Unity DOTS Fundamentals Making a full game with ECS
- Development
- May 11, 2025

Unity DOTS Fundamentals – Making a full game with ECS, available at $64.99, has an average rating of 4.2, with 20 lectures, based on 329 reviews, and has 2365 subscribers.
You will learn about Unity DOTS Unity ECS Unity DOTS Physics This course is ideal for individuals who are Intermediate Unity developers with an interest in cutting edge Unity tech It is particularly useful for Intermediate Unity developers with an interest in cutting edge Unity tech.
Enroll now: Unity DOTS Fundamentals – Making a full game with ECS
Summary
Title: Unity DOTS Fundamentals – Making a full game with ECS
Price: $64.99
Average Rating: 4.2
Number of Lectures: 20
Number of Published Lectures: 20
Number of Curriculum Items: 20
Number of Published Curriculum Objects: 20
Original Price: $39.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
Unity DOTS Fundamentals teaches you how to use the technologies powering the future of Unity development, the Unity Data Oriented Tech Stack.
In this course we make a full game using the the Entity Component System (ECS)and Unity DOTS Physics, we’ll go over everyline of code and learn how to use these future technologies TODAY!
Geared towards intermediate Unity developers will little to no experience with Unity ECS
SIX Hours of content
Learn how to make the most of modern day multi core processors on desktop and mobile
Get ahead of the pack and learn ECS before everyone else
Because of the preview nature of some of these packages. you can expect bonus videos going over changes when we hurdle towards ECS 1.0.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Game Preview
Lecture 2: Changes in Unity 2020.1
Lecture 3: Introduction
Chapter 2: Basic movement with ECS
Lecture 1: Creating Components and Systems
Lecture 2: Responding to player inputs
Chapter 3: Unity DOTS Physics with ECS
Lecture 1: DOTS Physics Colliders and Rigidbodies
Lecture 2: Creating an enemy AI with Raycasting
Chapter 4: Handling Damage and Collision with ECS and DOTS Physics
Lecture 1: Collision Events and Dynamic Buffers
Lecture 2: Creating the Damage System
Chapter 5: Creating Collectable and dealing with Game State
Lecture 1: Creating the Collectable System
Lecture 2: Monitoring the world with EntityQueries
Chapter 6: Hooking in to UI and Prefab Instantiation with Spawners
Lecture 1: Creating an Enemy Spawner
Chapter 7: Handling Audio and Camera movement
Lecture 1: Package Updating, and Camera System corrections
Lecture 2: Creating a Camera System and an Audio System
Lecture 3: Making a generic Follow System and using it with the Camera
Chapter 8: Finishing our game
Lecture 1: Level Management
Lecture 2: Handling Win and Lose Conditions
Lecture 3: Finishing Up
Chapter 9: Extras
Lecture 1: Subscenes and fixing a few bugs
Lecture 2: Dots Animation Source
Instructors

Oliver Carson
Game Designer and Lead Programmer at Sizeable Games
Rating Distribution
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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