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Unreal Engine 4- For Absolute Beginners

  • Development
  • May 12, 2025
SynopsisUnreal Engine 4: For Absolute Beginners, available at $64.99,...
Unreal Engine 4- For Absolute Beginners  No.1

Unreal Engine 4: For Absolute Beginners, available at $64.99, has an average rating of 4.65, with 85 lectures, based on 519 reviews, and has 7112 subscribers.

You will learn about Basics of Unreal Engine How to build games with Unreal Engine Blueprints How to build levels in UE4 How to spawn enemies Building shooter games or any game Game development fundamentals This course is ideal for individuals who are Anyone who wants to build games It is particularly useful for Anyone who wants to build games.

Enroll now: Unreal Engine 4: For Absolute Beginners

Summary

Title: Unreal Engine 4: For Absolute Beginners

Price: $64.99

Average Rating: 4.65

Number of Lectures: 85

Number of Published Lectures: 85

Number of Curriculum Items: 85

Number of Published Curriculum Objects: 85

Original Price: $129.99

Quality Status: approved

Status: Live

What You Will Learn

  • Basics of Unreal Engine
  • How to build games with Unreal Engine Blueprints
  • How to build levels in UE4
  • How to spawn enemies
  • Building shooter games or any game
  • Game development fundamentals
  • Who Should Attend

  • Anyone who wants to build games
  • Target Audiences

  • Anyone who wants to build games
  • Welcome to Intro to Unreal Engine 4 (UE4)!

    This course is designed for absolute beginners and will teach you the basics of Unreal Engine.

    This course was built to teach you UE4 in the funnest and fastest way possible. As with all Devslopes courses you’ll spend 10% of your time on theory and 90% of your time actually building games!

    NO CODING EXPERIENCE IS REQUIRED

    All gameplay logic is through Unreal Blueprints!

    This course is packed with the basics and core features of the Unreal Engine.

    Some Things You’ll Learn:

  • Unreal Geometry editing tools (build your own levels)

  • Unreal Materials

  • Third person shooter mechanics

  • Creating and working with cameras

  • Setting up GameModes and LevelBlueprints

  • Handling player input for both keyboard and game pads

  • Working with Vectors and Rotations

  • AnimationBlueprints and BlendSpaces

  • Creating simple particle systems

  • Raycasting and shooting bullets

  • Simple AI and enemy attack

  • Creating game logic in Blueprints

  • User interface with UMG

  • Building mobile games

  • Post processing

  • And A LOT more

  • This course teaches Unreal Blueprints and does NOT cover C++

    Unreal Blueprints are a powerful visual node-based coding tool that lets you build games WITHOUT WRITING CODE!

    You can build entire games with Unreal Blueprints and get access to the full power of Unreal Engine.

    If you want to make awesome games in Unreal Engine 4, then enroll now and we’ll see you in class!

    Course Curriculum

    Chapter 1: Introduction to Unreal Engine 4

    Lecture 1: Welcome to Unreal Engine 4

    Lecture 2: Installing Unreal Engine 4

    Lecture 3: Building your first Unreal Engine 4 game

    Chapter 2: Intro to Unreal Engine 4 Level Editor

    Lecture 1: Unreal Engine 4 editor overview

    Lecture 2: Unreal Engine 4 editor mode

    Lecture 3: Blocking out an area

    Lecture 4: Creating edges and stairs

    Lecture 5: Creating simple materials

    Lecture 6: Creating rounded walls

    Lecture 7: More editing tools and objects

    Lecture 8: Preparing to build a bridge

    Lecture 9: Creating a bridge with subtractions

    Lecture 10: How to extrude geometry

    Chapter 3: Intro to Unreal Engine 4 Materials

    Lecture 1: Creating simple materials

    Lecture 2: Setting textures to materials

    Lecture 3: Working with metallics

    Lecture 4: Tinting and multiply nodes

    Lecture 5: Material texture coordinates

    Lecture 6: Instance materials: plastic

    Lecture 7: Instance materials: emission

    Lecture 8: Creating a dynamic material with Blueprint

    Lecture 9: Shooting cubes to change color

    Chapter 4: D2D Game: Controls, Characters, Enemies & Guns

    Lecture 1: Project creation & setup

    Lecture 2: How to copy & paste Unreal Engine 4 Blueprints

    Lecture 3: Creating a 3rd person camera

    Lecture 4: Creating a GameMode

    Lecture 5: Setting up keyboard and controller inputs

    Lecture 6: Moving the player forward in Blueprint

    Lecture 7: Setting up camera rotation in Blueprint

    Lecture 8: Rotations, vectors, and moving characters

    Lecture 9: Creating smooth animations with BlendSpace

    Lecture 10: Connect player input to animations with AnimationBlueprint

    Lecture 11: Attaching weapons to a player

    Lecture 12: Creating a gun laser particle system

    Lecture 13: Attaching a particle system to a weapon in Blueprint

    Lecture 14: Creating bullets through RayCasting

    Lecture 15: Creating weapon logic & muzzle flash

    Lecture 16: Implementing sound effects in Unreal Engine

    Lecture 17: Spawning bullet effects at hit impact

    Lecture 18: Enemy artificial intelligence (AI)

    Lecture 19: Logic to choose animation blends

    Lecture 20: Implementing player health and Blueprint Interfaces

    Lecture 21: Raycasting pawns and firing events

    Lecture 22: Ragdoll physics for the enemy

    Lecture 23: Final Source Code

    Lecture 24: Student Exercise

    Chapter 5: D2D Game: Game Design, Logic, & Events

    Lecture 1: Setup & project creation

    Lecture 2: Greyboxing the level

    Lecture 3: Game design document & technical overview

    Lecture 4: Project Starter Assets & Design Docs

    Lecture 5: Optimizing 3D models for mobile

    Lecture 6: Weapon pickup events

    Lecture 7: Custom animation for weapon/no weapon

    Lecture 8: Working with physics and constraints

    Lecture 9: Creating logic in Level Blueprints

    Lecture 10: Building gameplay and chaining events

    Lecture 11: Building a terminal and intro to UI with UMG

    Lecture 12: Showing UI based on events

    Lecture 13: Creating reusable doors that open

    Lecture 14: Blueprint interactions and distance between objects

    Lecture 15: Creating health bars

    Chapter 6: Dark City Mobile Game

    Lecture 1: Dark City project creation

    Lecture 2: Setting up Unreal for mobile development

    Lecture 3: Implementing touch controls

    Lecture 4: Creating custom touch look controls

    Lecture 5: Important Unreal Engine 4 mobile resources

    Lecture 6: Importing a flashlight model

    Lecture 7: Creating and using texture masks

    Lecture 8: Creating the flashlight blueprint

    Lecture 9: Spawning the flashlight onto the player

    Lecture 10: Rotating the flashlight with player rotation

    Lecture 11: Creating flashlight cone effects (advanced materials)

    Lecture 12: Creating battery UI progress bar

    Lecture 13: Object outlines with post processing

    Lecture 14: Battery pickup and recharge

    Lecture 15: Setting up the enemy character

    Lecture 16: Enemy AI Setup: Behavior Tree, AIController, Blackboard

    Lecture 17: EQS System and Behavior Tree logic

    Lecture 18: Modifying animations and connecting enemy velocity

    Chapter 7: Diving Deeper Into Unreal Engine

    Lecture 1: How to move actors in UE4 with Blueprint

    Lecture 2: Point & click movement with Blueprint

    Lecture 3: Re-targeting animations onto 3D character models

    Lecture 4: Creating a simple first person shooter

    Lecture 5: Creating progress & health bars

    Lecture 6: Lighting for mobile games

    Instructors

  • Unreal Engine 4- For Absolute Beginners  No.2
    Devslopes by Nathan Sevedge
    Learn programming & app development
  • Rating Distribution

  • 1 stars: 2 votes
  • 2 stars: 6 votes
  • 3 stars: 37 votes
  • 4 stars: 199 votes
  • 5 stars: 275 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!