Unreal Engine C++, A Beginners 101
- Development
- May 11, 2025

Unreal Engine C++, A Beginners 101, available at $64.99, has an average rating of 4.4, with 42 lectures, 1 quizzes, based on 134 reviews, and has 1079 subscribers.
You will learn about This series is aimed at Unreal Engine developers of any skill level, looking to get into C++. We will start slow, explain basics and fundementals of C++ in general and how they relate the Unreal, then dive into some simple practical courses to cover different aspects of code. The first session will cover the basics of Unreal C++ The second session will be a practical where we make a FPS Character with weapons and weapon inventory The third session will cover quick tips and tricks The forth session will be another practical where we set up a RTS style grid system for building on This course is ideal for individuals who are Unreal Developers looking to explore the C++ side, to learn what it can do for you and how to implement it in your own projects It is particularly useful for Unreal Developers looking to explore the C++ side, to learn what it can do for you and how to implement it in your own projects.
Enroll now: Unreal Engine C++, A Beginners 101
Summary
Title: Unreal Engine C++, A Beginners 101
Price: $64.99
Average Rating: 4.4
Number of Lectures: 42
Number of Quizzes: 1
Number of Published Lectures: 42
Number of Curriculum Items: 43
Number of Published Curriculum Objects: 42
Original Price: £114.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
In this series I will be taking you through how to get started using C++ for the Unreal Engine. The course is split into theory first, and then two practical demonstrations, with a small interlude in the middle to cover some quick tips and potential areas of problems. The series is going to explain everything and assumes no prior knowledge to C++ for Unreal.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: C++ 101
Lecture 1: Getting Started with C++
Lecture 2: Includes and Forward Declaration
Lecture 3: Creating Classes
Lecture 4: Classes Overview
Lecture 5: Variables Overview
Lecture 6: Variables In Blueprint
Lecture 7: Functions Overview
Lecture 8: Theory of Engine, Project, and Plugin Source
Lecture 9: Adding Modules to the Build.CS
Lecture 10: Organising Code into Folders
Chapter 3: Practical Example 01 – Coding a First Person Shooter Character
Lecture 1: Starting our first practical
Lecture 2: Setting up the Project and classes
Lecture 3: Adding Components to our Character
Lecture 4: Adding Meshes to our Character
Lecture 5: Adding Inputs
Lecture 6: Adding a Health System
Lecture 7: Setting up weapons – Part A
Lecture 8: Setting up weapons – Part B
Lecture 9: Setting up weapons – Part C
Lecture 10: Setting up Automatic Firing
Lecture 11: Bullets and Damage – Part A
Lecture 12: Bullets and Damage – Part B
Lecture 13: Weapon Inventory
Lecture 14: Polishing Up
Lecture 15: Wrapping Practical 01
Chapter 4: Unreal Code tips, tricks and pitfalls to watch out for
Lecture 1: Renaming Code Projects
Lecture 2: Overview of Section 3
Lecture 3: Logging
Lecture 4: Launching from Windows Debugger Error Msg
Lecture 5: Material Interface
Chapter 5: Practical Example 02 – RTS Build Grid System
Lecture 1: Building our own variables – Part A
Lecture 2: Building our own variables – Part B
Lecture 3: Building our own variables – Part C
Lecture 4: Grid System – Part A
Lecture 5: Grid System – Part B
Lecture 6: Grid System – Part C
Lecture 7: Grid Previews – Part A
Lecture 8: Grid Previews – Part B
Lecture 9: Grid Blueprint Implementation
Lecture 10: Summary of practical 02
Chapter 6: Closing Thoughts
Lecture 1: Closing Video
Instructors

Daniel Orchard
Unreal Engine 5 Developer
Rating Distribution
Frequently Asked Questions
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