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Build GTA VICE City 2 Game - Unity3d Mobile Game Development

  • Development
  • May 08, 2025
SynopsisBuild GTA VICE City 2 Game | Unity3d Mobile Game Development,...
Build GTA VICE City 2 Game - Unity3d Mobile Development  No.1

Build GTA VICE City 2 Game | Unity3d Mobile Game Development, available at $54.99, has an average rating of 4.9, with 78 lectures, based on 14 reviews, and has 163 subscribers.

You will learn about mobile game development android game development ios game development unity 3d game development advanced player controller advanced camera manager and controller advanced mobile touch input system how to make advanced game ui for mobile screen police AI car AI advanced car controllers wanted level AI and System mission system advanced enemy system advanced enemy AI car drifting controllers shopping system shopping store traffic system and much more This course is ideal for individuals who are anyone who wants to learn and build mobile games or anyone who wants to become a professional game developer It is particularly useful for anyone who wants to learn and build mobile games or anyone who wants to become a professional game developer.

Enroll now: Build GTA VICE City 2 Game | Unity3d Mobile Game Development

Summary

Title: Build GTA VICE City 2 Game | Unity3d Mobile Game Development

Price: $54.99

Average Rating: 4.9

Number of Lectures: 78

Number of Published Lectures: 78

Number of Curriculum Items: 78

Number of Published Curriculum Objects: 78

Original Price: $24.99

Quality Status: approved

Status: Live

What You Will Learn

  • mobile game development
  • android game development
  • ios game development
  • unity 3d game development
  • advanced player controller
  • advanced camera manager and controller
  • advanced mobile touch input system
  • how to make advanced game ui for mobile screen
  • police AI
  • car AI
  • advanced car controllers
  • wanted level AI and System
  • mission system
  • advanced enemy system
  • advanced enemy AI
  • car drifting controllers
  • shopping system
  • shopping store
  • traffic system
  • and much more
  • Who Should Attend

  • anyone who wants to learn and build mobile games
  • anyone who wants to become a professional game developer
  • Target Audiences

  • anyone who wants to learn and build mobile games
  • anyone who wants to become a professional game developer
  • In this course you will learn how to create action-adventure game played from either a third-person. Players complete missions—linear scenarios with set objectives—to progress through the story. Outside of the missions, players may freely roam the open world. So you will learn how to develop fully functional mobile, iOS and Android Games for phones.

    Unity is a cross-platform game engine developed by Unity Technologies. Unity game engine has since been gradually extended to support a variety of desktop, mobile, console and virtual reality platforms.

    If you already know how to program, learning Unity should not be too difficult. However, learning Unity may be much more complicated if you are new to programming. Keep in mind that you need to be able to code in C# to use Unity effectively.

    The mobile gaming market is expected to exhibit a compound annual growth rate of 7.04%, resulting in a projected market volume of $125.40bn by 2028. The increase in mobile gaming popularity geared up businesses to harness the potential of mobile gaming trends with mobile game development.

    Third-person shooter (TPS) is a subgenre of 3D shooter games in which the gameplay consists primarily of shooting. It is closely related to first-person shooters, but with the player character visible on-screen during play. While 2D shoot ’em up games also employ a third-person perspective, the TPS genre is distinguished by having the game presented with the player’s avatar as a primary focus of the camera’s view.

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction

    Chapter 2: Project Assets – Download

    Lecture 1: Project Assets – Download

    Chapter 3: Setting Up the Game Environment

    Lecture 1: Setting up project

    Lecture 2: Setting up Environment

    Lecture 3: Adding Player Character and guns

    Chapter 4: Advanced Player Controller

    Lecture 1: Adding Unity Input System

    Lecture 2: Player Movement

    Lecture 3: Player Rotation and Movement

    Lecture 4: Adding Animations to Movement

    Chapter 5: Player Camera Controller

    Lecture 1: Camera Manager

    Lecture 2: Camera Movement

    Lecture 3: Camera Rotation

    Lecture 4: Restricting Camera Angles

    Lecture 5: Player Sprinting

    Chapter 6: Player Falling and Landing Controller

    Lecture 1: Falling and Landing

    Lecture 2: Jumping

    Lecture 3: Fixing Player Movement

    Chapter 7: Traffic System AI Implementation

    Lecture 1: Waypoint

    Lecture 2: Waypoint Manager

    Lecture 3: Creating Waypoints

    Lecture 4: Showing Waypoints Gizmos

    Lecture 5: Waypoint System Track

    Lecture 6: Adding and Moving Character in Waypoints

    Lecture 7: Setting up AI Characters

    Lecture 8: AI Spawner Script

    Chapter 8: Shopping and Shopping Store System

    Lecture 1: 01 – Adding Animations and Rifles

    Lecture 2: Adding Shop System part 1

    Lecture 3: Adding Shop System part 2

    Lecture 4: Rifle Buying and Inventory System

    Lecture 5: Rifle Toggle

    Chapter 9: Weapons Shooting, Inventory and Shop System Complete Implementation

    Lecture 1: Shooting Controller

    Lecture 2: Reloading Rifles

    Lecture 3: Adding Muzzle Flash

    Lecture 4: Giving Damage using Rifles and showing Effects

    Lecture 5: Crosshairs and Character Issue

    Chapter 10: Car Traffic and Player Car

    Lecture 1: Setting Up Car AI Models and Waypoints

    Lecture 2: Car AI Script

    Lecture 3: Car Spawning

    Lecture 4: Car Controller for player

    Lecture 5: Car Controller Interaction

    Lecture 6: Car Camera Controller

    Lecture 7: Adding Player Cars

    Chapter 11: Police System

    Lecture 1: Wanted Level Script

    Lecture 2: Police Officer Script

    Lecture 3: Police Officer Walking

    Lecture 4: Chasing and Shooting

    Lecture 5: Dealing Damage to police and player

    Lecture 6: Adding Police Officer 2

    Lecture 7: Spawning Police Officers

    Chapter 12: Player UI | Health Bar | Money and Weapons UI | Wanted Level Stars UI

    Lecture 1: Player HealthBar

    Lecture 2: Player Money and Player Rifles UI

    Lecture 3: Wanted Level Stars

    Chapter 13: Mini Map System

    Lecture 1: Adding MiniMap

    Chapter 14: Main Menu | Options Menu | Pause Menu

    Lecture 1: Main Menu

    Lecture 2: Option Menu UI

    Lecture 3: Main Menu Script

    Lecture 4: Pause Menu

    Chapter 15: Rifle Scope

    Lecture 1: 09 – Rifle Scope

    Chapter 16: Missions System

    Lecture 1: Adding Missions Asset

    Lecture 2: Setting Mission1 and 2 and their cutscenes

    Lecture 3: Mission 3

    Lecture 4: Mission 4 and 5 part1

    Lecture 5: Mission 4 and 5 part 2

    Lecture 6: Mission UI and Finishing Mission System

    Chapter 17: Save System

    Lecture 1: Saving and Loading Player Data

    Lecture 2: Saving Player Progress

    Lecture 3: Loading Player Progress

    Chapter 18: Mobile Inputs | Touch Controls

    Lecture 1: Adding Joystick

    Lecture 2: Player Movement using Joystick

    Lecture 3: Jumping and Sprinting Buttons

    Lecture 4: Changing Rifle Button

    Lecture 5: Shooting Mobile Controls

    Lecture 6: Car Controls

    Lecture 7: Pause Menu

    Lecture 8: Shop Controls

    Lecture 9: Fix Mobile Controls

    Chapter 19: Source Code | Scripts Files

    Lecture 1: Source Code | Scripts Files

    Chapter 20: Congratulations on Finishing this Course

    Lecture 1: Where to Go from Here

    Instructors

  • Build GTA VICE City 2 Game - Unity3d Mobile Development  No.2
    WITS Gaming
    Game Development Company
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  • 4 stars: 1 votes
  • 5 stars: 12 votes
  • Frequently Asked Questions

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