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Learn how to make games from scratch with no programming

  • Development
  • May 04, 2025
SynopsisLearn how to make games from scratch with no programming, ava...
Learn how to make games from scratch with no programming  No.1

Learn how to make games from scratch with no programming, available at $19.99, has an average rating of 3.35, with 152 lectures, 4 quizzes, based on 13 reviews, and has 897 subscribers.

You will learn about Learn how to make games from scratch without programming Learn how to make money with games This course is ideal for individuals who are Complete beginners who have never coded but have always wanted to learn or People who want to learn how to make money with software It is particularly useful for Complete beginners who have never coded but have always wanted to learn or People who want to learn how to make money with software.

Enroll now: Learn how to make games from scratch with no programming

Summary

Title: Learn how to make games from scratch with no programming

Price: $19.99

Average Rating: 3.35

Number of Lectures: 152

Number of Quizzes: 4

Number of Published Lectures: 152

Number of Published Quizzes: 3

Number of Curriculum Items: 156

Number of Published Curriculum Objects: 155

Original Price: $24.99

Quality Status: approved

Status: Live

What You Will Learn

  • Learn how to make games from scratch without programming
  • Learn how to make money with games
  • Who Should Attend

  • Complete beginners who have never coded but have always wanted to learn
  • People who want to learn how to make money with software
  • Target Audiences

  • Complete beginners who have never coded but have always wanted to learn
  • People who want to learn how to make money with software
  • FACT: The video game industry is worth 74 billion dollars. http://tinyurl.com/3vz5np8

    FACT: The average programmer makes 92k a year in the video game industry. http://tinyurl.com/7rtp7du

    FACT: This course is the easiest way to start your journey into game development.

    Traditionally game development is viewed as extremely difficult and hard to master. You imagine thousands of lines of code and spending hours infront of a computer screen. Luckily in the past few years technology has made it easier to learn and produce games.

    In this course you will learn the basics of game programming through a fantastic visual programming language. This way you will learn how to program without the hassle of writing code. 

    In this course you will learn how to start making simple games and I will show you how to make a profit from your games. You can add your game to your resume. 

    Course image by http://ddigitsweb.blogspot.com/

    Course Curriculum

    Chapter 1: Course Introduction

    Lecture 1: Introduction

    Lecture 2: Introduction to the course

    Chapter 2: Learning about stencyl

    Lecture 1: Opening up our first game

    Lecture 2: Adding an actor

    Lecture 3: Adding a scene

    Lecture 4: Adding in actors to a scene

    Lecture 5: Adding Events to an actor

    Lecture 6: Adding in events to an actor

    Lecture 7: Actors and events

    Lecture 8: Stencyl and code

    Lecture 9: Physical Code

    Lecture 10: Stencyl and Shapes

    Lecture 11: 12Game loops and moving actors across the screen

    Lecture 12: When created and placing an object on screen

    Lecture 13: Attributes part 1

    Lecture 14: Attributes part 2 local attributes

    Lecture 15: Attributes part 3

    Lecture 16: Attributes part 5 setting an attribute

    Lecture 17: Attributes part 6 – getters and setters

    Chapter 3: Making our first game

    Lecture 1: Making our first game

    Lecture 2: Building our very first game

    Lecture 3: Building our very first game part 2

    Lecture 4: Building our very first game part 3 – Building Circles

    Lecture 5: Building our first game part 4 – Adding the clicks

    Lecture 6: Building our first game part 5 – Adding the spawn featuere

    Lecture 7: Building our first game part 6- spawning the stars

    Lecture 8: Building our first game part 7- Adding in a game font

    Lecture 9: Building our first game part 8 Adding text to your game

    Lecture 10: Building our first game part 9- Adding in a score attribute

    Lecture 11: Building our first game part 10- Adding the scoring functionality

    Lecture 12: Building our first game part 11 – changing a small mechanic

    Lecture 13: Building our first game part 13- Adding a timer

    Lecture 14: Building our first game part 13 – Closing thoughts

    Chapter 4: Diving deeper into stencyl and learning how to use all of the commands

    Lecture 1: Talking about the rest of the course

    Lecture 2: Finding the X and the Y co-ordinates of the actor

    Lecture 3: Setting and finding the direction of an actor

    Lecture 4: If statements and is the self on screen

    Lecture 5: Setting and finding the direction of the actor

    Lecture 6: Rotating an object clockwise or counter clockwise

    Lecture 7: If, otherwise if and otherwise statements part 1

    Lecture 8: If, otherwise if and otherwise statements part 2

    Lecture 9: If, otherwise if and otherwise statements part 3

    Lecture 10: If, otherwise if and otherwise statements part 4

    Lecture 11: If, otherwise if and otherwise statements part 5

    Lecture 12: Making a list

    Lecture 13: If, otherwise if and otherwise statements part 8

    Lecture 14: If, otherwise if and otherwise statements part 9

    Lecture 15: Definite loops

    Lecture 16: Do after X seconds

    Lecture 17: Do after and adding in attribute for numbers

    Lecture 18: Debugging

    Lecture 19: Advanced coding

    Lecture 20: For Each loops. For each actor on the screen

    Lecture 21: For each actor inside a region and for each actor type

    Lecture 22: For each actor group

    Lecture 23: Setting region properties

    Lecture 24: Gravity in games

    Lecture 25: Making a simple gravity game

    Lecture 26: Finding the Width of the height of a screen

    Lecture 27: The Width and tile height

    Lecture 28: Scene name

    Lecture 29: Accessing the camera in stencyl

    Lecture 30: Moving the camera

    Lecture 31: Effects- Shake Screen and enable full screne

    Lecture 32: Layers and manipulating layers

    Lecture 33: Setting the offscreen bounds

    Lecture 34: Transitioning

    Lecture 35: Reloading a scene with a transition

    Lecture 36: Crossfading a scene

    Lecture 37: Crossfade and reload a scene

    Lecture 38: Creating an actor after transition

    Lecture 39: Scene is transitioning and game is paused

    Lecture 40: Controls part 1

    Lecture 41: Controls part 2

    Lecture 42: Controls part 3

    Lecture 43: Controls part 4

    Lecture 44: Math part 1

    Lecture 45: Math part 2

    Lecture 46: Math part 3

    Lecture 47: Math part 4

    Lecture 48: Math part 5

    Lecture 49: Math part 6

    Lecture 50: Sound

    Lecture 51: Adding a trigger to an event

    Lecture 52: Triggering an event in another behavior

    Lecture 53: Another tutorial on triggers

    Lecture 54: Getting attributes from another area of the program

    Lecture 55: Setting a remote local attribute

    Lecture 56: Setting local attributes to a scene

    Lecture 57: Enabling and disabling behaviors

    Lecture 58: Opening a link in stencyl

    Lecture 59: Posting data to a website, saving site specific ads

    Lecture 60: Adding backgrounds to stencyl

    Lecture 61: Tilesets

    Instructors

  • Learn how to make games from scratch with no programming  No.2
    John Bura
    Best Selling Instructor Web/App/Game Developer 1Mil Students
  • Rating Distribution

  • 1 stars: 2 votes
  • 2 stars: 2 votes
  • 3 stars: 1 votes
  • 4 stars: 4 votes
  • 5 stars: 4 votes
  • Frequently Asked Questions

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