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Unreal Engine 5- Action Adventure Game Development Course

  • Development
  • May 05, 2025
SynopsisUnreal Engine 5: Action Adventure Game Development Course, av...
Unreal Engine 5- Action Adventure Game Development Course  No.1

Unreal Engine 5: Action Adventure Game Development Course, available at $99.99, has an average rating of 4.55, with 84 lectures, based on 396 reviews, and has 4979 subscribers.

You will learn about Use Unreal Blueprints visual scripting to create every aspect of your very own 3rd Person action adventure game. Create your own playable level, complete with hazards, obstacles, pickups and interactables. Learn how to trigger events, move objects, create hazards and other important action adventure mechanics. Use the latest Unreal 5.1 tools including creating a character using MetaHumans, using Quixel Bridge for assets and Lumen & Nanite to make the game look great! Add raycasting to shoot weapons and deal damage to enemies. Create 3rd person shooting combat mechanics with enemy AI. Youll make the 3rd person action adventure game you’ve always wanted to make. Use Unreal’s Blueprint system to improve your programming skills without needing to use C++. Solve interesting challenges to test your understanding of what youve learnt. Be part of an amazing and supportive community of people similar to you. This course is ideal for individuals who are This is for you if you want to improve your understanding of Unreal and get better with Blueprint or Or if you want to build that 3rd person action adventure game you’ve always wanted to make or Or if youd like to make a cool game! It is particularly useful for This is for you if you want to improve your understanding of Unreal and get better with Blueprint or Or if you want to build that 3rd person action adventure game you’ve always wanted to make or Or if youd like to make a cool game!.

Enroll now: Unreal Engine 5: Action Adventure Game Development Course

Summary

Title: Unreal Engine 5: Action Adventure Game Development Course

Price: $99.99

Average Rating: 4.55

Number of Lectures: 84

Number of Published Lectures: 84

Number of Curriculum Items: 84

Number of Published Curriculum Objects: 84

Original Price: $199.99

Quality Status: approved

Status: Live

What You Will Learn

  • Use Unreal Blueprints visual scripting to create every aspect of your very own 3rd Person action adventure game.
  • Create your own playable level, complete with hazards, obstacles, pickups and interactables.
  • Learn how to trigger events, move objects, create hazards and other important action adventure mechanics.
  • Use the latest Unreal 5.1 tools including creating a character using MetaHumans, using Quixel Bridge for assets and Lumen & Nanite to make the game look great!
  • Add raycasting to shoot weapons and deal damage to enemies.
  • Create 3rd person shooting combat mechanics with enemy AI.
  • Youll make the 3rd person action adventure game you’ve always wanted to make.
  • Use Unreal’s Blueprint system to improve your programming skills without needing to use C++.
  • Solve interesting challenges to test your understanding of what youve learnt.
  • Be part of an amazing and supportive community of people similar to you.
  • Who Should Attend

  • This is for you if you want to improve your understanding of Unreal and get better with Blueprint
  • Or if you want to build that 3rd person action adventure game you’ve always wanted to make
  • Or if youd like to make a cool game!
  • Target Audiences

  • This is for you if you want to improve your understanding of Unreal and get better with Blueprint
  • Or if you want to build that 3rd person action adventure game you’ve always wanted to make
  • Or if youd like to make a cool game!
  • Make the 3rd person action adventure game you’ve always wanted too!

    All using the latest tools in Unreal 5.1, including MetaHumans, Quixel Bridge, Nanite and Lumen.

    You’ll create a great looking game using Unreal’s latest and greatest features, such as creating a character using MetaHumans, using Quixel Bridge for assets and Lumen and Nanite to make the game visually stunning.

    You’ll use Unreal Blueprints visual scripting to create every aspect of your very own 3rd Person action adventure game. We’ll teach you how to use raycasting to shoot weapons and deal damage to enemies, how to trigger events, move objects, create hazards and other important action adventure mechanics.

    By the end of the course you’ll have your own playable level, complete with hazards, obstacles, pickups and interactables.

    You’ll get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way.

    You’ll also gain access to a course forum where you can discuss topics on a course-wide basis, or down to the individual video. Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time).

    So dive into the amazing world of UE5 now!

    Course Curriculum

    Chapter 1: Introduction & Setup

    Lecture 1: Welcome To The Course

    Lecture 2: Installing Unreal Engine

    Lecture 3: Installing Unreal Engine 5 on Linux

    Lecture 4: Setting Up Our Project

    Lecture 5: Community & Support

    Lecture 6: Accessing Our Projects

    Lecture 7: Importing Quixel Megascans

    Lecture 8: Creating MetaHumans

    Lecture 9: Setting Up MetaHumans

    Chapter 2: Movement & Physics

    Lecture 1: Section Intro – Movement & Physics

    Lecture 2: Physics Objects

    Lecture 3: Collectible Coins

    Lecture 4: Making Our Character Walk

    Lecture 5: Making Our Character Crouch

    Lecture 6: Crouching While Walking

    Lecture 7: Adding A Loss Condition

    Lecture 8: Adding Stairs and Bridges

    Chapter 3: Pickups & Interactables

    Lecture 1: Section Intro – Pickups & Interactables

    Lecture 2: Creating A Torch

    Lecture 3: Creating Our Torch Pickup

    Lecture 4: Picking Up Our Torch

    Lecture 5: Creating Web Of Obstacles

    Chapter 4: Basic Enemy AI

    Lecture 1: Section Intro – Basic Enemy AI

    Lecture 2: Setting Up Our Enemy Blueprint

    Lecture 3: AI Pathfinding

    Lecture 4: Chasing Our Player

    Lecture 5: Creating A Distraction

    Lecture 6: Throwing and Detection

    Chapter 5: Weapons & Shooting

    Lecture 1: Section Intro – Weapons & Shooting

    Lecture 2: Creating A Weapon

    Lecture 3: Picking Up Our Weapon

    Lecture 4: Updating Our Animations

    Lecture 5: Aiming Down Sight

    Lecture 6: Linecasting and Firing Our Weapon

    Chapter 6: HP & Destruction

    Lecture 1: Section Intro – HP & Destruction

    Lecture 2: Applying Impulses

    Lecture 3: Setting Up HP

    Lecture 4: Destroying Planks

    Lecture 5: Shooting Enemies

    Lecture 6: Creating Explosive Barrels

    Lecture 7: Setting up Destructible Meshes

    Lecture 8: Anchoring and Triggering Explosions

    Chapter 7: Aesthetics & Lighting

    Lecture 1: Introduction

    Lecture 2: Ground Clutter and Cave Interiors

    Lecture 3: Closing Our Caves (Intro to Lighting)

    Lecture 4: Custom Materials (Lava)

    Lecture 5: Post Processing and Render Settings

    Lecture 6: Cameras and Cinematics

    Lecture 7: Dynamic Lighting

    Chapter 8: Behavior Trees (State Machines)

    Lecture 1: Behavior Trees

    Lecture 2: Intro To Behavior Trees

    Lecture 3: Switching States (Chasing our Player)

    Lecture 4: Hearing Perception

    Lecture 5: Arming our Enemy

    Lecture 6: Torches and “Standing Guard”

    Lecture 7: Enemy HP

    Lecture 8: Environmental Query System

    Lecture 9: Armed Enemy Movement (EQS)

    Lecture 10: Taking Cover (EQS)

    Lecture 11: Player Health

    Lecture 12: Player Down/Loss

    Lecture 13: Shooting Back!

    Chapter 9: Action Mechanics

    Lecture 1: Introduction

    Lecture 2: Setting Up Our Sequence

    Lecture 3: Controlling Actors in Sequencer

    Lecture 4: Updating Our Boulder

    Lecture 5: Setting Up the Second Sequence

    Lecture 6: Triggering Our Sequence

    Lecture 7: Starting Our QTE

    Lecture 8: QTE Interaction

    Lecture 9: Animation Retargeting

    Lecture 10: Animating Our Success Sequence

    Lecture 11: Saving/Loading Our Game (Checkpoints)

    Lecture 12: Updating Our Crouch Animations

    Chapter 10: User Interface and Packaging

    Lecture 1: Introduction

    Lecture 2: Setting Up Our Crosshair

    Lecture 3: Setting Up Our UI

    Lecture 4: Player and Enemy Health Bars

    Lecture 5: Creating a Main Menu Scene

    Lecture 6: Input Methods

    Lecture 7: Optimization and Scalability

    Lecture 8: Packaging Your Game

    Lecture 9: Wrap Up

    Chapter 11: Continuing Your GameDev Journey

    Lecture 1: BONUS Lecture

    Instructors

  • Unreal Engine 5- Action Adventure Game Development Course  No.2
    GameDev.tv Team
    Learn to Make and Sell Games
  • Unreal Engine 5- Action Adventure Game Development Course  No.3
    Mike Rodriguez
  • Rating Distribution

  • 1 stars: 4 votes
  • 2 stars: 7 votes
  • 3 stars: 26 votes
  • 4 stars: 102 votes
  • 5 stars: 259 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!