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Introduction to High Poly Modeling for Games in 3ds Max

  • Development
  • May 07, 2025
SynopsisIntroduction to High Poly Modeling for Games in 3ds Max, avai...
Introduction to High Poly Modeling for Games in 3ds Max  No.1

Introduction to High Poly Modeling for Games in 3ds Max, available at $44.99, has an average rating of 4, with 16 lectures, based on 29 reviews, and has 299 subscribers.

You will learn about Learn the basics of sub-d / high poly modeling using 3ds Max This course is ideal for individuals who are Students new to high-poly / sub-division modeling It is particularly useful for Students new to high-poly / sub-division modeling.

Enroll now: Introduction to High Poly Modeling for Games in 3ds Max

Summary

Title: Introduction to High Poly Modeling for Games in 3ds Max

Price: $44.99

Average Rating: 4

Number of Lectures: 16

Number of Published Lectures: 16

Number of Curriculum Items: 16

Number of Published Curriculum Objects: 16

Original Price: $19.99

Quality Status: approved

Status: Live

What You Will Learn

  • Learn the basics of sub-d / high poly modeling using 3ds Max
  • Who Should Attend

  • Students new to high-poly / sub-division modeling
  • Target Audiences

  • Students new to high-poly / sub-division modeling
  • In this video we will take an introductory look at High Poly modeling. Well start with the basics of edge control, modifiers, hotkeys, and workflow improvements. Then, we will apply these techniques as we tackle a high poly stoplight prop.


    About the Instructor:

    Don Ott has been working in the game industry as a 3d artist for over 8 years, and is the co-founder and owner of 3dmotive.com, which produces high-quality, game art and 3d related tutorials by industry pros! He is currently a Senior Artist at High Moon Studios in Carlsbad, CA, currently working on his 6th AAA title, slated for release in 2015. He is also a professor at Laguna College of Art and Design where he teaches Game Asset Modeling. You can see more of Dons work at www.donaldott.com.

    Course Curriculum

    Chapter 1: Introduction to the Basics

    Lecture 1: Introduction

    Lecture 2: Setting up Hotkeys and Modifiers

    Lecture 3: Learning the Basics

    Lecture 4: Dissecting the Stoplight Prop

    Lecture 5: Adding Edge Loops to the Top

    Lecture 6: Aligning and Instancing Pieces

    Lecture 7: Adding Edges Loops to a Curved Object

    Chapter 2: Refining and Bringing it Together

    Lecture 1: Deleting Hidden Backfaces

    Lecture 2: Always Keep your Low Poly Mesh in Mind

    Lecture 3: Adding Extra Detail to the Light

    Lecture 4: Adding Additional Support Edges

    Lecture 5: Using the Push Modifier

    Lecture 6: Modeling a High Poly Bolt

    Lecture 7: Tackling More Complex Shapes

    Lecture 8: Adjusting the Final Silhouette, and Closing

    Lecture 9: Bonus Lecture: Further Learning with 3dmotive

    Instructors

  • Introduction to High Poly Modeling for Games in 3ds Max  No.2
    3dmotive LLC
    High Quality 3d and Game Art Training by Industry Pros!
  • Rating Distribution

  • 1 stars: 2 votes
  • 2 stars: 0 votes
  • 3 stars: 2 votes
  • 4 stars: 13 votes
  • 5 stars: 12 votes
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