Unreal Engine VFX for Games Beginner to Intermediate
- Development
- May 04, 2025

Unreal Engine – VFX for Games – Beginner to Intermediate, available at $99.99, has an average rating of 4.65, with 61 lectures, 7 quizzes, based on 1670 reviews, and has 12454 subscribers.
You will learn about Create effects for games in Unreal Engine with Niagara. Fundamental concepts about Visual Effects. Creating Textures, Meshes and Shaders for Game VFX. Special skills for Game Developers. This course is ideal for individuals who are VFX Beginner or Unreal Engine Beginners or Unity Beginners or Game Designers or Programmers or Illustrators or 3D Generalists or Artists in General It is particularly useful for VFX Beginner or Unreal Engine Beginners or Unity Beginners or Game Designers or Programmers or Illustrators or 3D Generalists or Artists in General.
Enroll now: Unreal Engine – VFX for Games – Beginner to Intermediate
Summary
Title: Unreal Engine – VFX for Games – Beginner to Intermediate
Price: $99.99
Average Rating: 4.65
Number of Lectures: 61
Number of Quizzes: 7
Number of Published Lectures: 61
Number of Published Quizzes: 7
Number of Curriculum Items: 75
Number of Published Curriculum Objects: 72
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
This course is all about the creation of VFX or, also know as Realtime FX for Games, with Niagarain Unreal Engine.
You’ll learn the process and workflow of creating Magic Spells, Fireballs, Special Skillsand more for games. It will guide you from a Beginnerstandpoint toan Intermediate level in the art of creating Visual Effects for Games with Unreal Engine.
It contains the theory, the practice and the techniques you need for your future Visual Effects career, or to improve your skills as a Game Developer!
This course embraces topics such as:
-The theory behind VFXfor Games – What’s good vs What’s less good;
-Pre-Production
–NiagaraEmitters and Systems;
-How to create simple and complex shaders in Material Maker;
-The process of building 3d Meshes;
-How to draw textures by hand;
-How to feel more comfortable with VFX in general.
-Improve your skills in one the main areas of Game Development;
I’m Gabriel Aguiar, founder of Golden Bug Studios and of the YouTube channel Gabriel Aguiar Prod., with more then 10 million views related to Game Development but mostly focused on Visual Effects for Games. And I would love to have you on board so you can finally learn special effects for games!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: VFX Fundamentals
Lecture 1: Type of Effects
Lecture 2: Principles of VFX | 1 – Gameplay
Lecture 3: Principles of VFX | 2 – Timing
Lecture 4: Principles of VFX | 3 – Shape
Lecture 5: Principles of VFX | 4 – Contrast
Lecture 6: Principles of VFX | 5 – Color
Chapter 3: Pre-Production
Lecture 1: Pre-Production Overview
Chapter 4: Setting Up UE4 – Your Workspace
Lecture 1: Download & Install Unreal Engine 4
Lecture 2: Creating Your VFX Project
Lecture 3: Quick Unreal Engine 4 Overview
Lecture 4: Cascade VS Niagara
Lecture 5: Activating Niagara
Chapter 5: Sparks – Getting Familiar With Niagara
Lecture 1: Niagara Overview
Lecture 2: Niagara Emitter
Lecture 3: Niagara System
Lecture 4: Your First Texture
Lecture 5: Additive Material
Lecture 6: Sparks Impact and Improvements
Lecture 7: Gravity and Collisions
Lecture 8: Sparks Loop and Niagara Simple Tricks
Chapter 6: Area of Effect Attack
Lecture 1: References
Lecture 2: Sketching
Lecture 3: AoE Project – Importing and Overview
Lecture 4: Starting the AoE Attack
Lecture 5: Creating a Cylinder Mesh
Lecture 6: Creating a Fire Texture
Lecture 7: Starting the Anticipation
Lecture 8: Starting the Climax
Lecture 9: Fire Impact Texture
Lecture 10: Distortion and Dissolve Material
Lecture 11: Adding Color
Lecture 12: Area of Effect Blueprint
Lecture 13: Easy Scale Control
Lecture 14: Easy Color Control
Lecture 15: Shockwaves
Lecture 16: Ground Crack
Lecture 17: Alpha Blended Material
Lecture 18: Adding a Spiral
Lecture 19: Final Touches
Chapter 7: Projectiles / Spells
Lecture 1: References
Lecture 2: Sketching
Lecture 3: Starting the Projectile, Muzzle and Impact
Lecture 4: Projectile Mesh
Lecture 5: Projectile Trail
Lecture 6: Projectile Texture
Lecture 7: Trail Texture
Lecture 8: Particles
Lecture 9: Easy Color and Scale
Lecture 10: Impact
Lecture 11: Muzzle
Lecture 12: Electric Version Part 1 – Lightning Flipbook
Lecture 13: Electric Version Part 2 – Trail Texture
Lecture 14: Electric Version Part 3 – Projectile Texture
Lecture 15: Electric Version Part 4 – Projectile Mesh
Lecture 16: Electric Version Part 5 – Projectile Capsule Setup
Lecture 17: Electric Version Part 6- Projectile Trail Setup
Lecture 18: Electric Version Part 7 – Final Touches
Lecture 19: Electric Version Part 8 – Impact
Lecture 20: Electric Version Part 9 – Muzzle & Final Touches
Chapter 8: Conclusion
Lecture 1: A Few Last Words
Instructors

Gabriel Aguiar
VFX Artist
Rating Distribution
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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