lecture 1: Coding Virtual Keyboard 1
Lecture 2: Coding Virtual Keyboard #2
Lecture 3: Coding Virtual Keyboard #3
Lecture 4: GameManager Basics
Lecture 5: Coding Categories #1
Lecture 6: Coding Categories #2
Lecture 7: Picking a word
Lecture 8: Split the word & visualize
Lecture 9: Check a letter
Lecture 10: Check if won
Lecture 11: Connecting the buttons
Lecture 12: Show picked Category
Lecture 13: Coding the timer
Lecture 14: Coding the Hints
Lecture 15: Limiting Hints
Lecture 16: Small CleanUp
Chapter 4: Hangman Visualization
Lecture 1: Animating a Petal
Lecture 2: Animating the Rest
Lecture 3: Animator Setup
Lecture 4: Adding Mistakes
Lecture 5: Updating Hints
Chapter 5: User Interface
Lecture 1: UI Panels
Lecture 2: UI Handler
Lecture 3: Animating a Panel
Lecture 4: Animating the Rest
Lecture 5: Connecting the Panels
Lecture 6: Loading Scenes
Lecture 7: Menu Scene
Chapter 6: In-Game Stats
Lecture 1: Stats Container
Lecture 2: Access Stats Container
Lecture 3: Updating Calculations
Lecture 4: Stats Output Preperation
Lecture 5: Showing the Stats
Chapter 7: Saving The Stats
Lecture 1: Hangman – Saving Stats1
Lecture 2: Hangman – Saving Stats #2
Lecture 3: Hangman – Saving Stats #3
Lecture 4: Hangman – Saving Stats #4
Lecture 5: Update Time On Win Only
Chapter 8: Conclusion
Lecture 1: Conclusion
Instructors

Octo Man
Lets make your dream game a reality.
Rating Distribution
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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