Unity Mobile Multiplayer Third Person Shooting Game [2020]
- Development
- May 14, 2025
![Unity Mobile Multiplayer Third Person Shooting Game [2020] No.1 Unity Mobile Multiplayer Third Person Shooting Game [2020] No.1](http://www.366522.com/zb_users/plugin/LazyLoad/usr/loading.gif)
Unity Mobile Multiplayer Third Person Shooting Game – [2020], available at $74.99, has an average rating of 4, with 55 lectures, based on 145 reviews, and has 865 subscribers.
You will learn about Third person shooting game from scratch Photon Unity Networking Lobby and matchmaking Programming Mobile control Implementation RPC – Remote procedure calls Raise Events – Networking Creating Teams Chatting System Spectate functionality in games Advance Lobby system Adding car and car Mobile controls Health System This course is ideal for individuals who are Beginner Unity developers who want to learn Multiplayer or who want to create a 3D Third Person Shooter Game It is particularly useful for Beginner Unity developers who want to learn Multiplayer or who want to create a 3D Third Person Shooter Game.
Enroll now: Unity Mobile Multiplayer Third Person Shooting Game – [2020]
Summary
Title: Unity Mobile Multiplayer Third Person Shooting Game – [2020]
Price: $74.99
Average Rating: 4
Number of Lectures: 55
Number of Published Lectures: 55
Number of Curriculum Items: 55
Number of Published Curriculum Objects: 55
Original Price: $159.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
This course will cover the development of Multiplayer Third Person Shooter Game for Mobile Devices Using UNITY 2019 and Photon Unity Networking version 2.
Course is developed for beginners and basic understanding of Unity and C# is required. The main purpose and target of course to cover Multiplayer Programming and all the concepts and code will be explained from scratch, so NO prior experiencewith multiplayer programming is required.
After taking this course you will be able to create any type of multiplayer game and can implement the multiplayer in your existing games.
Topics Covered and What you will learn
Third person Character Movement
Shooting and jumping
Third person Camera Movement
Adding car and car Mobile controls
Car In/out system
Mobile Controls Implementation
Photon Networking
Lobby and Match-Making
Creating and joining rooms
Remote procedure calls
Raise Events
Chatting system
Spectate functionality
Movement and Animation Sync on Network
Health System
Creating Teams on Network
and more
If you have any questions please feel free to contact me also take a look at my YouTube Channel “FastSolution”
Course Curriculum
Chapter 1: Third Person Character Creation
Lecture 1: Project Setup and Downloading Assets
Lecture 2: UI and Scene Setup
Lecture 3: Character Setup
Lecture 4: Player Scripting
Lecture 5: Player Movement
Lecture 6: Local Vs World Space
Lecture 7: Smoothing Player Movements
Lecture 8: Camera Movement and Rotation
Lecture 9: Camera Bounds and Smoothness
Lecture 10: Player Rotation With Camera
Lecture 11: Joystick And Touch For Mobile
Lecture 12: Player Animations And Controller
Lecture 13: Player Animator From Scratch
Lecture 14: Player Shooting
Lecture 15: Crosshair
Lecture 16: Crosshair Improvements
Lecture 17: Crosshair And Jump Improvements
Lecture 18: Fire And Sounds
Lecture 19: Muzzle Flash
Lecture 20: Setting Up Refrences
Lecture 21: LobbyUI And Scene
Lecture 22: Lobby Programming
Lecture 23: PhotonView Concept
Lecture 24: Player Setup For Networking
Lecture 25: Testing Multiplayer Movement And Functionality
Lecture 26: Photon TransformView Vs TransformView Classic
Lecture 27: MuzzleFlash Particle System Networking
Lecture 28: Player Health 01
Lecture 29: Player Health 02
Lecture 30: Player Health 03
Chapter 2: Adding Car For Player
Lecture 1: Getting Car Ready with Mobile Controls
Lecture 2: Car Controller
Lecture 3: Car Manager 03
Lecture 4: Car Manager 04
Lecture 5: Car Manager 05
Lecture 6: Car Manager 06
Lecture 7: Car Manager 07
Lecture 8: Car Manager 08
Lecture 9: Car Manager 09
Chapter 3: Chatting System And Raise Events
Lecture 1: Chatting System – Creating Chat UI
Lecture 2: Chatting System 02
Lecture 3: Chatting System 03
Lecture 4: Chatting System 04
Chapter 4: Adding more to the Game
Lecture 1: Fixing Car Audio and Hiding Player on Network
Lecture 2: Custom properties and Teams
Lecture 3: Custom properties and Teams 02
Chapter 5: Enhance the Lobby Functionality
Lecture 1: Enhance the Lobby Functionality 01
Lecture 2: Enhance the Lobby Functionality 02
Lecture 3: Enhance the Lobby Functionality 03
Lecture 4: Enhance the Lobby Functionality 04
Lecture 5: Enhance the Lobby Functionality 05
Chapter 6: Bug fixing and more functionality
Lecture 1: Game lag issue
Lecture 2: Spectate Other Player After Death 01
Lecture 3: Spectate Other Player After Death 02
Lecture 4: Player Won The Game
Instructors
![Unity Mobile Multiplayer Third Person Shooting Game [2020] No.2 Unity Mobile Multiplayer Third Person Shooting Game [2020] No.2](http://www.366522.com/zb_users/plugin/LazyLoad/usr/loading.gif)
Saad Ali
Software Engineer And a Professional GameDeveloper
Rating Distribution
Frequently Asked Questions
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Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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