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Flutter ARKit Course Build 15+ Augmented Reality iOS Apps

  • Development
  • May 02, 2025
SynopsisFlutter ARKit Course – Build 15+ Augmented Reality iOS...
Flutter ARKit Course Build 15+ Augmented Reality iOS Apps  No.1

Flutter ARKit Course – Build 15+ Augmented Reality iOS Apps, available at $49.99, has an average rating of 3.25, with 63 lectures, based on 34 reviews, and has 418 subscribers.

You will learn about Flutter AR Apps Development Create Augmented Reality Apps that Run on iPhones Build AR Apps for your Business or Organisation Build Simple, Interactive Mobile Applications with Augmented Reality Functions Integrate and Program ARKit with Flutter SDK Create your own Augmented Reality Apps This course is ideal for individuals who are Basic Programming Knowledge or Basic XCode IDE Knowledge It is particularly useful for Basic Programming Knowledge or Basic XCode IDE Knowledge.

Enroll now: Flutter ARKit Course – Build 15+ Augmented Reality iOS Apps

Summary

Title: Flutter ARKit Course – Build 15+ Augmented Reality iOS Apps

Price: $49.99

Average Rating: 3.25

Number of Lectures: 63

Number of Published Lectures: 63

Number of Curriculum Items: 63

Number of Published Curriculum Objects: 63

Original Price: $19.99

Quality Status: approved

Status: Live

What You Will Learn

  • Flutter AR Apps Development
  • Create Augmented Reality Apps that Run on iPhones
  • Build AR Apps for your Business or Organisation
  • Build Simple, Interactive Mobile Applications with Augmented Reality Functions
  • Integrate and Program ARKit with Flutter SDK
  • Create your own Augmented Reality Apps
  • Who Should Attend

  • Basic Programming Knowledge
  • Basic XCode IDE Knowledge
  • Target Audiences

  • Basic Programming Knowledge
  • Basic XCode IDE Knowledge
  • In this course you will learn how to make mobile augmented reality apps using flutter sdk and flutter dart programming language with Apple ARKit for developing iOS apps.

    Augmented reality is an interactive experience of a real-world environment where the objects that reside in the real world are enhanced by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory.

    Augmented reality (AR) is a technology that lets people superimpose digital content (images, sounds, text) over real-life scenes. AR got a lot of attention in 2016 when the game Pokémon Go made it possible to interact with Pokémon superimposed on the world via a smartphone screen. Augmented Reality Apps are software applications which merge the digital visual (audio and other types also) content into the user’s real-world environment. Some other popular examples of AR apps include AcrossAir, Google Sky Map, Layar, Lookator, SpotCrime, PokemonGo etc.

    We will use ArKit. ARKit combines device motion tracking, camera scene capture, advanced scene processing, and display conveniences to simplify the task of building an AR experience. You can create many kinds of AR experiences with these technologies using the front or rear camera of an iOS device. Build unparalleled augmented reality experiences for hundreds of millions of users on iOS and iPadOS, the biggest AR platforms in the world. With powerful frameworks like ARKit and RealityKit, and creative tools like Reality Composer and Reality Converter, it’s never been easier to bring your ideas to life in AR. ARKit introduces a brand-new Depth API, creating a new way to access the detailed depth information gathered by the LiDAR Scanner on iPhone 12 Pro, iPhone 12 Pro Max, and iPad Pro.Location Anchoring leverages the higher-resolution data in Apple Maps to place AR experiences at a specific point in the world in your iPhone and iPad apps.* And face tracking is now supported on all devices with the Apple Neural Engine and a front-facing camera, so even more users can experience the joy of AR in photos and videos.

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Course Requirements and Tools

    Lecture 2: Introduction

    Chapter 2: Flutter SDK Setup on Mac OS

    Lecture 1: Flutter SDK Complete Step by Step Setup

    Chapter 3: AR Hello World App

    Lecture 1: Setup new Project and ARKit Flutter Pluggin Setup

    Lecture 2: App Name and Pod Setup

    Lecture 3: How to do AR App Testing on iPhone

    Lecture 4: Create HelloWorld Screen and Import AR Packages

    Lecture 5: Create AR Kit Scene View

    Lecture 6: Create AR Text

    Lecture 7: Completing App and Testing the App

    Chapter 4: AR Geometric Plane App

    Lecture 1: Setting up Flutter AR Project

    Lecture 2: Add Plane Screen

    Lecture 3: Import AR Packages

    Lecture 4: Create ARKit Scene View

    Lecture 5: Implementing the Create Plane Function

    Lecture 6: Navigate user to Plane Screen

    Lecture 7: Set App Name and Bundle Identifier

    Lecture 8: Finishing App and Testing the App

    Chapter 5: AR Geometric Shapes App

    Lecture 1: Setup a new AR Flutter Project

    Lecture 2: Add Geometric Shapes Screen

    Lecture 3: Import AR Packages

    Lecture 4: Create AR Kit Scene View

    Lecture 5: Implement all Geometric Shapes in our App

    Lecture 6: App Name and Pod Setup

    Lecture 7: Testing the App

    Chapter 6: AR Animated Dancing Character App

    Lecture 1: Setup a new Flutter Project with ARKit Pluggin

    Lecture 2: Create Animated Character Screen

    Lecture 3: Import AR Packages

    Lecture 4: Implement ARKit View

    Lecture 5: Add Plane for Animated Fixed Character

    Lecture 6: idleFixed .dae (DAE File is a 3D Interchange File) Character

    Lecture 7: Dance Fixed .dae (.dae dancing character) – [DAE File is a 3D Interchange File]

    Lecture 8: Set Home Screen for App

    Lecture 9: Pod Setup and Setup the App Name

    Lecture 10: Completing App and Testing App

    Chapter 7: AR Earth Map App

    Lecture 1: Setting up a New Flutter Project

    Lecture 2: Add Earth Rotating Screen

    Lecture 3: import AR Packages

    Lecture 4: Create AR Scene View

    Lecture 5: Add Earth Map Material and Make it Sphere

    Lecture 6: Add Earth Map Sphere to ARKit Node

    Lecture 7: Set Rotation for Earth Map Sphere

    Lecture 8: Pod Setup and Setup App Name

    Lecture 9: Completing App and Testing the App

    Chapter 8: AR Bird App

    Lecture 1: Create and Setup a new Project

    Lecture 2: Create Custom Bird Object Screen

    Lecture 3: Import AR Packages

    Lecture 4: Create ARKit Scene View

    Lecture 5: Add Custom Bird 3D Object to ARKit Reference Node

    Lecture 6: Setting up Pods and App Name

    Lecture 7: Testing the App

    Chapter 9: AR Panorama App

    Lecture 1: Setup a new Flutter Project

    Lecture 2: Add 360 3D Image to AR Scene View

    Lecture 3: Finishing and Testing the App

    Chapter 10: AR Measurement App

    Lecture 1: Setup a new Flutter Project

    Lecture 2: Implementing Add AR Points Node & Add Sphere Functions

    Lecture 3: Implementing Calculate Distance & Draw Line Between Points Functions

    Lecture 4: Create ArKit Scene View

    Lecture 5: Finishing & Testing the App

    Chapter 11: Where to go from here

    Lecture 1: Where to go from here

    Lecture 2: Please Rate our Course

    Chapter 12: ARKit Flutter Pluggin .zip File

    Lecture 1: ARKit Flutter Pluggin .zip file

    Lecture 2: Thank you

    Instructors

  • Flutter ARKit Course Build 15+ Augmented Reality iOS Apps  No.2
    Coding Cafe
    Web and Mobile Applications Development
  • Rating Distribution

  • 1 stars: 4 votes
  • 2 stars: 5 votes
  • 3 stars: 2 votes
  • 4 stars: 7 votes
  • 5 stars: 16 votes
  • Frequently Asked Questions

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