Unity 5 pro multiplayer combat using melee ranged weapons
- Development
- May 08, 2025

Unity 5 pro multiplayer combat using melee & ranged weapons, available at $19.99, has an average rating of 3.4, with 41 lectures, based on 14 reviews, and has 491 subscribers.
You will learn about create realistic multiplayer combat using melee weapons and ranged weapons synchronize among multiple online players damage, armor attributes, and health use spawn points and respawn players once killed. Foundation of Virtual Reality games This course is ideal for individuals who are gamers or game enthusiasts or computer students or art students or geeks or cool teenagers It is particularly useful for gamers or game enthusiasts or computer students or art students or geeks or cool teenagers.
Enroll now: Unity 5 pro multiplayer combat using melee & ranged weapons
Summary
Title: Unity 5 pro multiplayer combat using melee & ranged weapons
Price: $19.99
Average Rating: 3.4
Number of Lectures: 41
Number of Published Lectures: 41
Number of Curriculum Items: 41
Number of Published Curriculum Objects: 41
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
Important: all software used are FREE to download and use on PC, LINUX and MAC computers (no need to pay, cheers!)
In this course you will learn how to use Unity3D to build a professional multiplayer combat system.
Why would you want to learn how to build a combat system? Because any good online multiplayer game out there uses a combat system where players can fight eachother in player versus player mode and players can also team up together to fight powerful enemies and bosses. This is the core foundation of multiplayer games.
All the great games out there are using it, look at Star Wars, or World of Warcraft or MineCraft or even Pokemon. That’s exactly what you will be making by taking this course. We will start by creating melee combat using shields and sword fighting and then we will go into ranged combat using magic firebolts and bows and arrows. Isn’t it exciting already?
This course can be taken by anyone even if you’ve got no programming skills. This course is meant for non-artists, meaning you don’t have to be an artist to be able to use 3D pixel art graphics since this course provides all the necessary assets for you. The only tool we use in this course is Unity 3D, and it’s completely free to use. No need to spend extra money.
This course is easy to follow along since all the steps are shown to you in the video lectures, so you can’t possibly miss a step, and it’s a lot more fun that reading documentation
The skills that are taught in this course are the foundation of any professional video games and they can be applied to all your future projects.
Join the course now, you’ve got nothing to lose because if i don’t deliver, you’ll get a full refund. I’ll see you in the videos lectures and in the course forum.
Course Curriculum
Chapter 1: Overview
Lecture 1: Course overview, get to know your instructor
Lecture 2: Download and open the starting Unity project
Lecture 3: Demo of the running multiplayer project
Lecture 4: Overview of the Unity scene objects and mechanics
Chapter 2: Melee combat
Lecture 1: Setting up taking damage synchronization on server and clients
Lecture 2: Setting up attack and defense areas on the Dummy character
Lecture 3: Adding the main character area that deals damage
Lecture 4: Programming the weapon attack and shield blocking
Lecture 5: Triggering a hit on a player character
Lecture 6: Applying damage on other player on weapon hit
Lecture 7: Killing and respawning player when hit
Lecture 8: Fixing the hit error when hitting the dummy
Lecture 9: Triggering blocking and preventing random damage
Lecture 10: Computing damage dealt and taken using player attributes
Lecture 11: Counting the total number of player kills
Lecture 12: Adding colliders on weapons and shields
Lecture 13: Finalizing server client melee combat damage
Lecture 14: Spawning gear on the floor (part 1)
Lecture 15: Spawning gear on the floor (part 2)
Chapter 3: Range fights
Lecture 1: Working on ranged damage adding firebolts
Lecture 2: Triggering firebolts from main player character
Lecture 3: Dealing damage with firebolts
Lecture 4: Creating a special skill bar
Lecture 5: Hooking the skill bar button to triggering firebolts
Lecture 6: Enable Skill bar on game start only
Chapter 4: Ranged Weapons – Archery
Lecture 1: Ranged weapons – Adding bows and arrows models
Lecture 2: Creating the bow prefab object
Lecture 3: Programming the archery weapon type
Lecture 4: Creating the epic bow loot item
Lecture 5: Creating the bow item slot
Lecture 6: Creating the bow inventory item
Lecture 7: Add the Hook script to the bow
Lecture 8: Equipping the bow ranged weapon
Lecture 9: Setting equipped bow size rotation and offset
Lecture 10: Capturing the current equipped weapon type
Lecture 11: Programming the player draw arrow animation
Chapter 5: Programming arrows
Lecture 1: Programming the player draw arrow animation
Lecture 2: Spawning and shooting arrow
Lecture 3: Modifying the arrow particle and explosion
Lecture 4: Arrow timing fixes
Chapter 6: Bonus
Lecture 1: Bonus
Instructors

Yohann Taieb
Apps Games Unity iOS Android Apple Watch TV Development
Rating Distribution
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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