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Physics practices for Three.js, Cannon and Blender.

  • Development
  • May 05, 2025
SynopsisPhysics practices for Three.js, Cannon and Blender., availabl...
Physics practices for Three.js, Cannon and Blender.  No.1

Physics practices for Three.js, Cannon and Blender., available at Free, has an average rating of 3.65, with 18 lectures, based on 13 reviews, and has 3405 subscribers.

You will learn about Create 3D models in Blender. UV Editing Using Curve and Array Modifier Exporting the scene to be used in different applications Use Visual Studio Code as a work environment with webpack Download the dependencies necessaries for the project We will load our 3D model into a web page and run the simulation using Threejs and CANNON Create a local server to run the project This course is ideal for individuals who are Web developers or Designers that want to implement their 3d designs in a web page It is particularly useful for Web developers or Designers that want to implement their 3d designs in a web page.

Enroll now: Physics practices for Three.js, Cannon and Blender.

Summary

Title: Physics practices for Three.js, Cannon and Blender.

Price: Free

Average Rating: 3.65

Number of Lectures: 18

Number of Published Lectures: 18

Number of Curriculum Items: 18

Number of Published Curriculum Objects: 18

Original Price: Free

Quality Status: approved

Status: Live

What You Will Learn

  • Create 3D models in Blender.
  • UV Editing
  • Using Curve and Array Modifier
  • Exporting the scene to be used in different applications
  • Use Visual Studio Code as a work environment with webpack
  • Download the dependencies necessaries for the project
  • We will load our 3D model into a web page and run the simulation using Threejs and CANNON
  • Create a local server to run the project
  • Who Should Attend

  • Web developers
  • Designers that want to implement their 3d designs in a web page
  • Target Audiences

  • Web developers
  • Designers that want to implement their 3d designs in a web page
  • Hello and welcome.

    If you are a developer or designer who is interested in create and 3D environment that can be used to simulate simple physics process that interact with other elements in the same scenario, this course is for you.

    In this course we will focus on using Blender to create an scenario with multiples elements that will interact with each others and then we will configure that scenario to create a physic simulation using JavaScript, CANNON and Three.js.

    We will create the scenario by using the tools provided by Blender like modifier and UV editing and the, we will configure our web project using Visual Studio Code.

    In this course you will learn:

  • Create 3D models in Blender.

  • UV Editing

  • Using Curve and Array Modifier

  • Exporting the scene to be used in different applications.

  • Use Visual Studio Code as a work environment with webpack.

  • Download the dependencies necessaries for the project

  • We will load our 3D model into a web page and run the simulation using Three.js and CANNON

  • Create a local server to run the project

  • I hope that the content of this course will be useful to you and that you can apply it to your personal projects.

    Have fun and happy learning.

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction

    Chapter 2: Domino effect

    Lecture 1: Blender. Creating the domino

    Lecture 2: Blender. Texture and UV Editing

    Lecture 3: Blender. Model details

    Lecture 4: Blender. Creating the row. Pt 1

    Lecture 5: Blender. Creating the row. Pt 2

    Lecture 6: Blender. Fixing instances and overlaps

    Lecture 7: Blender. UV Editing the other pieces

    Lecture 8: Blender. Ground and Light

    Lecture 9: Blender. Adjusting and Exporting

    Lecture 10: VS Code. Configuring the project

    Lecture 11: VS Code. Index.html

    Lecture 12: VS Code. Index.js. Pt 1

    Lecture 13: VS Code. Index.js. Pt 2

    Lecture 14: VS Code. Index.js. Pt 3

    Lecture 15: VS Code. Index.js. Pt 4

    Lecture 16: VS Code. Building and Local Hosting

    Lecture 17: Result

    Instructors

  • Physics practices for Three.js, Cannon and Blender.  No.2
    Oscar Villarreal
    Software developer
  • Rating Distribution

  • 1 stars: 1 votes
  • 2 stars: 2 votes
  • 3 stars: 3 votes
  • 4 stars: 2 votes
  • 5 stars: 5 votes
  • Frequently Asked Questions

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