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Create Your 3D MOBA Game for Mobile Using Godot

  • Development
  • May 04, 2025
SynopsisCreate Your 3D MOBA Game for Mobile Using Godot, available at...
Create Your 3D MOBA Game for Mobile Using Godot  No.1

Create Your 3D MOBA Game for Mobile Using Godot, available at $89.99, has an average rating of 4.2, with 57 lectures, based on 105 reviews, and has 1215 subscribers.

You will learn about Write a 100% server authoritative game using Godot Learn optimization techniques for 60fps performance on Mobile devices Build advanced movement and combat mechanics across a network Create a Lobby/Room based system for matchmaking (4-8 players) Learn anti-cheating methods and mechanisms Get familiar with advanced network lag compensation methods (Reconciliation, interpolation, clock synchronization) Import and manipulate 3D models and animations from Mixamo to Blender to Godot Build manageable server/client code base that can scale Learn how to use particle systems to create special effects This course is ideal for individuals who are This course is for game developers wishing to make their next multiplayer online game It is particularly useful for This course is for game developers wishing to make their next multiplayer online game.

Enroll now: Create Your 3D MOBA Game for Mobile Using Godot

Summary

Title: Create Your 3D MOBA Game for Mobile Using Godot

Price: $89.99

Average Rating: 4.2

Number of Lectures: 57

Number of Published Lectures: 57

Number of Curriculum Items: 57

Number of Published Curriculum Objects: 57

Original Price: $19.99

Quality Status: approved

Status: Live

What You Will Learn

  • Write a 100% server authoritative game using Godot
  • Learn optimization techniques for 60fps performance on Mobile devices
  • Build advanced movement and combat mechanics across a network
  • Create a Lobby/Room based system for matchmaking (4-8 players)
  • Learn anti-cheating methods and mechanisms
  • Get familiar with advanced network lag compensation methods (Reconciliation, interpolation, clock synchronization)
  • Import and manipulate 3D models and animations from Mixamo to Blender to Godot
  • Build manageable server/client code base that can scale
  • Learn how to use particle systems to create special effects
  • Who Should Attend

  • This course is for game developers wishing to make their next multiplayer online game
  • Target Audiences

  • This course is for game developers wishing to make their next multiplayer online game
  • This course will help you start your next 3D MOBA (Multiplayer online battle arena) Game using Godot Engine and making sure it works on mobile devices!

    The course is currently using Godot 3.x.

    The course is carefully divided into 10 sections that contain videos relevant to each section.

    You will learn the basics of importing 3D characters from Mixamo to Godot and how to setup a flexible animation Tree for your character. Then we will build the 3D environment by importing 3D assets into Godot and learning how to manipulate them, then we move into optimizing the assets for mobile devices using Lightmap baking in Godot, and we will go through implementing multi resolution and multi touch input features. You will also learn how to use the particle system in Godot to create special effects.

    Next I will walk you through creating a Lobby/Room system for your Game. We will then address advanced game networking concepts such as entity interpolation, clock sync, reconciliation, etc.. and learn how to utilize them in your next Game through movement and combat.

    By the end of this course, you will have a deep understanding of the concepts behind multiplayer networked games and on how to start creating your next 3D MOBA for mobile using Godot!

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction

    Chapter 2: Getting the 3D character and animations ready!

    Lecture 1: Using Mixamo and downloading animations

    Lecture 2: Theory: Mixamo-Godot Pipeline

    Lecture 3: [Add-on] Combining Mixamo Animations in Blender

    Lecture 4: [New!][Manual] Combining Mixamo Animations in Blender

    Lecture 5: Importing the Character into Godot

    Lecture 6: Basic animations editing in Godot

    Lecture 7: Introducing the AnimationTree node

    Lecture 8: AnimationTree node part2

    Chapter 3: Preparing the 3d Environment

    Lecture 1: Building the 3D stage

    Lecture 2: Let the river flow! Intro to visual shader editor

    Lecture 3: Adding Lights and Sky to the scene

    Lecture 4: Adding Collision shapes to the stage

    Lecture 5: Adding collision shapes to the character and making it unshaded

    Chapter 4: Getting Ready for Mobile & Optimizations

    Lecture 1: Multi-Resolution and Multi-Touch Buttons

    Lecture 2: Setup Godot for Android Export

    Lecture 3: Creating the Camera

    Lecture 4: Fixing common issues with the mobile

    Lecture 5: Using Baked Lightmaps

    Lecture 6: Performance monitoring

    Chapter 5: Programming the Character Controller

    Lecture 1: Programming the Joystick

    Lecture 2: Character Movement Part 1

    Lecture 3: Character Movement Part 2

    Lecture 4: Adding the Gravity

    Lecture 5: Adding the various animations to the controller

    Lecture 6: Code optimizations and fixes

    Chapter 6: Adding Special Effects w/Particles

    Lecture 1: VFX: Tools and Techniques

    Lecture 2: Creating Slash Effects

    Lecture 3: Creating a Fireball Attack Part 1

    Lecture 4: Creating a Fireball Attack Part 2

    Lecture 5: Creating a Ground Smash effect

    Chapter 7: Networking Introduction

    Lecture 1: Theory: Network Architectures & Cheating

    Lecture 2: Theory: Network Architectures and Cheating

    Lecture 3: Creating a Server Project

    Lecture 4: Host your game on a VPS

    Chapter 8: Creating the Lobby System

    Lecture 1: Creating the Lobby scenes and Scenes Handling

    Lecture 2: Using the SceneHandler

    Lecture 3: Coding the Lobby System Part 1

    Lecture 4: Coding the Lobby System Part 2

    Lecture 5: Coding the Lobby System Part 3

    Lecture 6: Coding the Lobby System Part 4

    Lecture 7: Coding the Lobby System Part 5

    Lecture 8: Coding the Lobby System Part 6

    Chapter 9: Networking Concepts for Multiplayer Games

    Lecture 1: Copying the Stage and Character to the Server

    Lecture 2: Character Spawning and Stage Loading Part 1

    Lecture 3: Character Spawning and Stage Loading Part 2

    Lecture 4: Clock Synchronization

    Lecture 5: Sending input to the Server

    Lecture 6: The World State – Syncing Animations and Movement

    Lecture 7: What is Interpolation?

    Lecture 8: Entity Interpolation

    Lecture 9: Server Reconciliation

    Lecture 10: Networked Combat Basics

    Chapter 10: Server Authentication

    Lecture 1: Coming Soon

    Lecture 2: Player Authentication using Firebase – Intro & Theory

    Lecture 3: Setting up Firebase

    Chapter 11: Bonus Lectures

    Lecture 1: Adding a weapon to the character

    Instructors

  • Create Your 3D MOBA Game for Mobile Using Godot  No.2
    Anas Khalil
    Mechanical Engineer
  • Rating Distribution

  • 1 stars: 4 votes
  • 2 stars: 1 votes
  • 3 stars: 7 votes
  • 4 stars: 24 votes
  • 5 stars: 69 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!