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Unreal Engine 4 Blueprints The Ultimate Developer Course

  • Development
  • May 14, 2025
SynopsisUnreal Engine 4 Blueprints – The Ultimate Developer Cou...
Unreal Engine 4 Blueprints The Ultimate Developer Course  No.1

Unreal Engine 4 Blueprints – The Ultimate Developer Course, available at $119.99, has an average rating of 4.81, with 121 lectures, 1 quizzes, based on 1675 reviews, and has 13319 subscribers.

You will learn about Students will create 3 complete games including a mobile game and will test it on their mobile device. Students will learn how to get beautiful game props, characters and environments online for free. Students will learn Unreal Engines Blueprint scripting system, which they will use to create gameplay. Students will create games without needing to learn coding. This course is ideal for individuals who are Beginners with no game development experience. or Experienced developers who want to brush up on their skills. or Programmers who want to solidify their Blueprint scripting skills. or Anyone who wants to release games and earn a side income from game sales. It is particularly useful for Beginners with no game development experience. or Experienced developers who want to brush up on their skills. or Programmers who want to solidify their Blueprint scripting skills. or Anyone who wants to release games and earn a side income from game sales.

Enroll now: Unreal Engine 4 Blueprints – The Ultimate Developer Course

Summary

Title: Unreal Engine 4 Blueprints – The Ultimate Developer Course

Price: $119.99

Average Rating: 4.81

Number of Lectures: 121

Number of Quizzes: 1

Number of Published Lectures: 121

Number of Published Quizzes: 1

Number of Curriculum Items: 122

Number of Published Curriculum Objects: 122

Original Price: $199.99

Quality Status: approved

Status: Live

What You Will Learn

  • Students will create 3 complete games including a mobile game and will test it on their mobile device.
  • Students will learn how to get beautiful game props, characters and environments online for free.
  • Students will learn Unreal Engines Blueprint scripting system, which they will use to create gameplay.
  • Students will create games without needing to learn coding.
  • Who Should Attend

  • Beginners with no game development experience.
  • Experienced developers who want to brush up on their skills.
  • Programmers who want to solidify their Blueprint scripting skills.
  • Anyone who wants to release games and earn a side income from game sales.
  • Target Audiences

  • Beginners with no game development experience.
  • Experienced developers who want to brush up on their skills.
  • Programmers who want to solidify their Blueprint scripting skills.
  • Anyone who wants to release games and earn a side income from game sales.
  • This course will teach you how to create video games using Unreal Engine’s Blueprint system. Blueprints allows you to create top quality video games without any experience coding. You will create three complete video games, and we will package the third game for mobile and test on an actual mobile device! Learn all the basic game development skills including character mobility and animation, particle and sound effects, HUD elements like progress bars and on-screen animated text widgets, hazards and explosives, pickups, dynamic materials, gameplay mechanics like switches, doors, and much, much more!

    This course is taught in Unreal Engine 4. Please be aware that you should use Unreal Engine 4.27 or earlier to follow along effectively. The template projects that exist in Unreal Engine 4 do not exist in Unreal Engine 5, though I provide the rolling ball template as a downloadable resource. If you use Unreal Engine 5, please do so at your own risk.

    I am currently working hard to create new content in Unreal Engine 5 in the Blueprint domain. Though the content of this course is still very much relevant, I’m working to get a new Unreal Engine 5 Blueprint course made which will be up to date. Thank you!

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction

    Lecture 2: Downloading Unreal Engine

    Lecture 3: Editor Overview

    Lecture 4: Maneuvering in the Viewport

    Lecture 5: Viewport Icons

    Lecture 6: Viewport Icons (continued)

    Chapter 2: Actors

    Lecture 1: Presentation – Blueprints and the Unreal Engine Hierarchy

    Lecture 2: Actor Creation

    Lecture 3: The Root Component

    Lecture 4: Default vs. Instance

    Lecture 5: The BeginPlay Event

    Lecture 6: The Tick Event

    Lecture 7: Overlap Events

    Lecture 8: Casting

    Lecture 9: Particle Emitters

    Lecture 10: Scene Components

    Lecture 11: Sequence Node

    Lecture 12: IsValid Node

    Lecture 13: Impulse

    Lecture 14: Impulse (continued)

    Lecture 15: Equals Object Node

    Lecture 16: Hit Events

    Lecture 17: Level Design

    Lecture 18: Level Design (continued)

    Chapter 3: Your First Game

    Lecture 1: The Pawn Class

    Lecture 2: Possessing the Pawn

    Lecture 3: Pawn Movement

    Lecture 4: Trigger Volumes

    Lecture 5: Jumping

    Lecture 6: Open Level

    Lecture 7: Pickups

    Lecture 8: Assets

    Lecture 9: Physical Materials

    Lecture 10: Damping

    Lecture 11: On Sound Assets

    Lecture 12: Play Sound

    Lecture 13: Play Sound (continued)

    Lecture 14: Particles

    Lecture 15: Widget Component

    Lecture 16: Changing Fonts

    Lecture 17: Widget Visibility

    Lecture 18: Animate Widget

    Lecture 19: Bind Text

    Lecture 20: Explosive

    Lecture 21: HUD (Heads Up Display)

    Lecture 22: HUD (continued)

    Lecture 23: Saving the Game

    Lecture 24: Button

    Lecture 25: Door

    Lecture 26: Door Sounds

    Lecture 27: Movement Inputs

    Lecture 28: Winning the Game

    Lecture 29: Quit and Pause

    Lecture 30: Booster

    Lecture 31: Wall Jump

    Lecture 32: Generic Button

    Lecture 33: Generic Button 2 – Interfaces

    Lecture 34: Construction Script

    Lecture 35: Dynamic Materials

    Lecture 36: Procedural Fence

    Lecture 37: Collision Volumes

    Lecture 38: Progress Bar

    Lecture 39: Event Dispatchers

    Lecture 40: Challenge: Health Pickups

    Lecture 41: Packaging Your First Game

    Chapter 4: Your Second Game

    Lecture 1: Game 2 – New Game Project

    Lecture 2: Game 2 – The Ball Class

    Lecture 3: Game 2 – The Paddle Class

    Lecture 4: Paddle Course Correcting

    Lecture 5: The Brick Class

    Lecture 6: Brick Damage

    Lecture 7: Lives

    Lecture 8: Lives (continued)

    Lecture 9: Game States

    Lecture 10: Countdown

    Lecture 11: Oops

    Lecture 12: Game Over

    Lecture 13: Level Completed

    Lecture 14: Game Instance

    Lecture 15: Level 2

    Lecture 16: Game Complete

    Lecture 17: Level Design

    Lecture 18: Packaging Your Second Game

    Chapter 5: Your Third Game – Mobile!

    Lecture 1: Top Down Project

    Lecture 2: New Level

    Lecture 3: Room Blueprint

    Lecture 4: Character Animation

    Lecture 5: Character Movement

    Lecture 6: Touch Input

    Lecture 7: Cameras

    Lecture 8: Cameras (continued)

    Lecture 9: Cursor Icon

    Lecture 10: Cursor Animation

    Lecture 11: Click vs Drag

    Lecture 12: Character Selection

    Instructors

  • Unreal Engine 4 Blueprints The Ultimate Developer Course  No.2
    Stephen Ulibarri
    Engineer, Programmer, Game Developer, Author
  • Rating Distribution

  • 1 stars: 6 votes
  • 2 stars: 15 votes
  • 3 stars: 100 votes
  • 4 stars: 448 votes
  • 5 stars: 1106 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!