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The Complete 2020 Unreal Masterclass- Build 2D and 3D Games

  • Development
  • May 09, 2025
SynopsisThe Complete 2020 Unreal Masterclass: Build 2D and 3D Games,...
The Complete 2020 Unreal Masterclass- Build 2D and 3D Games  No.1

The Complete 2020 Unreal Masterclass: Build 2D and 3D Games, available at $49.99, has an average rating of 4.25, with 114 lectures, based on 16 reviews, and has 427 subscribers.

You will learn about Build classic 2D and 3D platformer games in Unreal engine 4 Create multiple small games of different genres Develop games from scratch This course is ideal for individuals who are Youre an absolute beginner who needs to build a larger portfolio or Youre a programmer who wants to upskill to game development or Youre curious about the Unreal Engine but have struggled to find a clear series of tutorials to finish a project or You want to build a game to show your friends and family or You want to learn to code by building hands-on projects or Youre a professor/teacher who needs to make a game development curriculum or You want to take your education into your hands by learning online It is particularly useful for Youre an absolute beginner who needs to build a larger portfolio or Youre a programmer who wants to upskill to game development or Youre curious about the Unreal Engine but have struggled to find a clear series of tutorials to finish a project or You want to build a game to show your friends and family or You want to learn to code by building hands-on projects or Youre a professor/teacher who needs to make a game development curriculum or You want to take your education into your hands by learning online.

Enroll now: The Complete 2020 Unreal Masterclass: Build 2D and 3D Games

Summary

Title: The Complete 2020 Unreal Masterclass: Build 2D and 3D Games

Price: $49.99

Average Rating: 4.25

Number of Lectures: 114

Number of Published Lectures: 114

Number of Curriculum Items: 114

Number of Published Curriculum Objects: 114

Original Price: $199.99

Quality Status: approved

Status: Live

What You Will Learn

  • Build classic 2D and 3D platformer games in Unreal engine 4
  • Create multiple small games of different genres
  • Develop games from scratch
  • Who Should Attend

  • Youre an absolute beginner who needs to build a larger portfolio
  • Youre a programmer who wants to upskill to game development
  • Youre curious about the Unreal Engine but have struggled to find a clear series of tutorials to finish a project
  • You want to build a game to show your friends and family
  • You want to learn to code by building hands-on projects
  • Youre a professor/teacher who needs to make a game development curriculum
  • You want to take your education into your hands by learning online
  • Target Audiences

  • Youre an absolute beginner who needs to build a larger portfolio
  • Youre a programmer who wants to upskill to game development
  • Youre curious about the Unreal Engine but have struggled to find a clear series of tutorials to finish a project
  • You want to build a game to show your friends and family
  • You want to learn to code by building hands-on projects
  • Youre a professor/teacher who needs to make a game development curriculum
  • You want to take your education into your hands by learning online
  • This project is the world’s biggest on-demand tutorial series designed to teach ANYONE how to code and build impressive games with the Unreal Engine.

    Benefits of Learning Unreal

    Popular – Unreal is a free game development engine used by developers all the way from beginner indie developers to AAA studios. The community is large and available for help.

    Powerful – Unreal is a powerful engine, with a huge library of image assets available for you to use as much as humanly possible, saving hours of development time.

    High Definition – Unreal is one of the main engines to use because it is so good at making good looking and high quality games. Unreal has high fidelity, meaning you can zoom in and still have high quality images.

    Coding Optional – The best part about Unreal is their blueprint system, letting you build games without coding. We have been using Unreal technologies since UDK and are delighted to see that the blueprint system is incredibly robust and resource-efficient.

    Resource-Efficient – You can minimize loss of performance by a large amount simply by using Blueprints.

    Other Industries – Unreal is for more than just game development. You can get hired in filmmaking, architectural design and product visualization, to name a few.

    For instance, Mcclaren Automotive uses Unreal to let users visualize their own unique luxury car before building it. Unreal Engine has even been used to build Star Wars-themed areas in Disney World and Disneyland.

    The Weather Channel used mixed reality to visualize Hurricane Florence’s floods.

    Course Curriculum

    Chapter 1: Unreal Overview

    Lecture 1: Unreal Overview – Part 1

    Lecture 2: Unreal Overview – Part 2

    Lecture 3: Unreal Overview – Part 3

    Chapter 2: Create a quick shooter game

    Lecture 1: Crash course – Shooter – Part 1

    Lecture 2: Crash course – Shooter – Part 2

    Lecture 3: Crash course – Shooter – Part 3

    Lecture 4: Crash course – Shooter – Part 4

    Lecture 5: Crash course – Shooter – Part 5

    Chapter 3: Unreal Platform Switcher

    Lecture 1: Crash course – Platform Switcher – Part 1

    Lecture 2: Crash course – Platform Switcher – Part 2

    Lecture 3: Crash course – Platform Switcher – Part 3

    Lecture 4: Crash course – Platform Switcher – Part 4

    Chapter 4: Unreal FPS

    Lecture 1: Crash Course – FPS Shooter – Part 1

    Lecture 2: Crash Course – FPS Shooter – Part 2

    Lecture 3: Crash Course – FPS Shooter – Part 3

    Chapter 5: Developing a Turret-Based Game

    Lecture 1: Crash Course – Turret – Part 1

    Lecture 2: Crash Course – Turret – Part 2

    Lecture 3: Crash Course – Turret – Part 3

    Lecture 4: Crash course – Turret – Part 4

    Chapter 6: Create a Runner Switcher

    Lecture 1: Crash course – Runner Switcher – Part 1

    Lecture 2: Crash Course – Runner Switcher – Part 2

    Lecture 3: Crash Course – Runner Switcher – Part 3

    Lecture 4: Crash course – Runner Switcher – Part 4

    Lecture 5: Course Files

    Chapter 7: Learning more about the Unreal engine

    Lecture 1: Getting Started In The Unreal Engine

    Lecture 2: Moving around the Unreal Engine

    Lecture 3: Moving Objects Around

    Lecture 4: Adding Objects to the Scene

    Lecture 5: Adding in Lights

    Lecture 6: Adding Components to Objects

    Lecture 7: Saving work

    Lecture 8: Intro to Blueprints

    Lecture 9: Level Blueprints and Object Blueprints

    Lecture 10: Changing Components in the Object Tree

    Lecture 11: Introduction to the Common Kinds of Variables

    Lecture 12: Setting Variables and Capitalization

    Lecture 13: Getting Setting and Converting Variables

    Lecture 14: Printing to the Log and Using Variables

    Chapter 8: Learning about Rapid Prototyping

    Lecture 1: Prototyping the Level

    Lecture 2: Making a playable game

    Lecture 3: Adding Hit Logic

    Lecture 4: Counter to Cube Destructions

    Lecture 5: Adding a Timer

    Lecture 6: Rounding up

    Lecture 7: Light on the Projectile

    Lecture 8: Random Color

    Lecture 9: Spot Lights

    Lecture 10: Wrapping Up Project

    Chapter 9: Prototyping a Shooting game

    Lecture 1: Setting up Prototype

    Lecture 2: Shoot Gallery

    Lecture 3: Set up levels

    Lecture 4: Ball Physics

    Lecture 5: Create a Spawner

    Lecture 6: Impulses

    Lecture 7: Destroying the balls

    Lecture 8: Adding Explosion to the ball

    Lecture 9: More on Spawning objects

    Lecture 10: Heads up display

    Lecture 11: Refactoring

    Lecture 12: Adding Timer

    Lecture 13: Testing Prototype-Fix

    Lecture 14: Wrapping up

    Chapter 10: Prototyping a Shootdown game

    Lecture 1: Prototyping the Level

    Lecture 2: Changing the FPS character

    Lecture 3: Disabling the barrier collision

    Lecture 4: A target to fire at

    Lecture 5: Ball Health and Transform

    Lecture 6: Adding Spawner

    Lecture 7: Ball above the spawner

    Lecture 8: Scoring System

    Lecture 9: Refactoring Code

    Lecture 10: Kill all Ball

    Lecture 11: Fixing Explosion problem

    Lecture 12: Optimizing Explosions

    Lecture 13: Adding Final ball

    Lecture 14: Testing the No Gravity

    Lecture 15: Spawner Bouncing ball

    Lecture 16: Adding impulse

    Lecture 17: Adding timer

    Lecture 18: Destroying classes

    Lecture 19: Purple Kill all

    Lecture 20: Conclusion of Section

    Chapter 11: About fundamentals in Multiplayer

    Lecture 1: Intro to Blueprints

    Lecture 2: Adding Player Starts

    Lecture 3: Debug UI

    Lecture 4: Adding Collectables

    Lecture 5: Adding a box-collected UI

    Lecture 6: Updating the UI

    Lecture 7: Fixing the Problem

    Instructors

  • The Complete 2020 Unreal Masterclass- Build 2D and 3D Games  No.2
    Mammoth Interactive
    Top-Rated Instructor, 3.3 Million+ Students
  • The Complete 2020 Unreal Masterclass- Build 2D and 3D Games  No.3
    John Bura
    Best Selling Instructor Web/App/Game Developer 1Mil Students
  • Rating Distribution

  • 1 stars: 0 votes
  • 2 stars: 0 votes
  • 3 stars: 4 votes
  • 4 stars: 5 votes
  • 5 stars: 7 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!