Unreal Engine Cinematic Creator for Video Game Design
- Development
- May 02, 2025

Unreal Engine Cinematic Creator for Video Game Design, available at $84.99, has an average rating of 4.8, with 41 lectures, based on 512 reviews, and has 4678 subscribers.
You will learn about How to use Sequencer in Unreal Engine. How to create a fully functioning cut scene which is triggered from gameplay How to create interactive and non-interactive cut scenes How to animate cameras to create interesting emotions for the player How to use Sequencer for gameplay – for example opening doors or triggering elevators How to use Unreals library of free assets to make a cool looking portfolio piece This course is ideal for individuals who are Beginner Game Developers or Indie Game Developers wanting to make their game more interesting or Artists and Game Designers who want to implement Cinematic moments It is particularly useful for Beginner Game Developers or Indie Game Developers wanting to make their game more interesting or Artists and Game Designers who want to implement Cinematic moments.
Enroll now: Unreal Engine Cinematic Creator for Video Game Design
Summary
Title: Unreal Engine Cinematic Creator for Video Game Design
Price: $84.99
Average Rating: 4.8
Number of Lectures: 41
Number of Published Lectures: 41
Number of Curriculum Items: 41
Number of Published Curriculum Objects: 41
Original Price: $39.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
** From the GameDev-tv team who has taught more than a million awesome students on Udemy **
Make your own cinematic moments using Unreal Engine 4’s Sequencer Tool.
Sequencer (which is included with the Unreal Editor – no additional download necessary) is a powerful editor which allows you to add tracks and animate everything from your cameras to your characters to your world.
In this course you will be able to do the following:
Create your own non-interactive cut scene which is triggered from gameplay.
Compose interesting camera shots and animate your cameras as if you were Steven Spielberg’s personal camera operator.
Create movement and flavor in your levels by animating world events to take place as the player moves through your level (explosions and landslides anyone?).
Create simple gameplay systems such as allowing the player to open doors when they run near them.
Create animation sequences and render them to movie format so that you can make your own short films if you so desired.
And along the way we’ll talk about cinematography theory such as the different types of shots you can create or the various ways to move your camera, including creating camera rails and camera cranes.
Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time).
Course Curriculum
Chapter 1: The Basics
Lecture 1: Welcome To The Course
Lecture 2: Install Unreal Engine
Lecture 3: Community & Support
Lecture 4: Change Our Players Hero
Lecture 5: UE 5.1 Warning: Importing Incompatible Assets
Lecture 6: Build A Simple Reveal
Lecture 7: Highlight With Lights
Lecture 8: Quick Look At Cameras
Lecture 9: Blueprints & Trigger Volumes
Chapter 2: Sequencer & Cameras
Lecture 1: Section Intro – Sequencer & Cameras
Lecture 2: Set Our Scene
Lecture 3: Sequencer Introduction
Lecture 4: Animating Cameras
Lecture 5: Auto-Keying Animations
Lecture 6: Animation Interpolation Options
Lecture 7: Using The Fade Track
Lecture 8: Cine Camera Settings
Lecture 9: Using Camera Rig Cranes
Lecture 10: Using Camera Rig Rails
Lecture 11: Render Sequence As A Video
Chapter 3: Triggering Sequences
Lecture 1: Section Intro – Triggering Sequences
Lecture 2: Trigger Sequence From Gameplay
Lecture 3: Disable Player Control
Lecture 4: Trigger Objects To Move
Lecture 5: Automatic Doors With Sequencer
Lecture 6: Looping Platform With Sequencer
Lecture 7: Add SFX With Audio Track
Lecture 8: Add Music To Your Level
Chapter 4: Making Cutscenes
Lecture 1: Section Intro – Making Cutscenes
Lecture 2: Camera Movement Terminology
Lecture 3: Understanding Shot Types
Lecture 4: Add Character Animations
Lecture 5: Translating Character Animations
Lecture 6: Toggle Sequencer Actor Visibility
Lecture 7: Storyboarding Your Scene
Lecture 8: Block Out Our Sequence
Lecture 9: Dialogue Subscenes Track
Lecture 10: Add Our Camera Cuts
Lecture 11: Triggering & Tidying
Lecture 12: Course Wrap Up
Chapter 5: Continuing Your GameDev Journey
Lecture 1: Bonus Lecture
Instructors

Rick Davidson
Helped More Than 1 Million Students To Create & Grow

GameDev.tv Team
Learn to Make and Sell Games
Rating Distribution
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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