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Unity2D Professional Development From A to Z Build 10 Games

  • Development
  • May 13, 2025
SynopsisUnity2D Professional Development From A to Z Build 10 Games,...
Unity2D Professional Development From A to Z Build 10 Games  No.1

Unity2D Professional Development From A to Z Build 10 Games, available at $199.99, has an average rating of 3.8, with 252 lectures, based on 261 reviews, and has 4086 subscribers.

You will learn about Game Design and colors branding trends. Unity3D Development Fundemantals. Design Complete Professional Unity3D Storyboard Game. Build Your Android Version of the game. Build Your IOS Version of the game and XCode Integration. Build And Sell Your Own Unity3d Package to Unity Asset Store. Work with all types of screens (splash, about us, settings, reset, stages, levels, in game, upcomming). Work with all types of dialogs (pause,timeout,win,lose,exit,confirmation,3 stars). Configure game shared preferences storage to store user playing records. Restart the game to factory settings. Publish the game to Google Play Store. Publish the game to Unity Asset Store. Publish the game to Apple IOS Store. Discover the mobile apps monetization methods. Integrate and monetize your game with ads. Get thousands of free app installs and traffic to your games. This course is ideal for individuals who are Game Developers or Game Designers or Non-Programmers or Beginners or Android Developers or IOS Developers It is particularly useful for Game Developers or Game Designers or Non-Programmers or Beginners or Android Developers or IOS Developers.

Enroll now: Unity2D Professional Development From A to Z Build 10 Games

Summary

Title: Unity2D Professional Development From A to Z Build 10 Games

Price: $199.99

Average Rating: 3.8

Number of Lectures: 252

Number of Published Lectures: 251

Number of Curriculum Items: 252

Number of Published Curriculum Objects: 251

Original Price: $199.99

Quality Status: approved

Status: Live

What You Will Learn

  • Game Design and colors branding trends.
  • Unity3D Development Fundemantals.
  • Design Complete Professional Unity3D Storyboard Game.
  • Build Your Android Version of the game.
  • Build Your IOS Version of the game and XCode Integration.
  • Build And Sell Your Own Unity3d Package to Unity Asset Store.
  • Work with all types of screens (splash, about us, settings, reset, stages, levels, in game, upcomming).
  • Work with all types of dialogs (pause,timeout,win,lose,exit,confirmation,3 stars).
  • Configure game shared preferences storage to store user playing records.
  • Restart the game to factory settings.
  • Publish the game to Google Play Store.
  • Publish the game to Unity Asset Store.
  • Publish the game to Apple IOS Store.
  • Discover the mobile apps monetization methods.
  • Integrate and monetize your game with ads.
  • Get thousands of free app installs and traffic to your games.
  • Who Should Attend

  • Game Developers
  • Game Designers
  • Non-Programmers
  • Beginners
  • Android Developers
  • IOS Developers
  • Target Audiences

  • Game Developers
  • Game Designers
  • Non-Programmers
  • Beginners
  • Android Developers
  • IOS Developers
  • ** Updated October-2016?**

    Unity Professional 2D Game Development Plus 7 Games Projects!

    In this course you are going to design, develop, publish and monetize a complete game with 36 level and different stages with a complete story board using Unity3D UI KIT, the name of this game is “Flaty Box”, This course compatible with Unity 4.x and Unity5.

    NOTE: MORE THAN 400$ ASSETS AND RESOURCES COMES WITH THIS COURSE!.

    You are going to get 7 Projects worthy over $400 once you register in the course:

    1. Flaty Box Game
    2. Unity StoryBoard UI KIT ($75)
    3. Draw-on-screen (50$)
    4. Stickers 2d (35$)
    5. 3 STARS WINING DIALOG (35$)
    6. Android ML App + Course ($199)
    7. Clony Bird Game
    8. Clony Bird Game Manual

    This course is unique in its content and the first in its kind; It’s a complete project-based process to build a complete 2D game using Unity3D from A to Z. We start building the game from the ground up with a clear step by step lessons without jumping. We cover everything related to the design and development for this game starting from the design in Photoshop and choosing color palette then moving to development, configuration and integration with the professional UI KIT tools with all different components and screens and dialogs and testing of the game using Unity3D in order to let you develop a professional game with attractive user interface not in weeks or months but within a matter of few hours.

    We guide you in details how to design the listing and publish the game on Google Play Store, Apple iOS Store and on Unity Asset Store which is one of the hottest markets on the web.

    The Following features are supported in this game :

  • Supports PC, Mac, Linux, iOS and Android.
  • Responsive UI.
  • Scripting is based on C#.
  • Beautiful graphics & Sound Effects !
  • Includes Scrollable Grid for stages and levels .
  • Player references (Save,Load,Reset) on local files.
  • Game Storyboard UI KIT will make you forget the UI part when you are creating 2D/3D game. It’s using the last Unity features like Sprites, Animation with complete storyboard for your game with all required screens and dialogues.

    Unity is on the top of the develop-once distribute-many platforms and it is really an awesome one-stop-shop platform and game engine for games, that is why we choose it as development platform.

    Course Preparation Team:

  • Ahmad Naser
  • Baraa Nasser
  • Asma Hammad
  • Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Whats New in This Course?

    Lecture 2: What Does The Course Cover?

    Lecture 3: Source Code and Important Notes

    Chapter 2: Prepare your environment

    Lecture 1: Install Unity and Photoshop

    Lecture 2: Notes about the software

    Chapter 3: Get started with Unity and C#

    Lecture 1: Introduction to Abstract Thinking and GameObject

    Lecture 2: How to Create Multiple Game Objects with instantiation

    Lecture 3: Create First Project and Explore Unity Environment

    Lecture 4: Create Basic Hello World Application with a Button Click

    Lecture 5: Change Color State of Button From Serialized Field Based on Button Click

    Lecture 6: Variables and States, Scope of Variables, Comments

    Lecture 7: Hierachy Browser, Function Argument, if else Statements

    Lecture 8: Reference Parent and Child Game Objects and Components

    Lecture 9: Scope of if statement, return type and void, private and public methods

    Lecture 10: Function Call Another function, string Concatenation, Get function Result

    Lecture 11: Passing String Value From UI To Code, Playmode tint

    Lecture 12: Passing GameObject as a function Argument From UI To Code

    Lecture 13: Prefabs and Reusability

    Lecture 14: Getting Objects, Tags, Arrays, Loop

    Lecture 15: Click to Navigate between Scenes from Build Settings Name

    Chapter 4: Design the game objects

    Lecture 1: Design the player, background, coins, Obstacles.

    Chapter 5: Game Core Development

    Lecture 1: Create new project and importing sprites

    Lecture 2: Adding the player and its animation

    Lecture 3: Adding the game objects and the background

    Lecture 4: Adding colliders and rigidbody to the game objects

    Lecture 5: Adding game and player attributes and sounds effects

    Lecture 6: Add movement to the player and understand isGrounded

    Lecture 7: Add Score collision detection and score text mesh

    Lecture 8: Extend and move the world and work with deadzones

    Lecture 9: Some Notes About Next Two Lectures

    Lecture 10: Adding Custom Jump Animation with Transition Parameters

    Lecture 11: Scripting the Jump Animation States with Time Delay

    Lecture 12: Adding winning checkpoint

    Lecture 13: You Decide whats next!

    Chapter 6: Design Game Manager Layout

    Lecture 1: What we are going to build in this section.

    Lecture 2: Download images used to develop the game manager

    Lecture 3: Create project and import sprites

    Lecture 4: Create responsive panels

    Lecture 5: Design the main panel

    Lecture 6: Design bottom and top panels

    Chapter 7: Advance Screen UI Design, Classes

    Lecture 1: Vertical and horizontal layout

    Lecture 2: Download lecture resources

    Lecture 3: Add action to buttons, drag and drop

    Lecture 4: Add buttons listener via script

    Lecture 5: Download lecture resources

    Lecture 6: Permanent Storage and Player Preferences

    Lecture 7: JSON and Serialized Levels

    Lecture 8: Get Object from JSON

    Lecture 9: Maintain Player Preferences with JSON

    Lecture 10: Download lecture resources

    Lecture 11: DataRoot and Table Saving

    Lecture 12: Download lecture resources

    Chapter 8: Game Storage Manager

    Lecture 1: Create Storage Manager

    Lecture 2: Default Levels Data Method

    Lecture 3: Save and Read Levels Data

    Lecture 4: Initialize different status for level

    Lecture 5: Link Item to level.

    Lecture 6: Bind level with stored data

    Lecture 7: Unlock level on button click

    Lecture 8: Apply data once level is loaded

    Lecture 9: Lock, Unlock, Reset and Control Stars

    Lecture 10: Download lecture resources

    Chapter 9: Pokemon Game Slider

    Lecture 1: Design the slider panels

    Lecture 2: Download lecture resources

    Lecture 3: Add slider item, Mask, Scroll Rect

    Lecture 4: Get width of slide item

    Lecture 5: Download lecture resources

    Lecture 6: Dynamic slider recttrasnsform

    Lecture 7: Manual Slide the slider

    Lecture 8: Download lecture resources

    Lecture 9: Activate slider animation with a button click

    Lecture 10: Download lecture resources

    Lecture 11: Adjust canvus to the world space

    Lecture 12: Download lecture resources

    Chapter 10: Bind Slider, Menu levels Control

    Lecture 1: Get slides inside the script

    Lecture 2: Bind slides from storage

    Lecture 3: Download lecture resources

    Lecture 4: Levels menu and sub level navigation

    Lecture 5: Download lecture resources

    Chapter 11: LineRenderer, Materials, Raycast, simple Collision

    Lecture 1: Point Material, MeshRenderer and Filters

    Lecture 2: Differentiate Behaviour For Point MeshRenderer

    Lecture 3: Instantiate Point Behaviour at Run Time

    Lecture 4: Understand Virtual Raycast in the space

    Lecture 5: Raycast Move Collision For Points

    Lecture 6: Handle Raycast Move Collision Per Point

    Lecture 7: Handle Touch And Mouse Clicks

    Lecture 8: Touch And Mouse Raycast Per Point

    Lecture 9: LineRenderer Component

    Lecture 10: Initialize LineRenderer From a Prefab

    Instructors

  • Unity2D Professional Development From A to Z Build 10 Games  No.2
    Ahmad Naser
    Freelance Architect, Senior Developer and Designer, Trainer
  • Rating Distribution

  • 1 stars: 15 votes
  • 2 stars: 21 votes
  • 3 stars: 27 votes
  • 4 stars: 62 votes
  • 5 stars: 136 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!