Unity Engine intro for absolute beginners!
- Development
- May 07, 2025

Unity Engine intro for absolute beginners!, available at $54.99, has an average rating of 4.8, with 10 lectures, based on 5 reviews, and has 10 subscribers.
You will learn about Downloading Unity Hub and installing a Unity Engine version Navigating the Scene and Game windows in Unity Using the Hierarchy, Inspector and Project windows Using the Console for debugging Using the Profiler to learn more about the games performance Making game builds and run them This course is ideal for individuals who are Absolute beginners in the Unity Engine It is particularly useful for Absolute beginners in the Unity Engine.
Enroll now: Unity Engine intro for absolute beginners!
Summary
Title: Unity Engine intro for absolute beginners!
Price: $54.99
Average Rating: 4.8
Number of Lectures: 10
Number of Published Lectures: 10
Number of Curriculum Items: 10
Number of Published Curriculum Objects: 10
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
In this course, we will take a first look at the Unity Engine. We’ll go through the very basics, such as the most common windows and how to import assets into your game folders, as well as make a build for testing. There will be no programming this time, and you will not leave the course having made a complete game. What you will have is a solid foundation to build on when you keep learning!
Included in the course is:
Downloading the Unity Hub
Intro to the Unity Hub
Intro to the Scene window, including manipulating game objects in the scene
Moving around in the scene window
Repositioning game object
Rotating game objects
Scaling game objects
Intro to the Game window
How does it correlate to the Scene window?
Testing the game in-engine
Looking at the scene Hierarchy
Parent/child relations
Creating “folders” for structure
Changing game objects using the Inspector
Active/Inactive objects
Setting Tags
Object name
Going through the Transform component
Adding other predefined components, such as a RigidBody
Intro to the Project window
Importing assets into your game folders using the Assets folder
Adding a material to a 3D object
Adding a texture to a material
A quick look at shaders
Using the Console to debug code
Looking at the Profiler, and how it’s used to measure the game’s performance
Building the game
A quick look at the many build options
Testing the game outside the engine
Course Curriculum
Chapter 1: Introduction
Lecture 1: Downloading Unity
Lecture 2: Unity Hub
Lecture 3: The Scene window
Lecture 4: The Game window & Play button
Chapter 2: Hierarchy, Inspector, and Project
Lecture 1: Hierarchy
Lecture 2: Inspector
Lecture 3: Project
Chapter 3: Console, Profiler, Builds
Lecture 1: Console
Lecture 2: Profiler
Lecture 3: Builds
Instructors

Anna H?gberg Jenelius
Indie Game Developer
Rating Distribution
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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