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iOS 7 Option Screens for UIView or Sprite Kit Based Apps

  • Development
  • May 10, 2025
SynopsisiOS 7 Option Screens for UIView or Sprite Kit Based Apps, ava...
iOS 7 Option Screens for UIView or Sprite Kit Based Apps  No.1

iOS 7 Option Screens for UIView or Sprite Kit Based Apps, available at $19.99, has an average rating of 4.7, with 20 lectures, based on 10 reviews, and has 383 subscribers.

You will learn about Create a fully functioning option or preferences screen for an iOS app. This course is ideal for individuals who are Anyone already developing an iOS app or planning to. It is particularly useful for Anyone already developing an iOS app or planning to.

Enroll now: iOS 7 Option Screens for UIView or Sprite Kit Based Apps

Summary

Title: iOS 7 Option Screens for UIView or Sprite Kit Based Apps

Price: $19.99

Average Rating: 4.7

Number of Lectures: 20

Number of Published Lectures: 20

Number of Curriculum Items: 20

Number of Published Curriculum Objects: 20

Original Price: $19.99

Quality Status: approved

Status: Live

What You Will Learn

  • Create a fully functioning option or preferences screen for an iOS app.
  • Who Should Attend

  • Anyone already developing an iOS app or planning to.
  • Target Audiences

  • Anyone already developing an iOS app or planning to.
  • In this tutorial, we will focus entirely on creating an Options or Preferences screen, using a Single View Application (or UIView based project) or Sprite Kit based project. Well create UISwitches, UIButtons, UISliders, UISegmentedControls (and groups of buttons that act like segmented controls), and finally, a UIPickerView. Picker views can be made up of single or multiple columns of spin-able data (for example, Apples Clock app has a Timer function made up of a double column UIPickerView).

    In our hypothetical project we will create a 3-column picker view which populates itself using data from a Property List file. This data is split into a column for the level name (Ocean, Bad Lands, etc), a column for the mode of game play (Kill X number of enemies, Collect X number of coins, or Beat the Clock) and third column for a number parameter to tweak the difficulty of each game mode (for example, you could add more time to the Beat the Clock mode or add more enemies to kill). We will make the wheels interconnected as well. So if you spin the first wheel to set the level, it will change the other two wheels to default to the settings defined in the Property List for the level. If you spin the middle wheel to change the game mode, it will automatically change the third wheel to use a different range of numbers (one mode of play might be best with a small range like 1-15, but another might work better in increments of ten, like 60-300).

    All of our data is stored in a singleton AppData class, which serves as a go-between to use (or test) our preference variables with any other class. Youll see how to test any changes made in the OptionScreen class with the main game / app class.

    The source projects are saved in increments throughout the tutorial series, and uploaded in the Supplemental Materials tab at notable breakpoints. Youll get both UIView and Sprite Kit based projects. The images to use are included as well.

    Course Curriculum

    Chapter 1: Introduction and Initial Setup

    Lecture 1: Introduction to the course

    Lecture 2: AppData Singleton

    Lecture 3: Creating the Options Screen

    Lecture 4: Using a UIButton to Launch the OptionScreen

    Lecture 5: Opening and Closing the Options Screen

    Lecture 6: NSTimer / SKAction for Fading and Tinting

    Chapter 2: UISwitches, UISliders, UISegmented Controls and More

    Lecture 1: UISwitches

    Lecture 2: UISliders

    Lecture 3: UISegmentedControls

    Lecture 4: UIButton Groups

    Chapter 3: The UIPickerView

    Lecture 1: Introduction

    Lecture 2: UIPickerView with a Single Component Wheel

    Lecture 3: Using a Property List to Populate the UIPickerView

    Lecture 4: Switching to Three Component Wheels

    Lecture 5: Spinning to Default Values Based on the Property List

    Lecture 6: Interconnected and Independent Wheels

    Lecture 7: Testing from the Main Class for a Change in the UIPickerView

    Lecture 8: Return to Game Button

    Chapter 4: NSUserDefaults and NSNotifications

    Lecture 1: NSUserDefaults

    Lecture 2: NSNotifications

    Instructors

  • iOS 7 Option Screens for UIView or Sprite Kit Based Apps  No.2
    Justin Dike
    CartoonSmart / Owner / Leader Developer and Instructor
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  • 5 stars: 9 votes
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