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Unreal Engine- Advanced Widgets for UI

  • Development
  • May 05, 2025
SynopsisUnreal Engine: Advanced Widgets for UI, available at $74.99,...
Unreal Engine- Advanced Widgets for UI  No.1

Unreal Engine: Advanced Widgets for UI, available at $74.99, has an average rating of 4.45, with 52 lectures, based on 94 reviews, and has 1336 subscribers.

You will learn about How to create data driven dynamic menu systems Utilizing data tables and structs to create dynamic menus Advanced widget rendering techniques Custom widget interaction 3D widget creation and interaction How to map a game controller to use your widgets Using a render target to render a secondary camera to a widget Using image sequence animations within widgets How to create drag and drop widgets How to create a Skyrim inspired inventory system This course is ideal for individuals who are Students who want to learn how to create UI for games and applications or Students interested in learning advanced widget concepts in Unreal Engine or Students interested in creating complex inventory systems or Students interested in creating an Action RPG It is particularly useful for Students who want to learn how to create UI for games and applications or Students interested in learning advanced widget concepts in Unreal Engine or Students interested in creating complex inventory systems or Students interested in creating an Action RPG.

Enroll now: Unreal Engine: Advanced Widgets for UI

Summary

Title: Unreal Engine: Advanced Widgets for UI

Price: $74.99

Average Rating: 4.45

Number of Lectures: 52

Number of Published Lectures: 52

Number of Curriculum Items: 52

Number of Published Curriculum Objects: 52

Original Price: $119.99

Quality Status: approved

Status: Live

What You Will Learn

  • How to create data driven dynamic menu systems
  • Utilizing data tables and structs to create dynamic menus
  • Advanced widget rendering techniques
  • Custom widget interaction
  • 3D widget creation and interaction
  • How to map a game controller to use your widgets
  • Using a render target to render a secondary camera to a widget
  • Using image sequence animations within widgets
  • How to create drag and drop widgets
  • How to create a Skyrim inspired inventory system
  • Who Should Attend

  • Students who want to learn how to create UI for games and applications
  • Students interested in learning advanced widget concepts in Unreal Engine
  • Students interested in creating complex inventory systems
  • Students interested in creating an Action RPG
  • Target Audiences

  • Students who want to learn how to create UI for games and applications
  • Students interested in learning advanced widget concepts in Unreal Engine
  • Students interested in creating complex inventory systems
  • Students interested in creating an Action RPG
  • You already know how to create UI, now learn how to master it!

    In this course, you will learn advanced techniques to use the Unreal Widget Blueprint system to create UI (User Interface) for your games and applications. These are the same user interfaces that you see in popular games such as Skyrim, Madden NFL, Hogwarts Legacy, and Final Fantasy! These menus also mimic the menus that I use to create visualization applications at a Fortune 500 company, and are proven techniques! It is vitally important for any Unreal developer to understand how to create more advanced menu systems using the widget blueprint system. By the end of this course, you will have the knowledge and expertise to be able to create complex, data driven menus, utilize advanced rendering techniques, and create virtually any kind of menu within your own games and applications! You will also have developed an advanced dynamic inventory system inspired by The Elder Scrolls Skyrim!

    This course is a an advanced course for those who already know the basics of the Unreal Widget Blueprint system. It is targeted at Unreal Engine users who have at least a basic understanding of widgets, though you will be able to follow along no matter what level you are currently. We will not be going over how to download and install the Engine or general navigation of the Editor, nor will we be going over how to create or display a widget. However, you will master how to design and program advanced widgets within the Widget Blueprint Editor! NO PROGRAMMING KNOWLEDGE REQUIRED!

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Project Primer

    Lecture 2: Making The Most Of This Course

    Lecture 3: UPDATE – DONT SKIP!

    Chapter 2: Data Driven Dynamic Widgets

    Lecture 1: Object-Oriented Programming

    Lecture 2: User Created Widgets

    Lecture 3: Creating Dynamic Menus

    Lecture 4: Data Tables And Structs

    Lecture 5: Importing Data At Runtime

    Lecture 6: Parsing Data At Runtime

    Lecture 7: Asset Registry

    Lecture 8: Data Driven Widget System

    Chapter 3: Custom Widget Interaction

    Lecture 1: Overriding Events And Functions

    Lecture 2: Drag And Drop

    Lecture 3: Preconstruct Event

    Lecture 4: Controller Mapping

    Lecture 5: Binding External Events

    Lecture 6: Editor Widgets

    Chapter 4: Advanced Widget Rendering

    Lecture 1: Responsive UI

    Lecture 2: 3D Widgets

    Lecture 3: UI Materials

    Lecture 4: Render Target Texture

    Lecture 5: Retainer Box

    Lecture 6: Widget Alpha Mask

    Lecture 7: Advanced UI Animation

    Chapter 5: Inventory System

    Lecture 1: Introduction And Set Up

    Lecture 2: Item System

    Lecture 3: Creating The 3D Pickup Widget

    Lecture 4: Creating The Inventory Item and Inventory Widgets

    Lecture 5: Creating The Stat Widgets

    Lecture 6: Creating The Inventory Type Widgets

    Lecture 7: Creating The Overencumbered Widget

    Lecture 8: Setting Up The Inventory Menu Functions And Variables

    Lecture 9: Character: Input Mapping

    Lecture 10: Character: Initializing Widgets And Getting The Closest Item

    Lecture 11: Character: Finishing The Character

    Lecture 12: Inventory Design: Inventory Section

    Lecture 13: Inventory Design: Description Section

    Lecture 14: Inventory Design: Bottom Section

    Lecture 15: Inventory Functionality: Keyboard Or Gamepad Function

    Lecture 16: Inventory Functionality: Add Item

    Lecture 17: Inventory Functionality: Populate Inventory

    Lecture 18: Inventory Functionality: Update Weight

    Lecture 19: Inventory Functionality: Set Favorite

    Lecture 20: Inventory Functionality: Drop Item

    Lecture 21: Inventory Functionality: Click Inventory Item Button

    Lecture 22: Inventory Functionality: Change Inventory Type

    Lecture 23: Inventory Functionality: Open Inventory Function

    Lecture 24: Inventory Functionality: Finishing The Main Inventory

    Lecture 25: 3D Item

    Lecture 26: Debugging

    Lecture 27: Populating The World

    Lecture 28: BONUS LESSON: Creating Widgets for UI Project Primer

    Instructors

  • Unreal Engine- Advanced Widgets for UI  No.2
    Josh Triplett
    Advanced Aerospace Technologies Specialist
  • Unreal Engine- Advanced Widgets for UI  No.3
    Robot Brain
    Academy
  • Rating Distribution

  • 1 stars: 2 votes
  • 2 stars: 3 votes
  • 3 stars: 13 votes
  • 4 stars: 19 votes
  • 5 stars: 57 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!