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Substance Painter automation with Python

  • Development
  • May 11, 2025
SynopsisSubstance Painter automation with Python, available at $54.99...
Substance Painter automation with Python  No.1

Substance Painter automation with Python, available at $54.99, has an average rating of 4.93, with 31 lectures, based on 7 reviews, and has 77 subscribers.

You will learn about Understand foundational Python programming concepts Utilize Substance Painter Python API to create custom tools for this application Develop an automated advanced texture exporting workflow for Substance Painter Improve asset production management pipelines by introducing validations for exporting textures Construct dynamic User Interfaces using PySide2 library This course is ideal for individuals who are Technical Artist or Technical/Pipeline Directors or 3D Artists interested in obtaining more technical and programming skills or Tools/Gameplay/Software programmers or Automation specialists or Anyone whos eager to create a bridge between Tech and Art in assets production process It is particularly useful for Technical Artist or Technical/Pipeline Directors or 3D Artists interested in obtaining more technical and programming skills or Tools/Gameplay/Software programmers or Automation specialists or Anyone whos eager to create a bridge between Tech and Art in assets production process.

Enroll now: Substance Painter automation with Python

Summary

Title: Substance Painter automation with Python

Price: $54.99

Average Rating: 4.93

Number of Lectures: 31

Number of Published Lectures: 31

Number of Curriculum Items: 31

Number of Published Curriculum Objects: 31

Original Price: $49.99

Quality Status: approved

Status: Live

What You Will Learn

  • Understand foundational Python programming concepts
  • Utilize Substance Painter Python API to create custom tools for this application
  • Develop an automated advanced texture exporting workflow for Substance Painter
  • Improve asset production management pipelines by introducing validations for exporting textures
  • Construct dynamic User Interfaces using PySide2 library
  • Who Should Attend

  • Technical Artist
  • Technical/Pipeline Directors
  • 3D Artists interested in obtaining more technical and programming skills
  • Tools/Gameplay/Software programmers
  • Automation specialists
  • Anyone whos eager to create a bridge between Tech and Art in assets production process
  • Target Audiences

  • Technical Artist
  • Technical/Pipeline Directors
  • 3D Artists interested in obtaining more technical and programming skills
  • Tools/Gameplay/Software programmers
  • Automation specialists
  • Anyone whos eager to create a bridge between Tech and Art in assets production process
  • Welcome to a transformative journey into the world of Substance Painter automation with Python.
    Led by Viacheslav Makhynko – seasoned Technical Artist with extensive experience in AAA game development, this course is your gateway to mastering the skills of building custom artistic solution for Substance Painter with Python.

    Whether you’re aspiring Technical Artist, Tools/Software/Gameplay Programmer, 3D Digital Artist looking to delve into the world of automation or even experienced Pipeline Director, this course is designed to accommodate learners of all backgrounds and expertise levels.

    With a strong emphasis on practicality and real-world application, you’ll embark on a structured journey through six core sections:

    1. General Python Introduction: Optional for Python newcomers, this section provides essential foundations for the course ahead.

    2. “Hello World” widget for Substance Painter: First acquaintance with Substance Painter Python API to learn how to create own widgets and access Painter features laying the groundwork for the Custom Exporter tool.

    3. Texture Set export automation: Development of the core Custom Exporter functionality.

    4. Naming Validation: Enhancing Custom Exporter by introducing Naming Validation for the texture sets to manage consistency with asset names and their storing locations, which is a must for healthy production in a team.

    5. Resolution Validation: This feature verifies that everyone who’s exporting the data from Painter in the team is following the specified texture resolution budget and prevents any slipped-through high-res textures usage on the project.

    6. Project Polishing: Finalizing Custom Exporter by introducing documentation, hotkeys, code annotations, and leftover bug fixes.

    Throughout the course, you’ll gain hands-on experience with Substance Painter’s Python API and PySide2 library and will have enough challenges to consolidate knowledge in practice. By the end of the course, you’ll have a unique Custom Exporter tool developed step-by-step from scratch that can be used for Portfolioor as a basement for actual production pipeline in the project.

    Don’t miss this opportunity to unlock the full potential of Substance Painter through Python automation. Enroll now and embark on a journey towards efficiency and creativity!

    Source code included.

    Course Curriculum

    Chapter 1: Course introduction

    Lecture 1: Course introduction

    Lecture 2: How to use this course

    Chapter 2: General Python introduction

    Lecture 1: Setting up working environment

    Lecture 2: Variables and simplest data types

    Lecture 3: Lists and Dictionaries

    Lecture 4: Conditions

    Lecture 5: Functions

    Lecture 6: Classes and imports

    Chapter 3: Hello World widget for Substance Painter

    Lecture 1: Python API for Substance Painter

    Lecture 2: Add an empty Custom Exporter widget to Substance Painter

    Lecture 3: Add basic UI to the widget with PySide2

    Lecture 4: Create and link simple functions to UI actions

    Lecture 5: Substance Painter Logging

    Lecture 6: Substance Painter Events

    Lecture 7: How to properly debug Python code in Substance Painter

    Chapter 4: Texture Set export automation

    Lecture 1: Updating the UI of the widget

    Lecture 2: Preparing the exporting templates

    Lecture 3: Automated textures export implementation

    Chapter 5: Texture Set Naming validation

    Lecture 1: Establishing Naming Convention rules

    Lecture 2: Implementing Texture Set name validation [part 1]

    Lecture 3: Implementing Texture Set name validation [part 2]

    Chapter 6: Texture Set Resolution validation

    Lecture 1: Establishing Texture Set resolution budget requirements

    Lecture 2: Implementing Texture Set resolution validation

    Lecture 3: Applying the required resolution automatically

    Chapter 7: Polishing the project and further steps

    Lecture 1: Adding Help documentation to the widget

    Lecture 2: Adding Hotkeys and Tooltips to the widget

    Lecture 3: Adding code annotations

    Lecture 4: Fixing leftover bugs

    Lecture 5: Discussing further development of the Custom Exporter

    Chapter 8: Course wrap-up

    Lecture 1: Last word from Author

    Lecture 2: Project Source Files

    Instructors

  • Substance Painter automation with Python  No.2
    Viacheslav Makhynko
    Senior Technical Artist at Ubisoft
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  • Frequently Asked Questions

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