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Creating your first game in Unity - 2D space shooter

  • Development
  • May 06, 2025
SynopsisCreating your first game in Unity | 2D space shooter, availab...
Creating your first game in Unity - 2D space shooter  No.1

Creating your first game in Unity | 2D space shooter, available at $19.99, has an average rating of 4.83, with 38 lectures, 5 quizzes, based on 3 reviews, and has 13 subscribers.

You will learn about Install the Unity game engine Learn to use the core Unity interface Learn the C# programming language from scratch Learn what reactive programming is and learn how to use the UniRx library Create your first game and share it with your friends This course is ideal for individuals who are For those who like games or For those who dream of creating their own worlds and sharing them with people or For those who want to work as a game developer but dont know where to start It is particularly useful for For those who like games or For those who dream of creating their own worlds and sharing them with people or For those who want to work as a game developer but dont know where to start.

Enroll now: Creating your first game in Unity | 2D space shooter

Summary

Title: Creating your first game in Unity | 2D space shooter

Price: $19.99

Average Rating: 4.83

Number of Lectures: 38

Number of Quizzes: 5

Number of Published Lectures: 38

Number of Published Quizzes: 5

Number of Curriculum Items: 43

Number of Published Curriculum Objects: 43

Original Price: $34.99

Quality Status: approved

Status: Live

What You Will Learn

  • Install the Unity game engine
  • Learn to use the core Unity interface
  • Learn the C# programming language from scratch
  • Learn what reactive programming is and learn how to use the UniRx library
  • Create your first game and share it with your friends
  • Who Should Attend

  • For those who like games
  • For those who dream of creating their own worlds and sharing them with people
  • For those who want to work as a game developer but dont know where to start
  • Target Audiences

  • For those who like games
  • For those who dream of creating their own worlds and sharing them with people
  • For those who want to work as a game developer but dont know where to start
  • Want to create games in Unity? Try your hand!

    This course will take you step by step from installation to your first game.

    In the first module:

  • You will install the Unity game engine.

  • Disassemble UnityHub and all additional resources installed in it.

  • Learn about the Unity interface. What is it divided into and what is each part used for.

  • In the second module, master from the very beginning:

  • C# programming language

  • Its features

  • Operators, loops and more

  • in the third module.

  • You will create your space shooter game in stages:

  • Creating the main menu

  • UI layout

  • Creating a game scene

  • Adding 2D and 3D object to the scene

  • Object Collision Handling

  • Adding Effects

  • Adding animations

  • Adding sounds

  • Learning Reactive Programming

  • To begin with, I want to tell you general information about the GameDev sphere.

    The development team consists of various positions:

  • Game designer – develops the main idea of ??the game, as well as ideas for all game mechanics with which the player interacts.

  • The director thinks over the plot and dialogues of the game

  • Designers, 2D and 3D artists are working on the visual component of the project

  • And the developer combines all these elements into a single whole, collecting models, forcing the game world to come to life.

  • The term “game engine” is a direct copy of the English “Game Engine”.

    In fact, this is a complex of programs combined into a single whole, with the help of which visualization, sound accompaniment, movement of game characters, their actions in accordance with scripts, and much more are provided.

    This term first appeared in the mid-1990s. It was associated with games in the genre of “first-person shooter”,

    or rather, with the most popular at that time Doom. The source code of this game was built very thoughtfully, with the main components highlighted: 3D graphics system, sounds, collision calculations, scripts. This led to the fact that game programmers did not write their own code, but used the achievements of the Doom developers,

    having made some changes to the code: drawing other levels, changing the graphics and appearance of weapons, adjusting the rules and releasing new games based on the same code from Doom.

    This is a translated course.

    Course Curriculum

    Chapter 1: Overview of the Unity cross-platform development environment

    Lecture 1: Installing Unity and the Code Editor

    Lecture 2: Introduction. Overview of the Unity platform

    Lecture 3: Exploring the editor interface part 1

    Lecture 4: Exploring the editor interface part 2

    Lecture 5: Editor settings

    Chapter 2: C# programming language

    Lecture 1: Program understanding

    Lecture 2: Writing styles

    Lecture 3: History of C# and Variables

    Lecture 4: Functions

    Lecture 5: Classes

    Lecture 6: Comments, keyword var, constant

    Lecture 7: Operators

    Lecture 8: Logical operators

    Lecture 9: Swithc, break statements

    Lecture 10: Cycles

    Lecture 11: Arguments, overloading, recursive methods

    Lecture 12: Strings

    Lecture 13: Encapsulation.Constructors and Properties

    Lecture 14: Arrays

    Chapter 3: 3.Game development

    Lecture 1: Introduction

    Lecture 2: Project preparation

    Lecture 3: Creating the main menu

    Lecture 4: Adding Music to a Project

    Lecture 5: Creating a game scene

    Lecture 6: Creation of the ship and its logic

    Lecture 7: Ship flight illusion

    Lecture 8: Ship rotation

    Lecture 9: AI

    Lecture 10: AI part 2

    Lecture 11: AI part 3

    Lecture 12: UI game scene

    Lecture 13: Beautiful scene switching

    Lecture 14: Life Bonus

    Lecture 15: Particle System

    Lecture 16: Adding a gunshot sound

    Lecture 17: Exit to the main menu by pressing Esc

    Lecture 18: Animation and assembly of the project

    Lecture 19: Summarizing

    Instructors

  • Creating your first game in Unity - 2D space shooter  No.2
    Дмитрий Михальчев
    Разработчик игр на Unity
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